restructuring, preparing for new changes
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@@ -0,0 +1,215 @@
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--[[ $Id$ ]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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local ActionBar = Bartender4.ActionBar
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local module = Bartender4:GetModule("ActionBars")
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local optGetter, optSetter
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do
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local getBar, optionMap, callFunc
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optionMap = {
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stance = "StanceStateOption",
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enabled = "StateOption",
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def_state = "DefaultState",
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states = "StateOption",
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actionbar = "StateOption",
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possess = "StateOption",
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autoassist = "ConfigAutoAssist",
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}
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-- retrieves a valid bar object from the modules actionbars table
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function getBar(id)
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local bar = module.actionbars[tonumber(id)]
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assert(bar, "Invalid bar id in options table.")
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return bar
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end
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-- calls a function on the bar
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function callFunc(bar, type, option, ...)
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local func = type .. (optionMap[option] or option)
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assert(bar[func], "Invalid get/set function."..func)
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return bar[func](bar, ...)
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end
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-- universal function to get a option
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function optGetter(info)
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local bar = getBar(info[2])
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local option = info.arg or info[#info]
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return callFunc(bar, "Get", option, info[#info])
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end
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-- universal function to set a option
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function optSetter(info, ...)
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local bar = getBar(info[2])
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local option = info.arg or info[#info]
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return callFunc(bar, "Set", option, info[#info], ...)
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end
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end
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local hasStances
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local validStanceTable = {
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[-1] = "Hide",
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[0] = "Don't Page",
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("Page %2d"):format(1),
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("Page %2d"):format(2),
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("Page %2d"):format(3),
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("Page %2d"):format(4),
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("Page %2d"):format(5),
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("Page %2d"):format(6),
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("Page %2d"):format(7),
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("Page %2d"):format(8),
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("Page %2d"):format(9),
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("Page %2d"):format(10)
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}
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local _, playerclass = UnitClass("player")
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local function createOptionGroup(k, id)
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local tbl = {
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order = 10 * k,
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type = "select",
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arg = "stance",
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values = validStanceTable,
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name = module.DefaultStanceMap[playerclass][k].name,
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}
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return tbl
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end
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local disabledFunc = function(info)
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local bar = module.actionbars[tonumber(info[2])]
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return not bar:GetStateOption("enabled")
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end
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function module:GetStateOptionsTable()
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local options = {
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enabled = {
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order = 1,
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enable State-based Button Swaping"],
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get = optGetter,
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set = optSetter,
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},
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sep1 = {
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order = 2,
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type = "description",
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name = "",
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},
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actionbar = {
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order = 5,
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type = "toggle",
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name = L["ActionBar Switching"],
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desc = L["Enable Bar Switching based on the actionbar controls provided by the game."],
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get = optGetter,
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set = optSetter,
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},
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possess = {
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order = 5,
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type = "toggle",
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name = L["Possess Bar"],
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desc = L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"],
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get = optGetter,
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set = optSetter,
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width = "half",
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},
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autoassist = {
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order = 6,
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type = "toggle",
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name = L["Auto-Assist"],
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desc = L["Enable Auto-Assist for this bar.\n Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell."],
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get = optGetter,
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set = optSetter,
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width = "half",
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},
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def_desc = {
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order = 10,
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type = "description",
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name = L["The default behaviour of this bar when no state-based paging option affects it."],
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},
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def_state = {
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order = 11,
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type = "select",
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name = L["Default Bar State"],
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values = validStanceTable,
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get = optGetter,
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set = optSetter,
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disabled = disabledFunc,
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},
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modifiers = {
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order = 30,
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type = "group",
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inline = true,
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name = "",
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get = optGetter,
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set = optSetter,
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disabled = disabledFunc,
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args = {
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header = {
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order = 1,
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type = "header",
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name = L["Modifier Based Switching"],
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},
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ctrl = {
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order = 10,
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type = "select",
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name = L["CTRL"],
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arg = "states",
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values = validStanceTable,
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desc = (L["Configure actionbar paging when the %s key is down."]):format(L["CTRL"]),
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--width = "half",
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},
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alt = {
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order = 15,
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type = "select",
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name = L["ALT"],
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arg = "states",
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values = validStanceTable,
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desc = (L["Configure actionbar paging when the %s key is down."]):format(L["ALT"]),
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--width = "half",
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},
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shift = {
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order = 20,
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type = "select",
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name = L["SHIFT"],
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arg = "states",
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values = validStanceTable,
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desc = (L["Configure actionbar paging when the %s key is down."]):format(L["SHIFT"]),
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--width = "half",
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},
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},
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},
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stances = {
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order = 20,
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type = "group",
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inline = true,
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name = "",
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hidden = function() return not (module.DefaultStanceMap[playerclass]) end,
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get = optGetter,
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set = optSetter,
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disabled = disabledFunc,
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args = {
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stance_header = {
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order = 1,
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type = "header",
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name = L["Stance Configuration"],
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},
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},
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},
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}
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do
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local defstancemap = self.DefaultStanceMap[playerclass]
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if defstancemap then
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for k,v in pairs(defstancemap) do
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if not options.stances.args[v.id] then
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options.stances.args[v.id] = createOptionGroup(k, v.id)
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end
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end
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end
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end
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return options
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end
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