Added plumbing to change the growth direction of the bars. Currently always defaults to DOWN and RIGHT, as that is the "old" behaviour.
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@@ -21,6 +21,8 @@ local defaults = {
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},
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position = {
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scale = 1,
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growVertical = "DOWN",
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growHorizontal = "RIGHT",
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},
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clickthrough = false,
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}
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@@ -109,9 +111,13 @@ function Bartender4.Bar:Create(id, config, name)
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bar.id = id
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bar.name = name or id
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bar.config = config
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bar:SetMovable(true)
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bar:HookScript("OnAttributeChanged", barOnAttributeChanged)
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bar:SetWidth(1)
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bar:SetHeight(1)
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local overlay = CreateFrame("Button", bar:GetName() .. "Overlay", bar)
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bar.overlay = overlay
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overlay:EnableMouse(true)
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@@ -142,10 +148,10 @@ function Bartender4.Bar:Create(id, config, name)
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overlay:SetFrameLevel(bar:GetFrameLevel() + 10)
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overlay:ClearAllPoints()
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overlay:SetAllPoints(bar)
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local anchor = bar:GetAnchor()
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overlay:SetPoint(anchor, bar, anchor)
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overlay:Hide()
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bar.config = config
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bar.elapsed = 0
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bar.hidedriver = {}
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@@ -190,6 +196,10 @@ function Bar:ApplyConfig(config)
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self:InitVisibilityDriver()
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end
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function Bar:GetAnchor()
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return ((self.config.position.growVertical == "DOWN") and "TOP" or "BOTTOM") .. ((self.config.position.growHorizontal == "RIGHT") and "LEFT" or "RIGHT")
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end
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function Bar:UpgradeConfig()
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local version = self.config.version or 1
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if version < 2 then
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@@ -244,8 +254,8 @@ function Bar:SavePosition()
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end
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function Bar:SetSize(width, height)
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self:SetWidth(width)
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self:SetHeight(height or width)
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self.overlay:SetWidth(width)
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self.overlay:SetHeight(height or width)
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end
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function Bar:GetConfigAlpha()
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