Create Subfolder

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2026-05-19 21:47:15 +02:00
parent 599c9e2dbe
commit 1dd4bb7060
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local AceGUI = LibStub("AceGUI-3.0")
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
]]
do
local Type = "NumberEditBox"
local Version = 1
local function OnAcquire(self)
self:SetDisabled(false)
self.showbutton = true
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end
end
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0,0,3,3)
end
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = tonumber(this:GetText()) or 0
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
HideButton(self)
end
end
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
local function EditBox_OnTextChanged(this)
local self = this.obj
local value = tonumber(this:GetText()) or 0
if value ~= self.lastvalue then
self:Fire("OnTextChanged",value)
self.lastvalue = value
ShowButton(self)
end
end
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end
local function SetText(self, text)
self.lastvalue = tonumber(text) or 0
self.editbox:SetText(tostring(self.lastvalue))
self.editbox:SetCursorPosition(0)
HideButton(self)
end
local function SetWidth(self, width)
self.frame:SetWidth(width)
end
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self.frame:SetHeight(60)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self.frame:SetHeight(42)
self.alignoffset = 12
end
end
local function ModButton_OnClick(self)
local value = self.obj.lastvalue
value = math.floor(value + 0.5) + self.adjust
self.obj.editbox:SetText(tostring(value))
EditBox_OnEnterPressed(self.obj.editbox)
end
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
local editbox = CreateFrame("EditBox","AceGUI-3.0NumberEditBox"..num,frame,"InputBoxTemplate")
local self = {}
self.type = Type
self.num = num
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetDisabled = SetDisabled
self.SetText = SetText
self.SetWidth = SetWidth
self.SetLabel = SetLabel
self.frame = frame
frame.obj = self
self.editbox = editbox
editbox.obj = self
self.alignoffset = 30
frame:SetHeight(60)
frame:SetWidth(200)
editbox:SetScript("OnEnter",Control_OnEnter)
editbox:SetScript("OnLeave",Control_OnLeave)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetTextInsets(0,0,3,3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,15)
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,15)
editbox:SetHeight(19)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
self.button = button
button.obj = self
local minus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
minus:SetWidth(20)
minus:SetHeight(15)
minus:SetPoint("TOPLEFT", editbox, "BOTTOMLEFT", -4, 0)
minus:SetText("-")
minus:Show()
minus.adjust = -1
minus:SetScript("OnClick", ModButton_OnClick)
minus:SetFrameLevel(editbox:GetFrameLevel() + 2)
self.minus = minus
minus.obj = self
local plus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
plus:SetWidth(20)
plus:SetHeight(15)
plus:SetPoint("TOPRIGHT", editbox, "BOTTOMRIGHT", -2, 0)
plus:SetText("+")
plus:Show()
plus.adjust = 1
plus:SetScript("OnClick", ModButton_OnClick)
plus:SetFrameLevel(editbox:GetFrameLevel() + 2)
self.plus = plus
plus.obj = self
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local StateBar = Bartender4.StateBar.prototype
local ActionBar = Bartender4.ActionBar
--[[===================================================================================
ActionBar Options
===================================================================================]]--
local module = Bartender4:GetModule("ActionBars")
-- option utilty functions
local optGetter, optSetter
do
local optionMap, getBar, callFunc
-- maps option keys to function names
optionMap = {
buttons = "Buttons",
enabled = "Enabled",
grid = "Grid",
}
-- retrieves a valid bar object from the modules actionbars table
function getBar(id)
local bar = module.actionbars[tonumber(id)]
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
return bar
end
-- calls a function on the bar
function callFunc(bar, type, option, ...)
local func = type .. (optionMap[option] or option)
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
return bar[func](bar, ...)
end
-- universal function to get a option
function optGetter(info)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Get", option)
end
-- universal function to set a option
function optSetter(info, ...)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Set", option, ...)
end
end
-- returns the option table used for all action bars
-- creates it, if the first time called
-- the Universal Bar option table is merged into this, alot of stuff gets inherited.
function module:GetOptionsTable()
return self:GetOptionsObject().table
end
function module:GetOptionsObject()
if not self.baroptions then
local obj = StateBar.GetOptionObject(self)
local cat_general = {
enabled ={
order = 4,
name = L["Enabled"],
desc = L["Enable/Disable the bar."],
type = "toggle",
set = optSetter,
get = optGetter,
},
grid = {
order = 60,
type = "toggle",
name = L["Button Grid"],
desc = L["Toggle the button grid."],
set = optSetter,
get = optGetter,
},
buttons = {
order = 50,
name = L["Buttons"],
desc = L["Number of buttons."],
type = "range",
min = 1, max = 12, step = 1,
set = optSetter,
get = optGetter,
},
}
obj:AddElementGroup("general", cat_general)
self.baroptions = obj
end
return self.baroptions
end
function module:CreateBarOption(id, options)
if not self.options then return end
if not options then
options = self:GetOptionsTable()
end
id = tostring(id)
if not self.options[id] then
self.options[id] = {
order = 10 + tonumber(id),
type = "group",
name = (L["Bar %s"]):format(id),
desc = (L["Configure Bar %s"]):format(id),
childGroups = "tab",
}
end
self.options[id].args = options
-- register options in the BT GUI
Bartender4:RegisterBarOptions(id, self.options[id])
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local BagBarMod = Bartender4:GetModule("BagBar")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
function BagBarMod:SetupOptions()
if not self.options then
self.optionobject = ButtonBar:GetOptionObject()
self.optionobject.table.general.args.rows.max = self.button_count
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the Bag Bar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
local onebag = {
type = "toggle",
order = 80,
name = L["One Bag"],
desc = L["Only show one Bag Button in the BagBar."],
get = function() return self.db.profile.onebag end,
set = function(info, state) self.db.profile.onebag = state; self.bar:FeedButtons(); self.bar:UpdateButtonLayout() end,
}
self.optionobject:AddElement("general", "onebag", onebag)
local keyring = {
type = "toggle",
order = 80,
name = L["Keyring"],
desc = L["Show the keyring button."],
get = function() return self.db.profile.keyring end,
set = function(info, state) self.db.profile.keyring = state; self.bar:FeedButtons(); self.bar:UpdateButtonLayout() end,
}
self.optionobject:AddElement("general", "keyring", keyring)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 30,
type = "group",
name = L["Bag Bar"],
desc = L["Configure the Bag Bar"],
childGroups = "tab",
}
Bartender4:RegisterBarOptions("BagBar", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local Bar = Bartender4.Bar.prototype
--[[===================================================================================
Bar Options
===================================================================================]]--
local barregistry = Bartender4.Bar.barregistry
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
-- option utilty functions
local optGetter, optSetter, visibilityGetter, visibilitySetter, customEnabled, customDisabled, customCopy, clickThroughVis, posGet, posSet, centerHorz, centerVert, resetPos
do
local getBar, optionMap, callFunc
-- maps option keys to function names
optionMap = {
alpha = "ConfigAlpha",
scale = "ConfigScale",
fadeout = "FadeOut",
fadeoutalpha = "FadeOutAlpha",
fadeoutdelay = "FadeOutDelay",
clickthrough = "ClickThrough",
}
-- retrieves a valid bar object from the barregistry table
function getBar(id)
local bar = barregistry[tostring(id)]
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
return bar
end
-- calls a function on the bar
function callFunc(bar, type, option, ...)
local func = type .. (optionMap[option] or option)
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
return bar[func](bar, ...)
end
-- universal function to get a option
function optGetter(info)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Get", option)
end
-- universal function to set a option
function optSetter(info, ...)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Set", option, ...)
end
function visibilityGetter(info, ...)
local bar = getBar(info[2])
local option = info[#info]
return bar:GetVisibilityOption(option, ...)
end
function visibilitySetter(info, ...)
local bar = getBar(info[2])
local option = info[#info]
bar:SetVisibilityOption(option, ...)
end
function customEnabled(info)
local bar = getBar(info[2])
return bar:GetVisibilityOption("custom")
end
function customDisabled(info)
local bar = getBar(info[2])
return not bar:GetVisibilityOption("custom")
end
function customCopy(info)
local bar = getBar(info[2])
bar:CopyCustomConditionals()
end
function clickThroughVis(info)
local bar = getBar(info[2])
return (not bar.ClickThroughSupport)
end
function posGet(info)
local bar = getBar(info[2])
local opt = info.arg or info[#info]
if opt == "x" or opt == "y" then
local v = bar.config.position[opt]
return tostring(round(v, 5))
end
return bar.config.position[opt]
end
function posSet(info, value)
local bar = getBar(info[2])
local opt = info.arg or info[#info]
if opt == "x" or opt == "y" then
value = tonumber(value)
end
bar.config.position[opt] = value
bar:LoadPosition()
end
function centerHorz(info)
local bar = getBar(info[2])
local pos = bar.config.position
local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
if pos.point == "CENTER" or pos.point == "LEFT" or pos.point == "RIGHT" then -- no special handling
pos.point = "CENTER"
else
pos.point = pos.point:gsub("LEFT", ""):gsub("RIGHT", "")
end
bar:LoadPosition()
end
function centerVert(info)
local bar = getBar(info[2])
local pos = bar.config.position
local y_mod = (pos.growVertical == "DOWN") and 1 or -1
pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
if pos.point == "CENTER" or pos.point == "TOP" or pos.point == "BOTTOM" then -- no special handling
pos.point = "CENTER"
else
pos.point = pos.point:gsub("TOP", ""):gsub("BOTTOM", "")
end
bar:LoadPosition()
end
function resetPos(info)
local bar = getBar(info[2])
local pos = bar.config.position
local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
local y_mod = (pos.growVertical == "DOWN") and 1 or -1
pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
pos.point = "CENTER"
bar:LoadPosition()
end
end
local _, class = UnitClass("player")
local stanceClasses = {
DRUID = true,
HERO = true,
WARRIOR = true,
WARLOCK = true,
PRIEST = true,
ROGUE = true,
}
local function getStanceTable()
local tbl = {}
if class ~= "WARRIOR" then
tbl[0] = L["No Stance/Form"]
end
local num = GetNumShapeshiftForms()
for i = 1, num do
tbl[i] = select(2, GetShapeshiftFormInfo(i))
end
-- HACK: Metamorphosis work around, it is on slot 1 in GetShapeshiftFormInfo() but stance:2 is active..
if class == "WARLOCK" and tbl[1] == GetSpellInfo(59672) then
tbl[2], tbl[1] = tbl[1], nil
end
if class == "ROGUE" and tbl[1] == GetSpellInfo(51713) then -- shadow dance hack
tbl[3], tbl[1] = tbl[1], nil
end
return tbl
end
local validAnchors = {
CENTER = "CENTER",
LEFT = "LEFT",
RIGHT = "RIGHT",
TOP = "TOP",
TOPLEFT = "TOPLEFT",
TOPRIGHT = "TOPRIGHT",
BOTTOM = "BOTTOM",
BOTTOMLEFT = "BOTTOMLEFT",
BOTTOMRIGHT = "BOTTOMRIGHT",
}
local options
function Bar:GetOptionObject()
local otbl = {
general = {
type = "group",
cmdInline = true,
name = L["General Settings"],
order = 1,
args = {
styleheader = {
order = 10,
type = "header",
name = L["Bar Style & Layout"],
},
alpha = {
order = 20,
name = L["Alpha"],
desc = L["Configure the alpha of the bar."],
type = "range",
min = 0, max = 1, bigStep = 0.05,
isPercent = true,
get = optGetter,
set = optSetter,
},
scale = {
order = 30,
name = L["Scale"],
desc = L["Configure the scale of the bar."],
type = "range",
min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
get = optGetter,
set = optSetter,
},
clickthrough = {
order = 200,
name = L["Click-Through"],
desc = L["Disable any reaction to mouse events on this bar, making the bar click-through."],
type = "toggle",
get = optGetter,
set = optSetter,
hidden = clickThroughVis,
width = "full",
},
},
},
visibility = {
type = "group",
name = L["Visibility"],
order = 2,
get = visibilityGetter,
set = visibilitySetter,
args = {
info = {
order = 1,
type = "description",
name = L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] .. "\n",
},
fadeout = {
order = 5,
name = L["Fade Out"],
desc = L["Enable the FadeOut mode"],
type = "toggle",
get = optGetter,
set = optSetter,
width = "full",
},
fadeoutalpha = {
order = 6,
name = L["Fade Out Alpha"],
desc = L["Configure the Fade Out Alpha"],
type = "range",
min = 0, max = 1, bigStep = 0.05,
isPercent = true,
get = optGetter,
set = optSetter,
},
fadeoutdelay = {
order = 7,
name = L["Fade Out Delay"],
desc = L["Configure the Fade Out Delay"],
type = "range",
min = 0, softMax = 1, bigStep = 0.01,
get = optGetter,
set = optSetter,
},
fadeNl = {
order = 8,
type = "description",
name = "",
},
always = {
order = 10,
type = "toggle",
name = L["Always Hide"],
desc = L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."],
disabled = customEnabled,
},
possess = {
order = 15,
type = "toggle",
name = L["Hide when Possessing"],
desc = L["Hide this bar when you are possessing a NPC."],
disabled = customEnabled,
},
vehicle = {
order = 16,
type = "toggle",
name = L["Hide on Vehicle"],
desc = L["Hide this bar when you are riding on a vehicle."],
disabled = customEnabled,
},
vehicleui = {
order = 17,
type = "toggle",
name = L["Hide with Vehicle UI"],
desc = L["Hide this bar when the game wants to show a vehicle UI."],
disabled = customEnabled,
},
combat = {
order = 20,
type = "toggle",
name = L["Hide in Combat"],
desc = L["This bar will be hidden once you enter combat."],
disabled = customEnabled,
},
nocombat = {
order = 21,
type = "toggle",
name = L["Hide out of Combat"],
desc = L["This bar will be hidden whenever you are not in combat."],
disabled = customEnabled,
},
pet = {
order = 30,
type = "toggle",
name = L["Hide with pet"],
desc = L["Hide this bar when you have a pet."],
disabled = customEnabled,
},
nopet = {
order = 31,
type = "toggle",
name = L["Hide without pet"],
desc = L["Hide this bar when you have no pet."],
disabled = customEnabled,
},
stance = {
order = 50,
type = "multiselect",
name = L["Hide in Stance/Form"],
desc = L["Hide this bar in a specific Stance or Form."],
values = getStanceTable,
hidden = function() return (not stanceClasses[class]) end,
disabled = customEnabled,
},
customNl = {
order = 98,
type = "description",
name = "\n",
},
customHeader = {
order = 99,
type = "header",
name = L["Custom Conditionals"],
},
custom = {
order = 100,
type = "toggle",
name = L["Use Custom Condition"],
desc = L["Enable the use of a custom condition, disabling all of the above."],
},
customCopy = {
order = 101,
type = "execute",
name = L["Copy Conditionals"],
desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
func = customCopy,
},
customDesc = {
order = 102,
type = "description",
name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
},
customdata = {
order = 103,
type = "input",
name = L["Custom Conditionals"],
desc = L["You can use any macro conditionals in the custom string, using \"show\" and \"hide\" as values.\n\nExample: [combat]hide;show"],
width = "full",
multiline = true,
disabled = customDisabled,
},
},
},
position = {
type = "group",
name = L["Positioning"],
order = 20,
args = {
info = {
order = 1,
type = "description",
name = L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."],
},
point = {
order = 10,
type = "select",
name = L["Anchor"],
desc = L["Change the current anchor point of the bar."],
values = validAnchors,
get = posGet,
set = posSet,
},
scale = {
order = 11,
name = L["Scale"],
desc = L["Configure the scale of the bar."],
type = "range",
min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
get = optGetter,
set = optSetter,
},
nl1 = {
order = 12,
type = "description",
name = "",
},
x = {
order = 20,
type = "input",
name = L["X Offset"],
desc = L["Offset in X direction (horizontal) from the given anchor point."],
get = posGet,
set = posSet,
dialogControl = "NumberEditBox",
},
y = {
order = 21,
type = "input",
name = L["Y Offset"],
desc = L["Offset in Y direction (vertical) from the given anchor point."],
get = posGet,
set = posSet,
dialogControl = "NumberEditBox",
},
nl2 = {
order = 25,
type = "description",
name = "",
},
centerhorz = {
order = 31,
type = "execute",
name = L["Center Horizontally"],
desc = L["Centers the bar horizontally on screen."],
func = centerHorz,
},
centervert = {
order = 31,
type = "execute",
name = L["Center Vertically"],
desc = L["Centers the bar vertically on screen."],
func = centerVert,
},
nl2 = {
order = 35,
type = "description",
name = " ",
},
reset = {
order = 40,
type = "execute",
name = L["Reset Position"],
desc = L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."],
func = resetPos,
},
},
}
}
return Bartender4:NewOptionObject(otbl)
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local Bar = Bartender4.Bar.prototype
local ButtonBar = Bartender4.ButtonBar.prototype
--[[===================================================================================
Bar Options
===================================================================================]]--
-- option utilty functions
local optGetter, optSetter
do
local getBar, optionMap, callFunc
local barregistry = Bartender4.Bar.barregistry
-- maps option keys to function names
optionMap = {
rows = "Rows",
padding = "Padding",
zoom = "Zoom",
macrotext = "HideMacroText",
hotkey = "HideHotkey",
vgrowth = "VGrowth",
hgrowth = "HGrowth",
}
-- retrieves a valid bar object from the barregistry table
function getBar(id)
local bar = barregistry[tostring(id)]
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
return bar
end
-- calls a function on the bar
function callFunc(bar, type, option, ...)
local func = type .. (optionMap[option] or option)
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
return bar[func](bar, ...)
end
-- universal function to get a option
function optGetter(info)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Get", option)
end
-- universal function to set a option
function optSetter(info, ...)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Set", option, ...)
end
end
function ButtonBar:GetOptionObject()
local obj = Bar.GetOptionObject()
local otbl_general = {
padding = {
order = 40,
type = "range",
name = L["Padding"],
desc = L["Configure the padding of the buttons."],
softMin = -10, softMax = 20, bigStep = 1,
set = optSetter,
get = optGetter,
},
zoom = {
order = 59,
name = L["Zoom"],
type = "toggle",
desc = L["Toggle Button Zoom\nFor more style options you need to install ButtonFacade"],
get = optGetter,
set = optSetter,
hidden = function() return LibStub("LibButtonFacade", true) and true or false end,
},
rows = {
order = 70,
name = L["Rows"],
desc = L["Number of rows."],
type = "range",
min = 1, max = 12, step = 1,
set = optSetter,
get = optGetter,
},
vgrowth = {
order = 75,
name = L["Vertical Growth"],
desc = L["Vertical growth direction for this bar."],
type = "select",
values = {UP = L["Up"], DOWN = L["Down"]},
set = optSetter,
get = optGetter,
},
hgrowth = {
order = 76,
name = L["Horizontal Growth"],
desc = L["Horizontal growth direction for this bar."],
type = "select",
values = {LEFT = L["Left"], RIGHT = L["Right"]},
set = optSetter,
get = optGetter,
},
hidedesc = {
order = 80,
name = L["Button Look"],
type = "header",
},
macrotext = {
order = 81,
type = "toggle",
name = L["Hide Macro Text"],
desc = L["Hide the Macro Text on the buttons of this bar."],
set = optSetter,
get = optGetter,
},
hotkey = {
order = 82,
type = "toggle",
name = L["Hide Hotkey"],
desc = L["Hide the Hotkey on the buttons of this bar."],
set = optSetter,
get = optGetter,
},
}
obj:AddElementGroup("general", otbl_general)
return obj
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local MicroMenuMod = Bartender4:GetModule("MicroMenu")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
function MicroMenuMod:SetupOptions()
if not self.options then
self.optionobject = ButtonBar:GetOptionObject()
self.optionobject.table.general.args.rows.max = self.button_count
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the Micro Menu"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 30,
type = "group",
name = L["Micro Menu"],
desc = L["Configure the Micro Menu"],
childGroups = "tab",
}
self.optionobject.table.general.args.padding.min = -30
Bartender4:RegisterBarOptions("MicroMenu", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
if not HasMultiCastActionBar then return end
local classMask = UnitClassMask("player")
if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask) then
return
end
-- fetch upvalues
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local Bar = Bartender4.Bar.prototype
local MultiCastMod = Bartender4:GetModule("MultiCast")
function MultiCastMod:SetupOptions()
if not self.options then
self.optionobject = Bar:GetOptionObject()
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the Totem Bar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 100,
type = "group",
name = L["Totem Bar"],
desc = L["Configure the Totem Bar"],
childGroups = "tab",
}
Bartender4:RegisterBarOptions("MultiCast", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local getFunc, setFunc
do
function getFunc(info)
return (info.arg and Bartender4.db.profile[info.arg] or Bartender4.db.profile[info[#info]])
end
function setFunc(info, value)
local key = info.arg or info[#info]
Bartender4.db.profile[key] = value
end
end
local KB = LibStub("LibKeyBound-1.0")
local LDBIcon = LibStub("LibDBIcon-1.0", true)
local function getOptions()
if not Bartender4.options then
Bartender4.options = {
type = "group",
name = "Bartender4",
icon = "Interface\\Icons\\INV_Drink_05",
childGroups = "tree",
plugins = {},
args = {
lock = {
order = 1,
type = "toggle",
name = L["Lock"],
desc = L["Lock all bars."],
get = function() return Bartender4.Locked end,
set = function(info, value) Bartender4[value and "Lock" or "Unlock"](Bartender4) end,
width = "half",
},
buttonlock = {
order = 2,
type = "toggle",
name = L["Button Lock"],
desc = L["Lock the buttons."],
get = function() return Bartender4.db.profile.buttonlock end,
set = function(info, value)
Bartender4.db.profile.buttonlock = value
Bartender4.Bar:ForAll("ForAll", "SetAttribute", "buttonlock", value)
end,
},
minimapIcon = {
order = 3,
type = "toggle",
name = L["Minimap Icon"],
desc = L["Show a Icon to open the config at the Minimap"],
get = function() return not Bartender4.db.profile.minimapIcon.hide end,
set = function(info, value) Bartender4.db.profile.minimapIcon.hide = not value; LDBIcon[value and "Show" or "Hide"](LDBIcon, "Bartender4") end,
disabled = function() return not LDBIcon end,
},
kb = {
order = 4,
type = "execute",
name = L["Key Bindings"],
desc = L["Switch to key-binding mode"],
func = function()
KB:Toggle()
AceConfigDialog:Close("Bartender4")
end,
},
bars = {
order = 20,
type = "group",
name = L["Bars"],
args = {
options = {
type = "group",
order = 0,
name = function(info) if info.uiType == "dialog" then return "" else return L["Bar Options"] end end,
guiInline = true,
args = {
blizzardVehicle = {
order = 1,
type = "toggle",
name = L["Use Blizzard Vehicle UI"],
desc = L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."],
width = "full",
get = getFunc,
set = function(info, value)
if UnitHasVehicleUI("player") then
Bartender4:Print(L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."])
return
end
Bartender4.db.profile.blizzardVehicle = value
Bartender4:UpdateBlizzardVehicle()
end,
},
selfcastmodifier = {
order = 10,
type = "toggle",
name = L["Self-Cast by modifier"],
desc = L["Toggle the use of the modifier-based self-cast functionality."],
get = getFunc,
set = function(info, value)
Bartender4.db.profile.selfcastmodifier = value
Bartender4.Bar:ForAll("UpdateSelfCast")
end,
},
setselfcastmod = {
order = 20,
type = "select",
name = L["Self-Cast Modifier"],
desc = L["Select the Self-Cast Modifier"],
get = function(info) return GetModifiedClick("SELFCAST") end,
set = function(info, value) SetModifiedClick("SELFCAST", value); SaveBindings(GetCurrentBindingSet() or 1) end,
values = { NONE = L["None"], ALT = L["ALT"], SHIFT = L["SHIFT"], CTRL = L["CTRL"] },
},
selfcast_nl = {
order = 30,
type = "description",
name = "",
},
focuscastmodifier = {
order = 50,
type = "toggle",
name = L["Focus-Cast by modifier"],
desc = L["Toggle the use of the modifier-based focus-cast functionality."],
get = getFunc,
set = function(info, value)
Bartender4.db.profile.focuscastmodifier = value
Bartender4.Bar:ForAll("UpdateSelfCast")
end,
},
setfocuscastmod = {
order = 60,
type = "select",
name = L["Focus-Cast Modifier"],
desc = L["Select the Focus-Cast Modifier"],
get = function(info) return GetModifiedClick("FOCUSCAST") end,
set = function(info, value) SetModifiedClick("FOCUSCAST", value); SaveBindings(GetCurrentBindingSet() or 1) end,
values = { NONE = L["None"], ALT = L["ALT"], SHIFT = L["SHIFT"], CTRL = L["CTRL"] },
},
focuscast_nl = {
order = 70,
type = "description",
name = "",
},
selfcastrightclick = {
order = 80,
type = "toggle",
name = L["Right-click Self-Cast"],
desc = L["Toggle the use of the right-click self-cast functionality."],
get = getFunc,
set = function(info, value)
Bartender4.db.profile.selfcastrightclick = value
Bartender4.Bar:ForAll("UpdateSelfCast")
end,
},
rightclickselfcast_nl = {
order = 90,
type = "description",
name = "",
},
range = {
order = 100,
name = L["Out of Range Indicator"],
desc = L["Configure how the Out of Range Indicator should display on the buttons."],
type = "select",
style = "dropdown",
get = function()
return Bartender4.db.profile.outofrange
end,
set = function(info, value)
Bartender4.db.profile.outofrange = value
Bartender4.Bar:ForAll("ApplyConfig")
end,
values = { none = L["No Display"], button = L["Full Button Mode"], hotkey = L["Hotkey Mode"] },
},
colors = {
order = 130,
type = "group",
guiInline = true,
name = L["Colors"],
get = function(info)
local color = Bartender4.db.profile.colors[info[#info]]
return color.r, color.g, color.b
end,
set = function(info, r, g, b)
local color = Bartender4.db.profile.colors[info[#info]]
color.r, color.g, color.b = r, g, b
Bartender4.Bar:ForAll("ApplyConfig")
end,
args = {
range = {
order = 1,
type = "color",
name = L["Out of Range Indicator"],
desc = L["Specify the Color of the Out of Range Indicator"],
},
mana = {
order = 2,
type = "color",
name = L["Out of Mana Indicator"],
desc = L["Specify the Color of the Out of Mana Indicator"],
},
},
},
tooltip = {
order = 200,
name = L["Button Tooltip"],
type = "select",
desc = L["Configure the Button Tooltip."],
values = { ["disabled"] = L["Disabled"], ["nocombat"] = L["Disabled in Combat"], ["enabled"] = L["Enabled"] },
get = function() return Bartender4.db.profile.tooltip end,
set = function(info, value) Bartender4.db.profile.tooltip = value end,
},
},
},
},
},
faq = {
name = L["FAQ"],
desc = L["Frequently Asked Questions"],
type = "group",
order = 200,
args = {
faq = {
type = "description",
name = L["FAQ_TEXT"],
},
},
},
},
}
Bartender4.options.plugins.profiles = { profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(Bartender4.db) }
for k,v in Bartender4:IterateModules() do
if v.SetupOptions then
v:SetupOptions()
end
end
end
return Bartender4.options
end
function Bartender4:ChatCommand(input)
if InCombatLockdown() then
self:Print(L["Cannot access options during combat."])
return
end
if not input or input:trim() == "" then
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
else
LibStub("AceConfigCmd-3.0").HandleCommand(Bartender4, "bt", "Bartender4", input)
end
end
function Bartender4:SetupOptions()
LibStub("AceConfig-3.0"):RegisterOptionsTable("Bartender4", getOptions)
AceConfigDialog:SetDefaultSize("Bartender4", 680,525)
self:RegisterChatCommand( "bar", "ChatCommand")
self:RegisterChatCommand( "bt", "ChatCommand")
self:RegisterChatCommand( "bt4", "ChatCommand")
self:RegisterChatCommand( "bartender", "ChatCommand")
self:RegisterChatCommand( "bartender4", "ChatCommand")
end
function Bartender4:RegisterModuleOptions(key, table)
if not self.options then
error("Options table has not been created yet, respond to the callback!", 2)
end
self.options.plugins[key] = { [key] = table }
end
function Bartender4:RegisterBarOptions(id, table)
if not self.options then
error("Options table has not been created yet, respond to the callback!", 2)
end
self.options.args.bars.args[id] = table
end
local optionParent = {}
function optionParent:NewCategory(category, data)
self.table[category] = data
end
local ov = nil
function optionParent:AddElement(category, element, data, ...)
local lvl = self.table[category]
for i = 1, select('#', ...) do
local key = select(i, ...)
if not (lvl.args[key] and lvl.args[key].args) then
error(("Sub-Level Key %s does not exist in options group or is no sub-group."):format(key), ov and 3 or 2)
end
lvl = lvl.args[key]
end
lvl.args[element] = data
end
function optionParent:AddElementGroup(category, data, ...)
ov = true
for k,v in pairs(data) do
self:AddElement(category, k, v, ...)
end
ov = nil
end
function Bartender4:NewOptionObject(otbl)
if not otbl then otbl = {} end
local tbl = { table = otbl }
for k, v in pairs(optionParent) do
tbl[k] = v
end
return tbl
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUIWidget-NumberEditBox.lua"/>
<Script file="Options.lua"/>
<Script file="Bar.lua"/>
<Script file="ButtonBar.lua"/>
<Script file="StateBar.lua"/>
<Script file="ActionBar.lua"/>
<Script file="BagBar.lua"/>
<Script file="MicroMenu.lua"/>
<Script file="PetBar.lua"/>
<Script file="StanceBar.lua"/>
<Script file="RepXPBar.lua"/>
<Script file="VehicleBar.lua"/>
<Script file="MultiCastBar.lua"/>
</Ui>
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local PetBarMod = Bartender4:GetModule("PetBar")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
function PetBarMod:SetupOptions()
if not self.options then
self.optionobject = ButtonBar:GetOptionObject()
self.optionobject.table.general.args.rows.max = 10
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the PetBar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 30,
type = "group",
name = L["Pet Bar"],
desc = L["Configure the Pet Bar"],
childGroups = "tab",
}
Bartender4:RegisterBarOptions("PetBar", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
-- fetch upvalues
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local Bar = Bartender4.Bar.prototype
local RepBarMod = Bartender4:GetModule("RepBar")
function RepBarMod:SetupOptions()
if not self.options then
self.optionobject = Bar:GetOptionObject()
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the Reputation Bar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 100,
type = "group",
name = L["Reputation Bar"],
desc = L["Configure the Reputation Bar"],
childGroups = "tab",
}
Bartender4:RegisterBarOptions("Rep", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
local XPBarMod = Bartender4:GetModule("XPBar")
function XPBarMod:SetupOptions()
if not self.options then
self.optionobject = Bar:GetOptionObject()
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the XP Bar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 101,
type = "group",
name = L["XP Bar"],
desc = L["Configure the XP Bar"],
childGroups = "tab",
}
Bartender4:RegisterBarOptions("XP", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- module
local StanceBarMod = Bartender4:GetModule("StanceBar")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
function StanceBarMod:SetupOptions()
if not self.options then
self.optionobject = ButtonBar:GetOptionObject()
self.optionobject.table.general.args.rows.max = self.button_count
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the StanceBar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 30,
type = "group",
name = L["Stance Bar"],
desc = L["Configure the Stance Bar"],
childGroups = "tab",
disabled = function(info) return GetNumShapeshiftForms() == 0 end,
}
Bartender4:RegisterBarOptions("StanceBar", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
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--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local Bar = Bartender4.Bar.prototype
local ButtonBar = Bartender4.ButtonBar.prototype
local StateBar = Bartender4.StateBar.prototype
local optGetter, optSetter, getBar
do
local optionMap, callFunc
local barregistry = Bartender4.Bar.barregistry
optionMap = {
stance = "StanceStateOption",
enabled = "StateOption",
def_state = "DefaultState",
states = "StateOption",
actionbar = "StateOption",
possess = "StateOption",
autoassist = "ConfigAutoAssist",
customEnabled = "StateOption",
custom = "StateOption",
customCopy = "CopyCustomConditionals",
}
-- retrieves a valid bar object from the barregistry table
function getBar(id)
local bar = barregistry[tostring(id)]
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
return bar
end
-- calls a function on the bar
function callFunc(bar, type, option, ...)
local func = type .. (optionMap[option] or option)
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
return bar[func](bar, ...)
end
-- universal function to get a option
function optGetter(info)
local bar = getBar(info[2])
local option = info.arg or info[#info]
return callFunc(bar, "Get", option, info[#info])
end
-- universal function to set a option
function optSetter(info, ...)
local bar = getBar(info[2])
local option = info.arg or info[#info]
return callFunc(bar, "Set", option, info[#info], ...)
end
end
local hasStances
local validStanceTable = {
[0] = L["Don't Page"],
(L["Page %2d"]):format(1),
(L["Page %2d"]):format(2),
(L["Page %2d"]):format(3),
(L["Page %2d"]):format(4),
(L["Page %2d"]):format(5),
(L["Page %2d"]):format(6),
(L["Page %2d"]):format(7),
(L["Page %2d"]):format(8),
(L["Page %2d"]):format(9),
(L["Page %2d"]):format(10)
}
local _, playerclass = UnitClass("player")
local function createOptionGroup(k, id)
local tbl = {
order = 10 * k,
type = "select",
arg = "stance",
values = validStanceTable,
name = Bartender4.StanceMap[playerclass][k].name,
}
return tbl
end
local disabledFunc = function(info)
local bar = getBar(info[2])
return not bar:GetStateOption("enabled")
end
local stateOffOrCustomOn = function(info)
local bar = getBar(info[2])
return (not bar:GetStateOption("enabled")) or (bar:GetStateOption("customEnabled"))
end
local stateOffOrCustomOff = function(info)
local bar = getBar(info[2])
return (not bar:GetStateOption("enabled")) or (not bar:GetStateOption("customEnabled"))
end
function StateBar:GetOptionObject()
local obj = ButtonBar.GetOptionObject()
local options = {
enabled = {
order = 1,
type = "toggle",
name = L["Enabled"],
desc = L["Enable State-based Button Swaping"],
get = optGetter,
set = optSetter,
},
sep1 = {
order = 2,
type = "description",
name = "",
},
autoassist = {
order = 3,
type = "toggle",
name = L["Auto-Assist"],
desc = L["Enable Auto-Assist for this bar.\n Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell."],
get = optGetter,
set = optSetter,
width = "full",
},
possess = {
order = 5,
type = "toggle",
name = L["Possess Bar"],
desc = L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"],
get = optGetter,
set = optSetter,
disabled = stateOffOrCustomOn,
},
actionbar = {
order = 6,
type = "toggle",
name = L["ActionBar Paging"],
desc = L["Enable Bar Switching based on the actionbar controls provided by the game. \nSee Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6."],
get = optGetter,
set = optSetter,
disabled = stateOffOrCustomOn,
},
def_desc = {
order = 10,
type = "description",
name = L["The default behaviour of this bar when no state-based paging option affects it."],
},
def_state = {
order = 11,
type = "select",
name = L["Default Bar State"],
values = validStanceTable,
get = optGetter,
set = optSetter,
disabled = stateOffOrCustomOn,
},
modifiers = {
order = 30,
type = "group",
inline = true,
name = "",
get = optGetter,
set = optSetter,
disabled = stateOffOrCustomOn,
args = {
header = {
order = 1,
type = "header",
name = L["Modifier Based Switching"],
},
ctrl = {
order = 10,
type = "select",
name = L["CTRL"],
arg = "states",
values = validStanceTable,
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["CTRL"]),
--width = "half",
},
alt = {
order = 15,
type = "select",
name = L["ALT"],
arg = "states",
values = validStanceTable,
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["ALT"]),
--width = "half",
},
shift = {
order = 20,
type = "select",
name = L["SHIFT"],
arg = "states",
values = validStanceTable,
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["SHIFT"]),
--width = "half",
},
},
},
stances = {
order = 20,
type = "group",
inline = true,
name = "",
hidden = function() return not (Bartender4.StanceMap[playerclass]) end,
get = optGetter,
set = optSetter,
disabled = stateOffOrCustomOn,
args = {
stance_header = {
order = 1,
type = "header",
name = L["Stance Configuration"],
},
},
},
customNl = {
order = 48,
type = "description",
name = "\n",
},
customHeader = {
order = 49,
type = "header",
name = L["Custom Conditionals"],
},
customEnabled = {
order = 50,
type = "toggle",
name = L["Use Custom Condition"],
desc = L["Enable the use of a custom condition, disabling all of the above."],
get = optGetter,
set = optSetter,
disabled = disabledFunc,
--width = "double",
},
customCopy = {
order = 51,
type = "execute",
name = L["Copy Conditionals"],
desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
func = optSetter,
disabled = disabledFunc,
},
customDesc = {
order = 52,
type = "description",
name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
},
custom = {
order = 55,
type = "input",
name = L["Custom Conditionals"],
desc = L["You can use any macro conditionals in the custom string, using the number of the bar as target value.\nExample: [form:1]9;0"],
width = "full",
get = optGetter,
set = optSetter,
disabled = stateOffOrCustomOff,
multiline = true,
},
}
do
local defstancemap = Bartender4.StanceMap[playerclass]
if defstancemap then
for k,v in pairs(defstancemap) do
if not options.stances.args[v.id] then
options.stances.args[v.id] = createOptionGroup(k, v.id)
end
end
end
end
local states = {
type = "group",
name = L["State Configuration"],
order = 5,
args = options,
}
obj:NewCategory("state", states)
return obj
end
+49
View File
@@ -0,0 +1,49 @@
--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local VehicleBarMod = Bartender4:GetModule("Vehicle")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
function VehicleBarMod:SetupOptions()
if not self.options then
self.optionobject = ButtonBar:GetOptionObject()
self.optionobject.table.general.args.rows.max = self.button_count
local enabled = {
type = "toggle",
order = 1,
name = L["Enabled"],
desc = L["Enable the Vehicle Bar"],
get = function() return self.db.profile.enabled end,
set = "ToggleModule",
handler = self,
}
self.optionobject:AddElement("general", "enabled", enabled)
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = enabled,
}
}
}
self.options = {
order = 30,
type = "group",
name = L["VehicleBar"],
desc = L["Configure the VehicleBar"],
childGroups = "tab",
}
self.optionobject.table.general.args.padding.min = -30
Bartender4:RegisterBarOptions("Vehicle", self.options)
end
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end