restructuring, preparing for new changes
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@@ -0,0 +1,151 @@
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--[[ $Id$ ]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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local ButtonBar = Bartender4.ButtonBar.prototype
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local ActionBar = Bartender4.ActionBar
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--[[===================================================================================
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ActionBar Options
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===================================================================================]]--
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local module = Bartender4:GetModule("ActionBars")
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-- option utilty functions
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local optGetter, optSetter
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do
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local optionMap, getBar, callFunc
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-- maps option keys to function names
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optionMap = {
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buttons = "Buttons",
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enabled = "Enabled",
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grid = "Grid",
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macrotext = "HideMacroText",
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hotkey = "HideHotkey",
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}
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-- retrieves a valid bar object from the modules actionbars table
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function getBar(id)
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local bar = module.actionbars[tonumber(id)]
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assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
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return bar
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end
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-- calls a function on the bar
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function callFunc(bar, type, option, ...)
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local func = type .. (optionMap[option] or option)
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assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
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return bar[func](bar, ...)
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end
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-- universal function to get a option
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function optGetter(info)
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local bar = getBar(info[2])
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local option = info[#info]
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return callFunc(bar, "Get", option)
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end
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-- universal function to set a option
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function optSetter(info, ...)
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local bar = getBar(info[2])
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local option = info[#info]
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return callFunc(bar, "Set", option, ...)
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end
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end
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-- returns the option table used for all action bars
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-- creates it, if the first time called
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-- the Universal Bar option table is merged into this, alot of stuff gets inherited.
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function module:GetOptionsTable()
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return self:GetOptionsObject().table
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end
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function module:GetOptionsObject()
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if not self.baroptions then
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local obj = ButtonBar.GetOptionObject(self)
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local cat_general = {
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enabled ={
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order = 4,
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name = L["Enabled"],
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desc = L["Enable/Disable the bar."],
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type = "toggle",
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set = optSetter,
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get = optGetter,
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},
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grid = {
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order = 60,
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type = "toggle",
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name = L["Button Grid"],
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desc = L["Toggle the button grid."],
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set = optSetter,
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get = optGetter,
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},
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buttons = {
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order = 50,
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name = L["Buttons"],
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desc = L["Number of buttons."],
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type = "range",
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min = 1, max = 12, step = 1,
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set = optSetter,
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get = optGetter,
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},
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hidedesc = {
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order = 80,
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name = L["Button Look"],
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type = "header",
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},
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macrotext = {
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order = 81,
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type = "toggle",
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name = L["Hide Macro Text"],
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desc = L["Hide the Macro Text on the buttons of this bar."],
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set = optSetter,
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get = optGetter,
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},
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hotkey = {
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order = 82,
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type = "toggle",
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name = L["Hide Hotkey"],
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desc = L["Hide the Hotkey on the buttons of this bar."],
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set = optSetter,
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get = optGetter,
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},
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}
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obj:AddElementGroup("general", cat_general)
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local states = {
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type = "group",
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name = L["State Configuration"],
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cmdInline = true,
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order = 2,
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args = self:GetStateOptionsTable(),
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}
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obj:NewCategory("state", states)
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self.baroptions = obj
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end
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return self.baroptions
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end
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function module:CreateBarOption(id, options)
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if not self.options then return end
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if not options then
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options = self:GetOptionsTable()
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end
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id = tostring(id)
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if not self.options[id] then
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self.options[id] = {
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order = 10 + tonumber(id),
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type = "group",
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name = (L["Bar %s"]):format(id),
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desc = (L["Configure Bar %s"]):format(id),
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childGroups = "tab",
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}
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end
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self.options[id].args = options
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-- register options in the BT GUI
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Bartender4:RegisterBarOptions(id, self.options[id])
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end
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