restructuring, preparing for new changes
This commit is contained in:
+166
@@ -0,0 +1,166 @@
|
||||
--[[ $Id$ ]]
|
||||
--[[ Generic Template for a Bar which contains Buttons ]]
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = setmetatable({}, {__index = Bar})
|
||||
local ButtonBar_MT = {__index = ButtonBar}
|
||||
|
||||
local defaults = Bartender4:Merge({
|
||||
padding = 2,
|
||||
rows = 1,
|
||||
skin = {
|
||||
ID = "DreamLayout",
|
||||
Backdrop = true,
|
||||
Gloss = 0,
|
||||
Zoom = false,
|
||||
Colors = {},
|
||||
},
|
||||
}, Bartender4.Bar.defaults)
|
||||
|
||||
Bartender4.ButtonBar = {}
|
||||
Bartender4.ButtonBar.prototype = ButtonBar
|
||||
Bartender4.ButtonBar.defaults = defaults
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
function Bartender4.ButtonBar:Create(id, config, name)
|
||||
local bar = setmetatable(Bartender4.Bar:Create(id, config, name), ButtonBar_MT)
|
||||
|
||||
if LBF then
|
||||
bar.LBFGroup = LBF:Group("Bartender4", tostring(id))
|
||||
bar.LBFGroup.SkinID = config.skin.ID or "Blizzard"
|
||||
bar.LBFGroup.Backdrop = config.skin.Backdrop
|
||||
bar.LBFGroup.Gloss = config.skin.Gloss
|
||||
bar.LBFGroup.Colors = config.skin.Colors
|
||||
|
||||
LBF:RegisterSkinCallback("Bartender4", self.SkinChanged, self)
|
||||
end
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
function Bartender4.ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Group, Button, Colors)
|
||||
local bar = barregistry[tostring(Group)]
|
||||
if not bar then return end
|
||||
|
||||
bar:SkinChanged(SkinID, Gloss, Backdrop, Colors, Button)
|
||||
end
|
||||
|
||||
function ButtonBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
-- any module inherting this template should call UpdateButtonLayout after setting up its buttons, we cannot call it here
|
||||
--self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
-- get the current padding
|
||||
function ButtonBar:GetPadding()
|
||||
return self.config.padding
|
||||
end
|
||||
|
||||
-- set the padding and refresh layout
|
||||
function ButtonBar:SetPadding(pad)
|
||||
if pad ~= nil then
|
||||
self.config.padding = pad
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
|
||||
-- get the current number of rows
|
||||
function ButtonBar:GetRows()
|
||||
return self.config.rows
|
||||
end
|
||||
|
||||
-- set the number of rows and refresh layout
|
||||
function ButtonBar:SetRows(rows)
|
||||
if rows ~= nil then
|
||||
self.config.rows = rows
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetZoom()
|
||||
return self.config.skin.Zoom
|
||||
end
|
||||
|
||||
function ButtonBar:SetZoom(zoom)
|
||||
self.config.skin.Zoom = zoom
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
local math_floor = math.floor
|
||||
-- align the buttons and correct the size of the bar overlay frame
|
||||
ButtonBar.button_width = 36
|
||||
ButtonBar.button_height = 36
|
||||
function ButtonBar:UpdateButtonLayout()
|
||||
local buttons = self.buttons
|
||||
local pad = self:GetPadding()
|
||||
|
||||
local numbuttons = self.numbuttons or #buttons
|
||||
|
||||
-- bail out if the bar has no buttons, for whatever reason
|
||||
-- (eg. stanceless class, or no stances learned yet, etc.)
|
||||
if numbuttons == 0 then return end
|
||||
|
||||
local Rows = self:GetRows()
|
||||
local ButtonPerRow = math_floor(numbuttons / Rows + 0.5) -- just a precaution
|
||||
Rows = math_floor(numbuttons / ButtonPerRow + 0.5)
|
||||
if Rows > numbuttons then
|
||||
Rows = numbuttons
|
||||
ButtonPerRow = 1
|
||||
end
|
||||
|
||||
self:SetSize((self.button_width + pad) * ButtonPerRow - pad + 8, (self.button_height + pad) * Rows - pad + 8)
|
||||
|
||||
-- anchor button 1 to the topleft corner of the bar
|
||||
buttons[1]:ClearSetPoint("TOPLEFT", self, "TOPLEFT", 5, -3)
|
||||
-- and anchor all other buttons relative to our button 1
|
||||
for i = 2, numbuttons do
|
||||
-- jump into a new row
|
||||
if ((i-1) % ButtonPerRow) == 0 then
|
||||
buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-ButtonPerRow], "BOTTOMLEFT", 0, -pad)
|
||||
-- align to the previous button
|
||||
else
|
||||
buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", pad, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if not LBF then
|
||||
for i = 1, #buttons do
|
||||
local button = buttons[i]
|
||||
if button.icon and self.config.skin.Zoom then
|
||||
button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
|
||||
elseif button.icon then
|
||||
button.icon:SetTexCoord(0,1,0,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Colors)
|
||||
self.config.skin.ID = SkinID
|
||||
self.config.skin.Gloss = Gloss
|
||||
self.config.skin.Backdrop = Backdrop
|
||||
self.config.skin.Colors = Colors
|
||||
end
|
||||
|
||||
--[[===================================================================================
|
||||
Utility function
|
||||
===================================================================================]]--
|
||||
|
||||
-- get a iterator over all buttons
|
||||
function ButtonBar:GetAll()
|
||||
return pairs(self.buttons)
|
||||
end
|
||||
|
||||
-- execute a member function on all buttons
|
||||
function ButtonBar:ForAll(method, ...)
|
||||
if not self.buttons then return end
|
||||
for _, button in self:GetAll() do
|
||||
local func = button[method]
|
||||
if func then
|
||||
func(button, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user