Fix all and any white-space errors
This commit is contained in:
+25
-25
@@ -32,7 +32,7 @@ function StanceBarMod:OnEnable()
|
||||
self.bar:SetScript("OnEvent", StanceBar.OnEvent)
|
||||
end
|
||||
self.bar:Enable()
|
||||
|
||||
|
||||
self:ToggleOptions()
|
||||
self.bar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.bar:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||||
@@ -51,7 +51,7 @@ StanceBarMod.button_count = 10
|
||||
function StanceBarMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
|
||||
|
||||
if GetNumShapeshiftForms() == 0 then
|
||||
self:Disable()
|
||||
end
|
||||
@@ -74,9 +74,9 @@ function StanceButtonPrototype:Update()
|
||||
if not self:IsShown() then return end
|
||||
local id = self:GetID()
|
||||
local texture, name, isActive, isCastable = GetShapeshiftFormInfo(id)
|
||||
|
||||
|
||||
self.icon:SetTexture(texture)
|
||||
|
||||
|
||||
-- manage cooldowns
|
||||
if texture then
|
||||
self.cooldown:Show()
|
||||
@@ -85,26 +85,26 @@ function StanceButtonPrototype:Update()
|
||||
end
|
||||
local start, duration, enable = GetShapeshiftFormCooldown(id)
|
||||
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
||||
|
||||
|
||||
if isActive then
|
||||
self:SetChecked(1)
|
||||
else
|
||||
self:SetChecked(0)
|
||||
end
|
||||
|
||||
|
||||
if isCastable then
|
||||
self.icon:SetVertexColor(1.0, 1.0, 1.0)
|
||||
else
|
||||
self.icon:SetVertexColor(0.4, 0.4, 0.4)
|
||||
end
|
||||
|
||||
|
||||
self:UpdateHotkeys()
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:UpdateHotkeys()
|
||||
local key = self:GetHotkey() or ""
|
||||
local hotkey = self.hotkey
|
||||
|
||||
|
||||
if key == "" or self.parent.config.hidehotkey then
|
||||
hotkey:Hide()
|
||||
else
|
||||
@@ -120,7 +120,7 @@ end
|
||||
|
||||
function StanceButtonPrototype:GetBindings()
|
||||
local keys, binding = ""
|
||||
|
||||
|
||||
binding = format("SHAPESHIFTBUTTON%d", self:GetID())
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
@@ -129,7 +129,7 @@ function StanceButtonPrototype:GetBindings()
|
||||
end
|
||||
keys = keys .. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
@@ -151,7 +151,7 @@ function StanceButtonPrototype:ClearBindings()
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
@@ -188,10 +188,10 @@ function StanceBarMod:CreateStanceButton(id)
|
||||
button.normalTexture:SetTexture("")
|
||||
-- button.checkedTexture = button:GetCheckedTexture()
|
||||
-- button.checkedTexture:SetTexture("")
|
||||
|
||||
|
||||
button.OnEnter = button:GetScript("OnEnter")
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
|
||||
|
||||
if LBF then
|
||||
local group = self.bar.LBFGroup
|
||||
button.LBFButtonData = {
|
||||
@@ -199,18 +199,18 @@ function StanceBarMod:CreateStanceButton(id)
|
||||
}
|
||||
group:AddButton(button, button.LBFButtonData)
|
||||
end
|
||||
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
function StanceBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
|
||||
if not self.config.position then
|
||||
self:ClearSetPoint("CENTER", -55, -10)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
|
||||
self:UpdateStanceButtons()
|
||||
self:ForAll("ApplyStyle", self.config.style)
|
||||
end
|
||||
@@ -219,37 +219,37 @@ StanceBar.button_width = 30
|
||||
StanceBar.button_height = 30
|
||||
function StanceBar:UpdateStanceButtons()
|
||||
local buttons = self.buttons or {}
|
||||
|
||||
|
||||
local num_stances = GetNumShapeshiftForms()
|
||||
|
||||
|
||||
local updateBindings = (num_stances > #buttons)
|
||||
|
||||
|
||||
for i = (#buttons+1), num_stances do
|
||||
buttons[i] = StanceBarMod:CreateStanceButton(i)
|
||||
end
|
||||
|
||||
|
||||
for i = 1, num_stances do
|
||||
buttons[i]:Show()
|
||||
buttons[i]:Update()
|
||||
end
|
||||
|
||||
|
||||
for i = num_stances+1, #buttons do
|
||||
buttons[i]:Hide()
|
||||
end
|
||||
|
||||
|
||||
StanceBarMod.button_count = num_stances
|
||||
if StanceBarMod.optionobject then
|
||||
StanceBarMod.optionobject.table.general.args.rows.max = num_stances
|
||||
end
|
||||
|
||||
|
||||
self.buttons = buttons
|
||||
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
if updateBindings then
|
||||
StanceBarMod:ReassignBindings()
|
||||
end
|
||||
self.disabled = (GetNumShapeshiftForms() == 0) and true or nil
|
||||
|
||||
|
||||
-- need to re-set clickthrough after creating new buttons
|
||||
self:SetClickThrough()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user