fix: enable stance/state bars for CoA custom classes with shapeshift forms

Vanilla Bartender4 assumes only DRUID/WARRIOR/WARLOCK/PRIEST/ROGUE/HERO have
shapeshift forms. CoA custom classes (Witchdoctor, Templar, …) can register
forms late at runtime and aren't in the whitelist, so the stance/state bar
never came up for them.

StanceBar.lua:
  - ApplyConfig() no longer Disable()s the module when GetNumShapeshiftForms()
    is 0 at config time. A disabled module never re-enables on
    UPDATE_SHAPESHIFT_FORMS, so late-registered forms were lost. We now just
    hide the bar frame.
  - Register UPDATE_SHAPESHIFT_FORMS and PLAYER_ENTERING_WORLD on the module
    itself and re-Enable() / show the bar when forms appear after the fact.

Options/Bar.lua:
  - The 'Hide in Stance/Form' visibility option was gated by a hard-coded
    stanceClasses whitelist. Add an OR-fallback on GetNumShapeshiftForms() > 0
    so CoA classes with forms get the UI.

StateBar.lua:
  - DefaultStanceMap only had vanilla entries. For unknown classes with live
    forms, synthesise a generic { id="formN", index=N } map at runtime so
    UpdateStates() can wire stance-based action bar swaps.
This commit is contained in:
2026-05-24 17:39:15 +02:00
parent f8cfedfc06
commit 3fb81c08a0
3 changed files with 54 additions and 4 deletions
+4 -1
View File
@@ -344,7 +344,10 @@ function Bar:GetOptionObject()
name = L["Hide in Stance/Form"],
desc = L["Hide this bar in a specific Stance or Form."],
values = getStanceTable,
hidden = function() return (not stanceClasses[class]) end,
-- CoA: custom classes (Witchdoctor, Templar, …) may have forms
-- but aren't in the vanilla stanceClasses whitelist. Show the
-- option whenever the player currently has any form available.
hidden = function() return (not (stanceClasses[class] or GetNumShapeshiftForms() > 0)) end,
disabled = customEnabled,
},
customNl = {