Split StateBar configuration out of ActionBar code
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@@ -0,0 +1,282 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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local Bar = Bartender4.Bar.prototype
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local ButtonBar = Bartender4.ButtonBar.prototype
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local StateBar = Bartender4.StateBar.prototype
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local optGetter, optSetter, getBar
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do
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local optionMap, callFunc
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local barregistry = Bartender4.Bar.barregistry
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optionMap = {
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stance = "StanceStateOption",
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enabled = "StateOption",
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def_state = "DefaultState",
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states = "StateOption",
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actionbar = "StateOption",
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possess = "StateOption",
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autoassist = "ConfigAutoAssist",
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customEnabled = "StateOption",
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custom = "StateOption",
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customCopy = "CopyCustomConditionals",
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}
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-- retrieves a valid bar object from the barregistry table
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function getBar(id)
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local bar = barregistry[tostring(id)]
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assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
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return bar
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end
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-- calls a function on the bar
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function callFunc(bar, type, option, ...)
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local func = type .. (optionMap[option] or option)
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assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
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return bar[func](bar, ...)
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end
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-- universal function to get a option
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function optGetter(info)
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local bar = getBar(info[2])
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local option = info.arg or info[#info]
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return callFunc(bar, "Get", option, info[#info])
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end
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-- universal function to set a option
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function optSetter(info, ...)
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local bar = getBar(info[2])
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local option = info.arg or info[#info]
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return callFunc(bar, "Set", option, info[#info], ...)
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end
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end
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local hasStances
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local validStanceTable = {
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[0] = L["Don't Page"],
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(L["Page %2d"]):format(1),
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(L["Page %2d"]):format(2),
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(L["Page %2d"]):format(3),
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(L["Page %2d"]):format(4),
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(L["Page %2d"]):format(5),
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(L["Page %2d"]):format(6),
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(L["Page %2d"]):format(7),
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(L["Page %2d"]):format(8),
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(L["Page %2d"]):format(9),
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(L["Page %2d"]):format(10)
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}
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local _, playerclass = UnitClass("player")
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local function createOptionGroup(k, id)
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local tbl = {
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order = 10 * k,
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type = "select",
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arg = "stance",
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values = validStanceTable,
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name = Bartender4.StanceMap[playerclass][k].name,
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}
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return tbl
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end
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local disabledFunc = function(info)
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local bar = getBar(info[2])
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return not bar:GetStateOption("enabled")
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end
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local stateOffOrCustomOn = function(info)
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local bar = getBar(info[2])
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return (not bar:GetStateOption("enabled")) or (bar:GetStateOption("customEnabled"))
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end
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local stateOffOrCustomOff = function(info)
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local bar = getBar(info[2])
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return (not bar:GetStateOption("enabled")) or (not bar:GetStateOption("customEnabled"))
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end
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function StateBar:GetOptionObject()
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local obj = ButtonBar.GetOptionObject()
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local options = {
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enabled = {
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order = 1,
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enable State-based Button Swaping"],
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get = optGetter,
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set = optSetter,
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},
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sep1 = {
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order = 2,
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type = "description",
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name = "",
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},
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autoassist = {
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order = 3,
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type = "toggle",
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name = L["Auto-Assist"],
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desc = L["Enable Auto-Assist for this bar.\n Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell."],
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get = optGetter,
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set = optSetter,
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width = "full",
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},
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possess = {
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order = 5,
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type = "toggle",
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name = L["Possess Bar"],
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desc = L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"],
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get = optGetter,
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set = optSetter,
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disabled = stateOffOrCustomOn,
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},
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actionbar = {
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order = 6,
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type = "toggle",
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name = L["ActionBar Paging"],
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desc = L["Enable Bar Switching based on the actionbar controls provided by the game. \nSee Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6."],
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get = optGetter,
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set = optSetter,
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disabled = stateOffOrCustomOn,
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},
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def_desc = {
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order = 10,
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type = "description",
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name = L["The default behaviour of this bar when no state-based paging option affects it."],
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},
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def_state = {
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order = 11,
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type = "select",
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name = L["Default Bar State"],
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values = validStanceTable,
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get = optGetter,
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set = optSetter,
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disabled = stateOffOrCustomOn,
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},
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modifiers = {
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order = 30,
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type = "group",
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inline = true,
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name = "",
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get = optGetter,
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set = optSetter,
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disabled = stateOffOrCustomOn,
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args = {
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header = {
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order = 1,
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type = "header",
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name = L["Modifier Based Switching"],
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},
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ctrl = {
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order = 10,
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type = "select",
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name = L["CTRL"],
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arg = "states",
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values = validStanceTable,
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desc = (L["Configure actionbar paging when the %s key is down."]):format(L["CTRL"]),
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--width = "half",
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},
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alt = {
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order = 15,
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type = "select",
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name = L["ALT"],
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arg = "states",
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values = validStanceTable,
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desc = (L["Configure actionbar paging when the %s key is down."]):format(L["ALT"]),
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--width = "half",
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},
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shift = {
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order = 20,
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type = "select",
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name = L["SHIFT"],
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arg = "states",
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values = validStanceTable,
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desc = (L["Configure actionbar paging when the %s key is down."]):format(L["SHIFT"]),
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--width = "half",
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},
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},
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},
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stances = {
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order = 20,
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type = "group",
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inline = true,
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name = "",
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hidden = function() return not (Bartender4.StanceMap[playerclass]) end,
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get = optGetter,
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set = optSetter,
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disabled = stateOffOrCustomOn,
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args = {
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stance_header = {
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order = 1,
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type = "header",
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name = L["Stance Configuration"],
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},
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},
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},
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customNl = {
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order = 48,
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type = "description",
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name = "\n",
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},
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customHeader = {
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order = 49,
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type = "header",
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name = L["Custom Conditionals"],
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},
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customEnabled = {
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order = 50,
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type = "toggle",
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name = L["Use Custom Condition"],
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desc = L["Enable the use of a custom condition, disabling all of the above."],
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get = optGetter,
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set = optSetter,
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disabled = disabledFunc,
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--width = "double",
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},
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customCopy = {
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order = 51,
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type = "execute",
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name = L["Copy Conditionals"],
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desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
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func = optSetter,
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disabled = disabledFunc,
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},
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customDesc = {
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order = 52,
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type = "description",
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name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
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},
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custom = {
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order = 55,
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type = "input",
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name = L["Custom Conditionals"],
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desc = L["You can use any macro conditionals in the custom string, using the number of the bar as target value.\nExample: [form:1]9;0"],
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width = "full",
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get = optGetter,
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set = optSetter,
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disabled = stateOffOrCustomOff,
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multiline = true,
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},
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}
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do
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local defstancemap = Bartender4.StanceMap[playerclass]
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if defstancemap then
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for k,v in pairs(defstancemap) do
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if not options.stances.args[v.id] then
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options.stances.args[v.id] = createOptionGroup(k, v.id)
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end
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end
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end
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end
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local states = {
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type = "group",
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name = L["State Configuration"],
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order = 5,
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args = options,
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}
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obj:NewCategory("state", states)
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return obj
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end
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