use GetSpellInfo to get the stance names
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+29
-20
@@ -145,26 +145,35 @@ function module:GetStateOptionsTable()
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end
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-- specifiy the available stances for each class
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module.DefaultStanceMap = {
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WARRIOR = {
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{ id = "battle", name = "Battle Stance", index = 1},
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{ id = "def", name = "Defensive Stance", index = 2 },
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{ id = "berserker", name = "Berserker Stance", index = 3 },
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},
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DRUID = {
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{ id = "bear", name = "Bear Form", index = 3 },
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{ id = "cat", name = "Cat Form", index = 1 },
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-- prowl is virtual, no real stance
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{ id = "prowl", name = "Cat Form (Prowl)", index = false},
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{ id = "moonkintree", name = "Moonkin/Tree of Life", index = 2 },
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},
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ROGUE = {
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{ id = "stealth", name = "Stealth", index = 1 },
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},
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PRIEST = { --shadowform gets a position override because it doesnt have a real stance position .. and priests dont have other stances =)
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{ id = "shadowform", name = "Shadowform", index = 1 },
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}
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}
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module.DefaultStanceMap = setmetatable({}, { __index = function(t,k)
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local newT = nil
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if k == "WARRIOR" then
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newT = {
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{ id = "battle", name = GetSpellInfo(2457), index = 1},
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{ id = "def", name = GetSpellInfo(71), index = 2 },
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{ id = "berserker", name = GetSpellInfo(2458), index = 3 },
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}
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elseif k == "DRUID" then
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newT = {
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{ id = "bear", name = GetSpellInfo(5487), index = 3 },
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{ id = "cat", name = GetSpellInfo(768), index = 1 },
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-- prowl is virtual, no real stance
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{ id = "prowl", name = ("%s (%s)"):format((GetSpellInfo(768)), (GetSpellInfo(5215))), index = false},
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{ id = "moonkintree", name = ("%s/%s"):format((GetSpellInfo(24858)), (GetSpellInfo(33891))), index = 2 },
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}
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elseif k == "ROGUE" then
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newT = {
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{ id = "stealth", name = GetSpellInfo(1784), index = 1 },
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}
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elseif k == "PRIEST" then
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newT = {
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{ id = "shadowform", name = "Shadowform", index = 1 },
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}
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end
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rawset(t, k, newT)
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return newT
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end})
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local searchFunc = function(h, n) return (h.match == n or h.match2 == n or h.id == n) end
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function module:CreateStanceMap()
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