ascension: 4.4.2 → vendored 4.4.2-2-g3b02ee4 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (embedded libs), and the individual patches aren't published separately. Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF normalization: 21 files, 2213+/52- — the Ascension-specific adaptations for WotLK 3.3.5 hero classes / custom action systems. License: All rights reserved (per .toc).
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--[[-----------------------------------------------------------------------------
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Checkbox Widget
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-------------------------------------------------------------------------------]]
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local Type, Version = "CheckBox", 20
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local select, pairs = select, pairs
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: SetDesaturation, GameFontHighlight
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function CheckBox_OnMouseDown(frame)
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local self = frame.obj
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if not self.disabled then
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self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
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end
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AceGUI:ClearFocus()
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end
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local function CheckBox_OnMouseUp(frame)
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local self = frame.obj
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if not self.disabled then
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self:ToggleChecked()
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if self.checked then
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PlaySound("igMainMenuOptionCheckBoxOn")
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else -- for both nil and false (tristate)
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PlaySound("igMainMenuOptionCheckBoxOff")
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end
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self:Fire("OnValueChanged", self.checked)
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self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
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end
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end
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function AlignImage(self)
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local img = self.image:GetTexture()
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self.text:ClearAllPoints()
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if not img then
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self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
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self.text:SetPoint("RIGHT")
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else
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self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
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self.text:SetPoint("RIGHT")
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end
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetType()
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self:SetValue(false)
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self:SetTriState(nil)
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-- height is calculated from the width and required space for the description
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self:SetWidth(200)
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self:SetImage()
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self:SetDisabled(nil)
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self:SetDescription(nil)
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end,
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-- ["OnRelease"] = nil,
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["OnWidthSet"] = function(self, width)
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if self.desc then
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self.desc:SetWidth(width - 30)
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if self.desc:GetText() and self.desc:GetText() ~= "" then
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self:SetHeight(28 + self.desc:GetHeight())
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end
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end
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.frame:Disable()
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self.text:SetTextColor(0.5, 0.5, 0.5)
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SetDesaturation(self.check, true)
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else
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self.frame:Enable()
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self.text:SetTextColor(1, 1, 1)
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if self.tristate and self.checked == nil then
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SetDesaturation(self.check, true)
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else
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SetDesaturation(self.check, false)
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end
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end
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end,
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["SetValue"] = function(self,value)
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local check = self.check
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self.checked = value
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if value then
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SetDesaturation(self.check, false)
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self.check:Show()
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else
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--Nil is the unknown tristate value
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if self.tristate and value == nil then
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SetDesaturation(self.check, true)
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self.check:Show()
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else
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SetDesaturation(self.check, false)
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self.check:Hide()
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end
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end
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self:SetDisabled(self.disabled)
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end,
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["GetValue"] = function(self)
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return self.checked
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end,
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["SetTriState"] = function(self, enabled)
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self.tristate = enabled
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self:SetValue(self:GetValue())
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end,
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["SetType"] = function(self, type)
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local checkbg = self.checkbg
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local check = self.check
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local highlight = self.highlight
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local size
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if type == "radio" then
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size = 16
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checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
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checkbg:SetTexCoord(0, 0.25, 0, 1)
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check:SetTexture("Interface\\Buttons\\UI-RadioButton")
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check:SetTexCoord(0.25, 0.5, 0, 1)
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check:SetBlendMode("ADD")
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highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
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highlight:SetTexCoord(0.5, 0.75, 0, 1)
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else
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size = 24
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checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
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checkbg:SetTexCoord(0, 1, 0, 1)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:SetTexCoord(0, 1, 0, 1)
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check:SetBlendMode("BLEND")
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highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
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highlight:SetTexCoord(0, 1, 0, 1)
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end
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checkbg:SetHeight(size)
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checkbg:SetWidth(size)
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end,
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["ToggleChecked"] = function(self)
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local value = self:GetValue()
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if self.tristate then
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--cycle in true, nil, false order
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if value then
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self:SetValue(nil)
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elseif value == nil then
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self:SetValue(false)
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else
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self:SetValue(true)
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end
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else
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self:SetValue(not self:GetValue())
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end
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end,
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["SetLabel"] = function(self, label)
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self.text:SetText(label)
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end,
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["SetDescription"] = function(self, desc)
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if desc then
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if not self.desc then
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local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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desc:ClearAllPoints()
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desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
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desc:SetWidth(self.frame.width - 30)
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desc:SetJustifyH("LEFT")
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desc:SetJustifyV("TOP")
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self.desc = desc
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end
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self.desc:Show()
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--self.text:SetFontObject(GameFontNormal)
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self.desc:SetText(desc)
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self:SetHeight(28 + self.desc:GetHeight())
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else
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if self.desc then
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self.desc:SetText("")
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self.desc:Hide()
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end
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--self.text:SetFontObject(GameFontHighlight)
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self:SetHeight(24)
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end
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end,
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["SetImage"] = function(self, path, ...)
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local image = self.image
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image:SetTexture(path)
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if image:GetTexture() then
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local n = select("#", ...)
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if n == 4 or n == 8 then
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image:SetTexCoord(...)
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else
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image:SetTexCoord(0, 1, 0, 1)
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end
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end
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AlignImage(self)
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local frame = CreateFrame("Button", nil, UIParent)
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frame:Hide()
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frame:EnableMouse(true)
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frame:SetScript("OnEnter", Control_OnEnter)
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frame:SetScript("OnLeave", Control_OnLeave)
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frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
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frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
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local checkbg = frame:CreateTexture(nil, "ARTWORK")
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checkbg:SetWidth(24)
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checkbg:SetHeight(24)
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checkbg:SetPoint("TOPLEFT")
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checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
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local check = frame:CreateTexture(nil, "OVERLAY")
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check:SetAllPoints(checkbg)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
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text:SetJustifyH("LEFT")
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text:SetHeight(18)
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text:SetPoint("LEFT", checkbg, "RIGHT")
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text:SetPoint("RIGHT")
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local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
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highlight:SetBlendMode("ADD")
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highlight:SetAllPoints(checkbg)
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local image = frame:CreateTexture(nil, "OVERLAY")
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image:SetHeight(16)
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image:SetWidth(16)
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image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
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local widget = {
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checkbg = checkbg,
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check = check,
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text = text,
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highlight = highlight,
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image = image,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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