Fix all and any white-space errors

This commit is contained in:
Hendrik Leppkes
2009-02-20 23:08:35 +01:00
parent fc31c9d48d
commit 2ed2263968
27 changed files with 296 additions and 297 deletions
+28 -28
View File
@@ -1,6 +1,6 @@
--[[
Action Button Template
Note:
Some IDs produce a special behaviour!
- Button ID 132 (Last Button in Possess Bar) Creates a Leave Vehicle Button
@@ -34,20 +34,20 @@ function Bartender4.Button:Create(id, parent)
local button = setmetatable(CreateFrame("CheckButton", name, parent, "ActionBarButtonTemplate"), Button_MT)
-- work around for "blocked" message when using /click macros
GetClickFrame(name)
-- Backwards Compat to pre-4.2.0 button names/layout
_G[name .. "Secure"] = button
button.Secure = button
button.rid = id
button.id = absid
button.parent = parent
button.stateactions = {}
button:SetRealNormalTexture("")
local oldNT = _G[("%sNormalTexture"):format(name)]
oldNT:Hide()
button.normalTexture = button:CreateTexture(("%sBTNT"):format(name))
button.normalTexture:SetWidth(66)
button.normalTexture:SetHeight(66)
@@ -55,15 +55,15 @@ function Bartender4.Button:Create(id, parent)
button.normalTexture:SetPoint("CENTER", 0, -1)
button.normalTexture:Show()
--button:SetFrameStrata("MEDIUM")
-- overwrite some scripts with out customized versions
button:SetScript("OnEnter", onEnter)
button:SetScript("OnUpdate", onUpdate)
button:SetScript("OnDragStart", onDragStart)
button:SetScript("OnReceiveDrag", onReceiveDrag)
button.icon = _G[("%sIcon"):format(name)]
button.border = _G[("%sBorder"):format(name)]
button.cooldown = _G[("%sCooldown"):format(name)]
@@ -72,14 +72,14 @@ function Bartender4.Button:Create(id, parent)
button.count = _G[("%sCount"):format(name)]
button.flash = _G[("%sFlash"):format(name)]
button.flash:Hide()
button:SetAttribute("type", "action")
button:SetAttribute("action", absid)
button:SetAttribute("useparent-unit", nil);
button:SetAttribute("useparent-actionpage", nil);
button:UpdateSelfCast()
button:SetAttribute('_childupdate-state', [[
self:SetAttribute("state", message)
local action = self:GetAttribute("action-" .. message)
@@ -101,7 +101,7 @@ function Bartender4.Button:Create(id, parent)
end
end
self:SetAttribute("action", action)
local unit = nil
-- fix unit on state change
if action <= 120 then
@@ -115,36 +115,36 @@ function Bartender4.Button:Create(id, parent)
G_state = message
G_action = action
]])
button:SetAttribute('_childupdate-assist-help', [[
if self:GetAttribute("assisttype-"..G_state) == 1 and G_action <= 120 then
self:SetAttribute("unit", message)
end
G_assist_help = message
]])
button:SetAttribute('_childupdate-assist-harm', [[
if self:GetAttribute("assisttype-"..G_state) == 2 and G_action <= 120 then
self:SetAttribute("unit", message)
end
G_assist_harm = message
]])
if LBF and parent.LBFGroup then
local group = parent.LBFGroup
group:AddButton(button)
end
if button.parent.config.showgrid then
button:ShowGrid()
end
--self:UpdateAction(true)
button:UpdateHotkeys()
button:UpdateUsable()
button:UpdateGrid()
button:ToggleButtonElements()
return button
end
@@ -182,7 +182,7 @@ function onUpdate(self, elapsed)
overtime = 0
end
self.flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
local flashTexture = self.flash
if flashTexture:IsShown() then
flashTexture:Hide()
@@ -191,7 +191,7 @@ function onUpdate(self, elapsed)
end
end
end
if self.rangeTimer then
self.rangeTimer = self.rangeTimer - elapsed
if self.rangeTimer <= 0 then
@@ -265,13 +265,13 @@ function Button:RefreshStateAction(state)
local state = tonumber(state or self:GetAttribute("state")) or 0
local action = self.stateactions[state]
self:SetAttribute("action-"..state, action)
if action > 120 and action <= 126 then
self:SetAttribute("clickbutton", _G["VehicleMenuBarActionButton"..tostring(action-120)])
elseif action == 132 then
self:SetAttribute("clickbutton", PossessButton2)
end
self:SetAttribute("assisttype-"..state, nil)
self:SetAttribute("unit", nil)
if self.parent.config.autoassist then
@@ -333,7 +333,7 @@ end
function Button:UpdateHotkeys()
local key = self:GetHotkey() or ""
local hotkey = self.hotkey
if key == "" or self.parent.config.hidehotkey then
hotkey:SetText(RANGE_INDICATOR)
hotkey:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -2)
@@ -352,7 +352,7 @@ end
function Button:GetBindings()
local keys, binding = ""
if self.id <= 12 then
binding = format("ACTIONBUTTON%d", self.id)
for i = 1, select('#', GetBindingKey(binding)) do
@@ -363,7 +363,7 @@ function Button:GetBindings()
keys = keys .. GetBindingText(hotKey,'KEY_')
end
end
binding = "CLICK "..self:GetName()..":LeftButton"
for i = 1, select('#', GetBindingKey(binding)) do
local hotKey = select(i, GetBindingKey(binding))
@@ -413,7 +413,7 @@ function Button:UpdateUsable()
local icon, hotkey = self.icon, self.hotkey
local oor = Bartender4.db.profile.outofrange
local oorcolor, oomcolor = Bartender4.db.profile.colors.range, Bartender4.db.profile.colors.mana
if oor == "button" and self.outOfRange then
icon:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
hotkey:SetVertexColor(1.0, 1.0, 1.0)
@@ -423,7 +423,7 @@ function Button:UpdateUsable()
else
hotkey:SetVertexColor(1.0, 1.0, 1.0)
end
if isUsable or specialButtons[self.action] then
icon:SetVertexColor(1.0, 1.0, 1.0)
elseif notEnoughMana then
@@ -440,7 +440,7 @@ function Button:SetTooltip()
else
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
end
if specialButtons[self.action] then
GameTooltip:SetText(specialButtons[self.action].tooltip)
self.UpdateTooltip = self.SetTooltip