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@@ -0,0 +1,475 @@
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--[[
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Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
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All rights reserved.
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]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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local Bar = Bartender4.Bar.prototype
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--[[===================================================================================
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Bar Options
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===================================================================================]]--
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local barregistry = Bartender4.Bar.barregistry
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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-- option utilty functions
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local optGetter, optSetter, visibilityGetter, visibilitySetter, customEnabled, customDisabled, customCopy, clickThroughVis, posGet, posSet, centerHorz, centerVert, resetPos
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do
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local getBar, optionMap, callFunc
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-- maps option keys to function names
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optionMap = {
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alpha = "ConfigAlpha",
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scale = "ConfigScale",
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fadeout = "FadeOut",
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fadeoutalpha = "FadeOutAlpha",
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fadeoutdelay = "FadeOutDelay",
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clickthrough = "ClickThrough",
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}
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-- retrieves a valid bar object from the barregistry table
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function getBar(id)
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local bar = barregistry[tostring(id)]
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assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
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return bar
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end
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-- calls a function on the bar
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function callFunc(bar, type, option, ...)
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local func = type .. (optionMap[option] or option)
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assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
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return bar[func](bar, ...)
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end
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-- universal function to get a option
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function optGetter(info)
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local bar = getBar(info[2])
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local option = info[#info]
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return callFunc(bar, "Get", option)
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end
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-- universal function to set a option
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function optSetter(info, ...)
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local bar = getBar(info[2])
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local option = info[#info]
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return callFunc(bar, "Set", option, ...)
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end
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function visibilityGetter(info, ...)
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local bar = getBar(info[2])
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local option = info[#info]
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return bar:GetVisibilityOption(option, ...)
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end
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function visibilitySetter(info, ...)
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local bar = getBar(info[2])
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local option = info[#info]
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bar:SetVisibilityOption(option, ...)
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end
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function customEnabled(info)
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local bar = getBar(info[2])
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return bar:GetVisibilityOption("custom")
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end
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function customDisabled(info)
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local bar = getBar(info[2])
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return not bar:GetVisibilityOption("custom")
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end
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function customCopy(info)
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local bar = getBar(info[2])
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bar:CopyCustomConditionals()
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end
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function clickThroughVis(info)
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local bar = getBar(info[2])
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return (not bar.ClickThroughSupport)
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end
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function posGet(info)
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local bar = getBar(info[2])
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local opt = info.arg or info[#info]
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if opt == "x" or opt == "y" then
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local v = bar.config.position[opt]
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return tostring(round(v, 5))
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end
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return bar.config.position[opt]
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end
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function posSet(info, value)
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local bar = getBar(info[2])
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local opt = info.arg or info[#info]
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if opt == "x" or opt == "y" then
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value = tonumber(value)
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end
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bar.config.position[opt] = value
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bar:LoadPosition()
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end
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function centerHorz(info)
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local bar = getBar(info[2])
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local pos = bar.config.position
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local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
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pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
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if pos.point == "CENTER" or pos.point == "LEFT" or pos.point == "RIGHT" then -- no special handling
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pos.point = "CENTER"
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else
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pos.point = pos.point:gsub("LEFT", ""):gsub("RIGHT", "")
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end
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bar:LoadPosition()
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end
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function centerVert(info)
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local bar = getBar(info[2])
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local pos = bar.config.position
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local y_mod = (pos.growVertical == "DOWN") and 1 or -1
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pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
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if pos.point == "CENTER" or pos.point == "TOP" or pos.point == "BOTTOM" then -- no special handling
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pos.point = "CENTER"
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else
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pos.point = pos.point:gsub("TOP", ""):gsub("BOTTOM", "")
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end
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bar:LoadPosition()
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end
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function resetPos(info)
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local bar = getBar(info[2])
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local pos = bar.config.position
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local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
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local y_mod = (pos.growVertical == "DOWN") and 1 or -1
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pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
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pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
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pos.point = "CENTER"
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bar:LoadPosition()
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end
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end
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local _, class = UnitClass("player")
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local stanceClasses = {
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DRUID = true,
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HERO = true,
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WARRIOR = true,
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WARLOCK = true,
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PRIEST = true,
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ROGUE = true,
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}
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local function getStanceTable()
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local tbl = {}
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if class ~= "WARRIOR" then
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tbl[0] = L["No Stance/Form"]
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end
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local num = GetNumShapeshiftForms()
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for i = 1, num do
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tbl[i] = select(2, GetShapeshiftFormInfo(i))
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end
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-- HACK: Metamorphosis work around, it is on slot 1 in GetShapeshiftFormInfo() but stance:2 is active..
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if class == "WARLOCK" and tbl[1] == GetSpellInfo(59672) then
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tbl[2], tbl[1] = tbl[1], nil
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end
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if class == "ROGUE" and tbl[1] == GetSpellInfo(51713) then -- shadow dance hack
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tbl[3], tbl[1] = tbl[1], nil
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end
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return tbl
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end
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local validAnchors = {
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CENTER = "CENTER",
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LEFT = "LEFT",
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RIGHT = "RIGHT",
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TOP = "TOP",
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TOPLEFT = "TOPLEFT",
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TOPRIGHT = "TOPRIGHT",
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BOTTOM = "BOTTOM",
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BOTTOMLEFT = "BOTTOMLEFT",
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BOTTOMRIGHT = "BOTTOMRIGHT",
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}
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local options
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function Bar:GetOptionObject()
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local otbl = {
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general = {
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type = "group",
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cmdInline = true,
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name = L["General Settings"],
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order = 1,
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args = {
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styleheader = {
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order = 10,
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type = "header",
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name = L["Bar Style & Layout"],
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},
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alpha = {
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order = 20,
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name = L["Alpha"],
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desc = L["Configure the alpha of the bar."],
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type = "range",
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min = 0, max = 1, bigStep = 0.05,
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isPercent = true,
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get = optGetter,
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set = optSetter,
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},
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scale = {
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order = 30,
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name = L["Scale"],
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desc = L["Configure the scale of the bar."],
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type = "range",
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min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
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get = optGetter,
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set = optSetter,
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},
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clickthrough = {
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order = 200,
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name = L["Click-Through"],
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desc = L["Disable any reaction to mouse events on this bar, making the bar click-through."],
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type = "toggle",
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get = optGetter,
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set = optSetter,
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hidden = clickThroughVis,
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width = "full",
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},
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},
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},
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visibility = {
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type = "group",
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name = L["Visibility"],
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order = 2,
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get = visibilityGetter,
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set = visibilitySetter,
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args = {
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info = {
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order = 1,
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type = "description",
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name = L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] .. "\n",
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},
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fadeout = {
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order = 5,
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name = L["Fade Out"],
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desc = L["Enable the FadeOut mode"],
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type = "toggle",
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get = optGetter,
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set = optSetter,
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width = "full",
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},
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fadeoutalpha = {
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order = 6,
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name = L["Fade Out Alpha"],
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desc = L["Configure the Fade Out Alpha"],
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type = "range",
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min = 0, max = 1, bigStep = 0.05,
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isPercent = true,
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get = optGetter,
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set = optSetter,
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},
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fadeoutdelay = {
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order = 7,
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name = L["Fade Out Delay"],
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desc = L["Configure the Fade Out Delay"],
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type = "range",
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min = 0, softMax = 1, bigStep = 0.01,
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get = optGetter,
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set = optSetter,
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},
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fadeNl = {
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order = 8,
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type = "description",
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name = "",
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},
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always = {
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order = 10,
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type = "toggle",
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name = L["Always Hide"],
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desc = L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."],
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disabled = customEnabled,
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},
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possess = {
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order = 15,
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type = "toggle",
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name = L["Hide when Possessing"],
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desc = L["Hide this bar when you are possessing a NPC."],
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disabled = customEnabled,
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},
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vehicle = {
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order = 16,
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type = "toggle",
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name = L["Hide on Vehicle"],
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desc = L["Hide this bar when you are riding on a vehicle."],
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disabled = customEnabled,
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},
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vehicleui = {
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order = 17,
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type = "toggle",
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name = L["Hide with Vehicle UI"],
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desc = L["Hide this bar when the game wants to show a vehicle UI."],
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disabled = customEnabled,
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},
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combat = {
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order = 20,
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type = "toggle",
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name = L["Hide in Combat"],
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desc = L["This bar will be hidden once you enter combat."],
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disabled = customEnabled,
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},
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nocombat = {
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order = 21,
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type = "toggle",
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name = L["Hide out of Combat"],
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desc = L["This bar will be hidden whenever you are not in combat."],
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disabled = customEnabled,
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},
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pet = {
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order = 30,
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type = "toggle",
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name = L["Hide with pet"],
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desc = L["Hide this bar when you have a pet."],
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disabled = customEnabled,
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},
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nopet = {
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order = 31,
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type = "toggle",
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name = L["Hide without pet"],
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desc = L["Hide this bar when you have no pet."],
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disabled = customEnabled,
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},
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stance = {
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order = 50,
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type = "multiselect",
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name = L["Hide in Stance/Form"],
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desc = L["Hide this bar in a specific Stance or Form."],
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values = getStanceTable,
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hidden = function() return (not stanceClasses[class]) end,
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disabled = customEnabled,
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},
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customNl = {
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order = 98,
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type = "description",
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name = "\n",
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},
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customHeader = {
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order = 99,
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type = "header",
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name = L["Custom Conditionals"],
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},
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custom = {
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order = 100,
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type = "toggle",
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name = L["Use Custom Condition"],
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desc = L["Enable the use of a custom condition, disabling all of the above."],
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},
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customCopy = {
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order = 101,
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type = "execute",
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name = L["Copy Conditionals"],
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desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
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func = customCopy,
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},
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customDesc = {
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order = 102,
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type = "description",
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name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
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},
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customdata = {
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order = 103,
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type = "input",
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name = L["Custom Conditionals"],
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desc = L["You can use any macro conditionals in the custom string, using \"show\" and \"hide\" as values.\n\nExample: [combat]hide;show"],
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width = "full",
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multiline = true,
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disabled = customDisabled,
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},
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},
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},
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position = {
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type = "group",
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name = L["Positioning"],
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order = 20,
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args = {
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info = {
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order = 1,
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type = "description",
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name = L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."],
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},
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point = {
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order = 10,
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type = "select",
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name = L["Anchor"],
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desc = L["Change the current anchor point of the bar."],
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values = validAnchors,
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get = posGet,
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set = posSet,
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},
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scale = {
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order = 11,
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name = L["Scale"],
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desc = L["Configure the scale of the bar."],
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type = "range",
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min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
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get = optGetter,
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set = optSetter,
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},
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nl1 = {
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order = 12,
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type = "description",
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name = "",
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},
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x = {
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order = 20,
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type = "input",
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name = L["X Offset"],
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desc = L["Offset in X direction (horizontal) from the given anchor point."],
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get = posGet,
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set = posSet,
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dialogControl = "NumberEditBox",
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},
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y = {
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order = 21,
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type = "input",
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name = L["Y Offset"],
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desc = L["Offset in Y direction (vertical) from the given anchor point."],
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get = posGet,
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set = posSet,
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dialogControl = "NumberEditBox",
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},
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nl2 = {
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order = 25,
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type = "description",
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name = "",
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},
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centerhorz = {
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order = 31,
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type = "execute",
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name = L["Center Horizontally"],
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desc = L["Centers the bar horizontally on screen."],
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func = centerHorz,
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},
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centervert = {
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order = 31,
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type = "execute",
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name = L["Center Vertically"],
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desc = L["Centers the bar vertically on screen."],
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func = centerVert,
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},
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nl2 = {
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order = 35,
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type = "description",
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name = " ",
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},
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reset = {
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order = 40,
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type = "execute",
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name = L["Reset Position"],
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desc = L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."],
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func = resetPos,
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},
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},
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}
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}
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return Bartender4:NewOptionObject(otbl)
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end
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Reference in New Issue
Block a user