first working stance bar, still needs events for updating etc
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+41
-1
@@ -8,7 +8,8 @@ local ButtonBar_MT = {__index = ButtonBar}
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local defaults = Bartender4:Merge({
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padding = 2,
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rows = 1
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rows = 1,
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style = "dream",
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}, Bartender4.Bar.defaults)
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Bartender4.ButtonBar = {}
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@@ -34,6 +35,7 @@ do
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optionMap = {
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rows = "Rows",
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padding = "Padding",
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style = "Style",
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}
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-- retrieves a valid bar object from the barregistry table
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@@ -78,6 +80,15 @@ function ButtonBar:GetOptionObject()
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set = optSetter,
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get = optGetter,
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},
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style = {
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order = 59,
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name = "Style",
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type = "select",
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desc = "Button Style",
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values = Bartender4.ButtonStyle:GetStyles(),
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set = optSetter,
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get = optGetter,
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},
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rows = {
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order = 70,
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name = "Rows",
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@@ -152,3 +163,32 @@ function ButtonBar:UpdateButtonLayout()
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end
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end
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end
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function ButtonBar:GetStyle()
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return self.config.style
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end
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function ButtonBar:SetStyle(style)
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self.config.style = style
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self:ForAll("ApplyStyle", style)
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end
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--[[===================================================================================
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Utility function
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===================================================================================]]--
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-- get a iterator over all buttons
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function ButtonBar:GetAll()
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return pairs(self.buttons)
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end
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-- execute a member function on all buttons
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function ButtonBar:ForAll(method, ...)
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for _, button in self:GetAll() do
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local func = button[method]
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if func then
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func(button, ...)
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end
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end
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end
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