ascension: 4.4.2 → vendored 4.4.2-2-g3b02ee4 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (embedded libs), and the individual patches aren't published separately. Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF normalization: 21 files, 2213+/52- — the Ascension-specific adaptations for WotLK 3.3.5 hero classes / custom action systems. License: All rights reserved (per .toc).
This commit is contained in:
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-126
@@ -1,126 +1,126 @@
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--[[
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Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
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All rights reserved.
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]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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-- register module
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local VehicleBarMod = Bartender4:NewModule("Vehicle")
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-- fetch upvalues
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local ButtonBar = Bartender4.ButtonBar.prototype
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-- create prototype information
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local VehicleBar = setmetatable({}, {__index = ButtonBar})
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local table_insert = table.insert
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local defaults = { profile = Bartender4:Merge({
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enabled = true,
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visibility = {
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custom = true,
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customdata = "[target=vehicle,exists]show;hide"
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},
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}, Bartender4.ButtonBar.defaults) }
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function VehicleBarMod:OnInitialize()
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self.db = Bartender4.db:RegisterNamespace("Vehicle", defaults)
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if self.blizzardVehicle then
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self:SetEnabledState(false)
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else
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self:SetEnabledState(self.db.profile.enabled)
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end
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end
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function VehicleBarMod:OnEnable()
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if self.blizzardVehicle then
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self:Disable()
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return
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end
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if not self.bar then
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self.bar = setmetatable(Bartender4.ButtonBar:Create("Vehicle", self.db.profile, L["Vehicle Bar"], true), {__index = VehicleBar})
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local buttons = {VehicleMenuBarLeaveButton, VehicleMenuBarPitchUpButton, VehicleMenuBarPitchDownButton}
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self.bar.buttons = buttons
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VehicleBarMod.button_count = 3
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for i,v in pairs(buttons) do
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v:SetParent(self.bar)
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v:Show()
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v.ClearSetPoint = self.bar.ClearSetPoint
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end
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self.bar:SetScript("OnEvent", self.bar.OnEvent)
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self.bar:RegisterEvent("UNIT_ENTERED_VEHICLE")
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-- setup button skins
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VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]])
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VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]])
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VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]])
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VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]])
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VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarLeaveButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]])
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VehicleMenuBarLeaveButton:GetNormalTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
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VehicleMenuBarLeaveButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]])
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VehicleMenuBarLeaveButton:GetPushedTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
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end
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self.bar:Enable()
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self:ToggleOptions()
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self:ApplyConfig()
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end
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function VehicleBarMod:OnDisable()
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Bartender4.modulePrototype.OnDisable(self)
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VehicleMenuBarPitchUpButton:SetParent(VehicleMenuBar)
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VehicleMenuBarPitchUpButton:ClearAllPoints()
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VehicleMenuBarPitchDownButton:SetParent(VehicleMenuBar)
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VehicleMenuBarPitchDownButton:ClearAllPoints()
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VehicleMenuBarLeaveButton:SetParent(VehicleMenuBar)
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VehicleMenuBarLeaveButton:ClearAllPoints()
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end
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function VehicleBarMod:ApplyConfig()
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self.bar:ApplyConfig(self.db.profile)
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end
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VehicleBar.button_width = 40
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VehicleBar.button_height = 40
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VehicleBar.LBFOverride = true
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function VehicleBar:ApplyConfig(config)
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ButtonBar.ApplyConfig(self, config)
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if not self.config.position.x then
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self:ClearSetPoint("CENTER", 120, 27)
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self:SavePosition()
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end
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self:UpdateButtonLayout()
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end
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function VehicleBar:OnEvent(event, arg1)
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if event == "UNIT_ENTERED_VEHICLE" then
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if arg1 == "player" then
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self:UpdateButtonVisibility()
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end
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end
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end
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function VehicleBar:UpdateButtonVisibility()
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if IsVehicleAimAngleAdjustable() then
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_G["VehicleMenuBarPitchUpButton"]:Show()
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_G["VehicleMenuBarPitchDownButton"]:Show()
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else
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_G["VehicleMenuBarPitchUpButton"]:Hide()
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_G["VehicleMenuBarPitchDownButton"]:Hide()
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end
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if CanExitVehicle() then
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_G["VehicleMenuBarLeaveButton"]:Show()
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else
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_G["VehicleMenuBarLeaveButton"]:Hide()
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end
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end
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--[[
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Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
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All rights reserved.
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]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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-- register module
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local VehicleBarMod = Bartender4:NewModule("Vehicle")
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-- fetch upvalues
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local ButtonBar = Bartender4.ButtonBar.prototype
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-- create prototype information
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local VehicleBar = setmetatable({}, {__index = ButtonBar})
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local table_insert = table.insert
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local defaults = { profile = Bartender4:Merge({
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enabled = true,
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visibility = {
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custom = true,
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customdata = "[target=vehicle,exists]show;hide"
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},
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}, Bartender4.ButtonBar.defaults) }
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function VehicleBarMod:OnInitialize()
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self.db = Bartender4.db:RegisterNamespace("Vehicle", defaults)
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if self.blizzardVehicle then
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self:SetEnabledState(false)
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else
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self:SetEnabledState(self.db.profile.enabled)
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end
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end
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function VehicleBarMod:OnEnable()
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if self.blizzardVehicle then
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self:Disable()
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return
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end
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if not self.bar then
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self.bar = setmetatable(Bartender4.ButtonBar:Create("Vehicle", self.db.profile, L["Vehicle Bar"], true), {__index = VehicleBar})
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local buttons = {VehicleMenuBarLeaveButton, VehicleMenuBarPitchUpButton, VehicleMenuBarPitchDownButton}
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self.bar.buttons = buttons
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VehicleBarMod.button_count = 3
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for i,v in pairs(buttons) do
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v:SetParent(self.bar)
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v:Show()
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v.ClearSetPoint = self.bar.ClearSetPoint
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end
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self.bar:SetScript("OnEvent", self.bar.OnEvent)
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self.bar:RegisterEvent("UNIT_ENTERED_VEHICLE")
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-- setup button skins
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VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]])
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VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]])
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VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]])
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VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]])
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VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
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VehicleMenuBarLeaveButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]])
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VehicleMenuBarLeaveButton:GetNormalTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
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VehicleMenuBarLeaveButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]])
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VehicleMenuBarLeaveButton:GetPushedTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
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end
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self.bar:Enable()
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self:ToggleOptions()
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self:ApplyConfig()
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end
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function VehicleBarMod:OnDisable()
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Bartender4.modulePrototype.OnDisable(self)
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VehicleMenuBarPitchUpButton:SetParent(VehicleMenuBar)
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VehicleMenuBarPitchUpButton:ClearAllPoints()
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VehicleMenuBarPitchDownButton:SetParent(VehicleMenuBar)
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VehicleMenuBarPitchDownButton:ClearAllPoints()
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VehicleMenuBarLeaveButton:SetParent(VehicleMenuBar)
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VehicleMenuBarLeaveButton:ClearAllPoints()
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end
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function VehicleBarMod:ApplyConfig()
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self.bar:ApplyConfig(self.db.profile)
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end
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VehicleBar.button_width = 40
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VehicleBar.button_height = 40
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VehicleBar.LBFOverride = true
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function VehicleBar:ApplyConfig(config)
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ButtonBar.ApplyConfig(self, config)
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if not self.config.position.x then
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self:ClearSetPoint("CENTER", 120, 27)
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self:SavePosition()
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end
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self:UpdateButtonLayout()
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end
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function VehicleBar:OnEvent(event, arg1)
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if event == "UNIT_ENTERED_VEHICLE" then
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if arg1 == "player" then
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self:UpdateButtonVisibility()
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end
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end
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end
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function VehicleBar:UpdateButtonVisibility()
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if IsVehicleAimAngleAdjustable() then
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_G["VehicleMenuBarPitchUpButton"]:Show()
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_G["VehicleMenuBarPitchDownButton"]:Show()
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else
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_G["VehicleMenuBarPitchUpButton"]:Hide()
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_G["VehicleMenuBarPitchDownButton"]:Hide()
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end
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if CanExitVehicle() then
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_G["VehicleMenuBarLeaveButton"]:Show()
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else
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_G["VehicleMenuBarLeaveButton"]:Hide()
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end
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end
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