Create Subfolder
This commit is contained in:
@@ -0,0 +1,259 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[ Generic Template for a Bar which contains Buttons ]]
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = setmetatable({}, {__index = Bar})
|
||||
local ButtonBar_MT = {__index = ButtonBar}
|
||||
|
||||
local defaults = Bartender4:Merge({
|
||||
padding = 2,
|
||||
rows = 1,
|
||||
hidemacrotext = false,
|
||||
hidehotkey = false,
|
||||
skin = {
|
||||
ID = "DreamLayout",
|
||||
Backdrop = true,
|
||||
Gloss = 0,
|
||||
Zoom = false,
|
||||
Colors = {},
|
||||
},
|
||||
}, Bartender4.Bar.defaults)
|
||||
|
||||
Bartender4.ButtonBar = {}
|
||||
Bartender4.ButtonBar.prototype = ButtonBar
|
||||
Bartender4.ButtonBar.defaults = defaults
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
function Bartender4.ButtonBar:Create(id, config, name)
|
||||
local bar = setmetatable(Bartender4.Bar:Create(id, config, name), ButtonBar_MT)
|
||||
|
||||
if LBF then
|
||||
bar.LBFGroup = LBF:Group("Bartender4", tostring(id))
|
||||
bar.LBFGroup.SkinID = config.skin.ID or "Blizzard"
|
||||
bar.LBFGroup.Backdrop = config.skin.Backdrop
|
||||
bar.LBFGroup.Gloss = config.skin.Gloss
|
||||
bar.LBFGroup.Colors = config.skin.Colors
|
||||
|
||||
LBF:RegisterSkinCallback("Bartender4", self.SkinChanged, self)
|
||||
end
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
function Bartender4.ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Group, Button, Colors)
|
||||
local bar = barregistry[tostring(Group)]
|
||||
if not bar then return end
|
||||
|
||||
bar:SkinChanged(SkinID, Gloss, Backdrop, Colors, Button)
|
||||
end
|
||||
|
||||
ButtonBar.BT4BarType = "ButtonBar"
|
||||
|
||||
function ButtonBar:UpdateSkin()
|
||||
if not self.LBFGroup then return end
|
||||
local config = self.config
|
||||
self.LBFGroup:Skin(config.skin.ID, config.skin.Gloss, config.skin.Backdrop, config.skin.Colors)
|
||||
end
|
||||
|
||||
function ButtonBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
ButtonBar.UpdateSkin(self)
|
||||
-- any module inherting this template should call UpdateButtonLayout after setting up its buttons, we cannot call it here
|
||||
--self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
-- get the current padding
|
||||
function ButtonBar:GetPadding()
|
||||
return self.config.padding
|
||||
end
|
||||
|
||||
-- set the padding and refresh layout
|
||||
function ButtonBar:SetPadding(pad)
|
||||
if pad ~= nil then
|
||||
self.config.padding = pad
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
|
||||
-- get the current number of rows
|
||||
function ButtonBar:GetRows()
|
||||
return self.config.rows
|
||||
end
|
||||
|
||||
-- set the number of rows and refresh layout
|
||||
function ButtonBar:SetRows(rows)
|
||||
if rows ~= nil then
|
||||
self.config.rows = rows
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetZoom()
|
||||
return self.config.skin.Zoom
|
||||
end
|
||||
|
||||
function ButtonBar:SetZoom(zoom)
|
||||
self.config.skin.Zoom = zoom
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:SetHideMacroText(state)
|
||||
if state ~= nil then
|
||||
self.config.hidemacrotext = state
|
||||
end
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
function ButtonBar:GetHideMacroText()
|
||||
return self.config.hidemacrotext
|
||||
end
|
||||
|
||||
function ButtonBar:SetHideHotkey(state)
|
||||
if state ~= nil then
|
||||
self.config.hidehotkey = state
|
||||
end
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
function ButtonBar:GetHideHotkey()
|
||||
return self.config.hidehotkey
|
||||
end
|
||||
|
||||
function ButtonBar:SetHGrowth(value)
|
||||
self.config.position.growHorizontal = value
|
||||
self:AnchorOverlay()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetHGrowth()
|
||||
return self.config.position.growHorizontal
|
||||
end
|
||||
|
||||
function ButtonBar:SetVGrowth(value)
|
||||
self.config.position.growVertical = value
|
||||
self:AnchorOverlay()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetVGrowth()
|
||||
return self.config.position.growVertical
|
||||
end
|
||||
|
||||
|
||||
ButtonBar.ClickThroughSupport = true
|
||||
function ButtonBar:SetClickThrough(click)
|
||||
if click ~= nil then
|
||||
self.config.clickthrough = click
|
||||
end
|
||||
self:ForAll("EnableMouse", not self.config.clickthrough)
|
||||
end
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_ceil = math.ceil
|
||||
-- align the buttons and correct the size of the bar overlay frame
|
||||
ButtonBar.button_width = 36
|
||||
ButtonBar.button_height = 36
|
||||
function ButtonBar:UpdateButtonLayout()
|
||||
local buttons = self.buttons
|
||||
local pad = self:GetPadding()
|
||||
|
||||
local numbuttons = self.numbuttons or #buttons
|
||||
|
||||
-- bail out if the bar has no buttons, for whatever reason
|
||||
-- (eg. stanceless class, or no stances learned yet, etc.)
|
||||
if numbuttons == 0 then return end
|
||||
|
||||
local Rows = self:GetRows()
|
||||
local ButtonPerRow = math_ceil(numbuttons / Rows) -- just a precaution
|
||||
Rows = math_ceil(numbuttons / ButtonPerRow)
|
||||
if Rows > numbuttons then
|
||||
Rows = numbuttons
|
||||
ButtonPerRow = 1
|
||||
end
|
||||
|
||||
local hpad = pad + (self.hpad_offset or 0)
|
||||
local vpad = pad + (self.vpad_offset or 0)
|
||||
|
||||
self:SetSize((self.button_width + hpad) * ButtonPerRow - pad + 10, (self.button_height + vpad) * Rows - pad + 10)
|
||||
|
||||
local h1, h2, v1, v2
|
||||
local xOff, yOff
|
||||
if self.config.position.growHorizontal == "RIGHT" then
|
||||
h1, h2 = "LEFT", "RIGHT"
|
||||
xOff = 5
|
||||
else
|
||||
h1, h2 = "RIGHT", "LEFT"
|
||||
xOff = -3
|
||||
|
||||
hpad = -hpad
|
||||
end
|
||||
|
||||
if self.config.position.growVertical == "DOWN" then
|
||||
v1, v2 = "TOP", "BOTTOM"
|
||||
yOff = -3
|
||||
else
|
||||
v1, v2 = "BOTTOM", "TOP"
|
||||
yOff = 5
|
||||
|
||||
vpad = -vpad
|
||||
end
|
||||
|
||||
-- anchor button 1
|
||||
local anchor = self:GetAnchor()
|
||||
buttons[1]:ClearSetPoint(anchor, self, anchor, xOff - (self.hpad_offset or 0), yOff - (self.vpad_offset or 0))
|
||||
|
||||
-- and anchor all other buttons relative to our button 1
|
||||
for i = 2, numbuttons do
|
||||
-- jump into a new row
|
||||
if ((i-1) % ButtonPerRow) == 0 then
|
||||
buttons[i]:ClearSetPoint(v1 .. h1, buttons[i-ButtonPerRow], v2 .. h1, 0, -vpad)
|
||||
-- align to the previous button
|
||||
else
|
||||
buttons[i]:ClearSetPoint("TOP" .. h1, buttons[i-1], "TOP" .. h2, hpad, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if not LBF then
|
||||
for i = 1, #buttons do
|
||||
local button = buttons[i]
|
||||
if button.icon and self.config.skin.Zoom then
|
||||
button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
|
||||
elseif button.icon then
|
||||
button.icon:SetTexCoord(0,1,0,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Colors)
|
||||
self.config.skin.ID = SkinID
|
||||
self.config.skin.Gloss = Gloss
|
||||
self.config.skin.Backdrop = Backdrop
|
||||
self.config.skin.Colors = Colors
|
||||
end
|
||||
|
||||
--[[===================================================================================
|
||||
Utility function
|
||||
===================================================================================]]--
|
||||
|
||||
-- get a iterator over all buttons
|
||||
function ButtonBar:GetAll()
|
||||
return pairs(self.buttons)
|
||||
end
|
||||
|
||||
-- execute a member function on all buttons
|
||||
function ButtonBar:ForAll(method, ...)
|
||||
if not self.buttons then return end
|
||||
for _, button in self:GetAll() do
|
||||
local func = button[method]
|
||||
if func then
|
||||
func(button, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user