big restructuring, split the options from the code and moved individual modules into subdirs
- expect big breakage if you try to update without completely restarting wow
This commit is contained in:
-127
@@ -1,127 +0,0 @@
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--[[ $Id$ ]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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-- register module
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local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
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-- fetch upvalues
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local ActionBars = Bartender4:GetModule("ActionBars")
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local Bar = Bartender4.Bar.prototype
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-- create prototype information
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local MicroMenuBar = setmetatable({}, {__index = Bar})
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local table_insert = table.insert
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local defaults = { profile = Bartender4:Merge({
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enabled = true,
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vertical = false,
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}, Bartender4.Bar.defaults) }
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function MicroMenuMod:OnInitialize()
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self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
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self:SetEnabledState(self.db.profile.enabled)
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end
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local noopFunc = function() end
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function MicroMenuMod:OnEnable()
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if not self.bar then
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self.bar = setmetatable(Bartender4.Bar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
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local buttons = {}
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table_insert(buttons, CharacterMicroButton)
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table_insert(buttons, SpellbookMicroButton)
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table_insert(buttons, TalentMicroButton)
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table_insert(buttons, QuestLogMicroButton)
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table_insert(buttons, SocialsMicroButton)
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table_insert(buttons, LFGMicroButton)
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table_insert(buttons, MainMenuMicroButton)
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table_insert(buttons, HelpMicroButton)
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self.bar.buttons = buttons
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self:RawHook("UpdateTalentButton", noopFunc, true)
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for i,v in pairs(buttons) do
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v:SetParent(self.bar)
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v:Show()
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v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
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end
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-- TODO: real start position
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self.bar:SetPoint("CENTER")
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end
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self.bar:Enable()
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self:ToggleOptions()
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self.bar:ApplyConfig(self.db.profile)
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end
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function MicroMenuMod:OnDisable()
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if not self.bar then return end
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self.bar:Disable()
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self:ToggleOptions()
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end
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function MicroMenuMod:ApplyConfig()
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self.bar:ApplyConfig(self.db.profile)
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end
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function MicroMenuMod:SetupOptions()
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if not self.options then
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self.optionobject = Bar:GetOptionObject()
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local enabled = {
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type = "toggle",
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order = 1,
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name = L["Enabled"],
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desc = L["Enable the Micro Menu"],
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get = function() return self.db.profile.enabled end,
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set = "ToggleModule",
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handler = self,
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}
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self.optionobject:AddElement("general", "enabled", enabled)
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self.disabledoptions = {
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general = {
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type = "group",
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name = L["General Settings"],
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cmdInline = true,
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order = 1,
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args = {
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enabled = enabled,
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}
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}
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}
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self.options = {
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order = 30,
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type = "group",
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name = L["Micro Menu"],
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desc = L["Configure the Micro Menu"],
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childGroups = "tab",
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}
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Bartender4:RegisterBarOptions("MicroMenu", self.options)
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end
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self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
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end
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function MicroMenuMod:ToggleOptions()
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if self.options then
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self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
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end
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end
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function MicroMenuBar:ApplyConfig(config)
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Bar.ApplyConfig(self, config)
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self:PerformLayout()
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end
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function MicroMenuBar:PerformLayout()
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if self.config.vertical then
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-- TODO: vertical
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else
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self:SetSize(212, 45)
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self.buttons[1]:ClearAllPoints()
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self.buttons[1]:SetPoint("TOPLEFT", self, "TOPLEFT", 5, 18)
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for i = 2, #self.buttons do
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self.buttons[i]:ClearAllPoints()
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self.buttons[i]:SetPoint("TOPLEFT", self.buttons[i-1], "TOPRIGHT", -4, 0)
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end
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end
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end
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