ascension: 4.4.2 → vendored 4.4.2-2-g3b02ee4 (in-game AddOns dir)

Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the
build Ascension's WotLK 3.3.5 client ships.

Single vendored drop: Ascension's build process bundles their custom
patches with the standard CurseForge packager output (embedded libs),
and the individual patches aren't published separately.

Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF
normalization: 21 files, 2213+/52- — the Ascension-specific
adaptations for WotLK 3.3.5 hero classes / custom action systems.

License: All rights reserved (per .toc).
This commit is contained in:
2026-05-08 03:45:58 +02:00
parent 97d989dd93
commit 57a5cdabdf
110 changed files with 23249 additions and 6220 deletions
+98 -97
View File
@@ -1,97 +1,98 @@
--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- register module
local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
-- create prototype information
local MicroMenuBar = setmetatable({}, {__index = ButtonBar})
local table_insert = table.insert
local defaults = { profile = Bartender4:Merge({
enabled = true,
vertical = false,
visibility = {
possess = false,
},
padding = -3,
position = {
scale = 0.8,
},
}, Bartender4.ButtonBar.defaults) }
function MicroMenuMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
self:SetEnabledState(self.db.profile.enabled)
end
function MicroMenuMod:OnEnable()
if not self.bar then
self.bar = setmetatable(Bartender4.ButtonBar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
local buttons = {}
table_insert(buttons, CharacterMicroButton)
table_insert(buttons, SpellbookMicroButton)
table_insert(buttons, TalentMicroButton)
table_insert(buttons, AchievementMicroButton)
table_insert(buttons, QuestLogMicroButton)
table_insert(buttons, SocialsMicroButton)
table_insert(buttons, PVPMicroButton)
table_insert(buttons, LFDMicroButton)
table_insert(buttons, MainMenuMicroButton)
table_insert(buttons, HelpMicroButton)
self.bar.buttons = buttons
MicroMenuMod.button_count = #buttons
self:SecureHook("UpdateMicroButtons")
for i,v in pairs(buttons) do
v:SetParent(self.bar)
v:Show()
v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
v.ClearSetPoint = self.bar.ClearSetPoint
end
end
self.bar:Enable()
self:ToggleOptions()
self:ApplyConfig()
end
function MicroMenuMod:ApplyConfig()
self.bar:ApplyConfig(self.db.profile)
end
function MicroMenuMod:RestoreButtons()
if not self:IsEnabled() then return end
for k,v in pairs(self.bar.buttons) do
v:SetParent(self.bar)
v:Show()
end
self.bar:UpdateButtonLayout()
end
function MicroMenuMod:UpdateMicroButtons()
if MainMenuBar.state == "player" then
self:RestoreButtons()
end
end
MicroMenuBar.button_width = 28
MicroMenuBar.button_height = 58
MicroMenuBar.vpad_offset = -21
function MicroMenuBar:ApplyConfig(config)
ButtonBar.ApplyConfig(self, config)
if not self.config.position.x then
self:ClearSetPoint("CENTER", -105, 30)
self:SavePosition()
end
self:UpdateButtonLayout()
end
--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- register module
local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
-- create prototype information
local MicroMenuBar = setmetatable({}, {__index = ButtonBar})
local table_insert = table.insert
local defaults = { profile = Bartender4:Merge({
enabled = true,
vertical = false,
visibility = {
possess = false,
},
padding = -3,
position = {
scale = 0.8,
},
}, Bartender4.ButtonBar.defaults) }
function MicroMenuMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
self:SetEnabledState(self.db.profile.enabled)
end
function MicroMenuMod:OnEnable()
if not self.bar then
self.bar = setmetatable(Bartender4.ButtonBar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
local buttons = {}
table_insert(buttons, CharacterMicroButton)
table_insert(buttons, SpellbookMicroButton)
table_insert(buttons, TalentMicroButton)
table_insert(buttons, AchievementMicroButton)
table_insert(buttons, QuestLogMicroButton)
table_insert(buttons, SocialsMicroButton)
table_insert(buttons, LFDMicroButton)
table_insert(buttons, PathToAscensionMicroButton)
table_insert(buttons, MainMenuMicroButton)
table_insert(buttons, HelpMicroButton)
table_insert(buttons, ChallengesMicroButton)
self.bar.buttons = buttons
MicroMenuMod.button_count = #buttons
self:SecureHook("UpdateMicroButtons")
for i,v in pairs(buttons) do
v:SetParent(self.bar)
v:Show()
v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
v.ClearSetPoint = self.bar.ClearSetPoint
end
end
self.bar:Enable()
self:ToggleOptions()
self:ApplyConfig()
end
function MicroMenuMod:ApplyConfig()
self.bar:ApplyConfig(self.db.profile)
end
function MicroMenuMod:RestoreButtons()
if not self:IsEnabled() then return end
for k,v in pairs(self.bar.buttons) do
v:SetParent(self.bar)
v:Show()
end
self.bar:UpdateButtonLayout()
end
function MicroMenuMod:UpdateMicroButtons()
if MainMenuBar.state == "player" then
self:RestoreButtons()
end
end
MicroMenuBar.button_width = 27
MicroMenuBar.button_height = 40
MicroMenuBar.vpad_offset = 0
function MicroMenuBar:ApplyConfig(config)
ButtonBar.ApplyConfig(self, config)
if not self.config.position.x then
self:ClearSetPoint("CENTER", -105, 30)
self:SavePosition()
end
self:UpdateButtonLayout()
end