Fix all and any white-space errors
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+11
-11
@@ -26,17 +26,17 @@ local LBF = LibStub("LibButtonFacade", true)
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function Bartender4.ButtonBar:Create(id, config, name)
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local bar = setmetatable(Bartender4.Bar:Create(id, config, name), ButtonBar_MT)
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if LBF then
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bar.LBFGroup = LBF:Group("Bartender4", tostring(id))
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bar.LBFGroup.SkinID = config.skin.ID or "Blizzard"
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bar.LBFGroup.Backdrop = config.skin.Backdrop
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bar.LBFGroup.Gloss = config.skin.Gloss
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bar.LBFGroup.Colors = config.skin.Colors
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LBF:RegisterSkinCallback("Bartender4", self.SkinChanged, self)
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end
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return bar
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end
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@@ -44,7 +44,7 @@ local barregistry = Bartender4.Bar.barregistry
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function Bartender4.ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Group, Button, Colors)
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local bar = barregistry[tostring(Group)]
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if not bar then return end
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bar:SkinChanged(SkinID, Gloss, Backdrop, Colors, Button)
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end
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@@ -135,13 +135,13 @@ ButtonBar.button_height = 36
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function ButtonBar:UpdateButtonLayout()
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local buttons = self.buttons
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local pad = self:GetPadding()
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local numbuttons = self.numbuttons or #buttons
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-- bail out if the bar has no buttons, for whatever reason
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-- (eg. stanceless class, or no stances learned yet, etc.)
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if numbuttons == 0 then return end
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local Rows = self:GetRows()
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local ButtonPerRow = math_ceil(numbuttons / Rows) -- just a precaution
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Rows = math_ceil(numbuttons / ButtonPerRow)
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@@ -149,12 +149,12 @@ function ButtonBar:UpdateButtonLayout()
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Rows = numbuttons
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ButtonPerRow = 1
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end
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local hpad = pad + (self.hpad_offset or 0)
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local vpad = pad + (self.vpad_offset or 0)
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self:SetSize((self.button_width + hpad) * ButtonPerRow - pad + 8, (self.button_height + vpad) * Rows - pad + 8)
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-- anchor button 1 to the topleft corner of the bar
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buttons[1]:ClearSetPoint("TOPLEFT", self, "TOPLEFT", 5 - (self.hpad_offset or 0), -3 - (self.vpad_offset or 0))
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-- and anchor all other buttons relative to our button 1
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@@ -167,7 +167,7 @@ function ButtonBar:UpdateButtonLayout()
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buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", hpad, 0)
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end
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end
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if not LBF then
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for i = 1, #buttons do
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local button = buttons[i]
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