Files
coa-bagnon/Bagnon/components/itemFrame.lua
T
Andrew6810 4e3aff9d89 init
2022-10-21 06:37:39 -07:00

504 lines
12 KiB
Lua

--[[
itemFrame.lua
An item slot container
--]]
local Bagnon = LibStub('AceAddon-3.0'):GetAddon('Bagnon')
local ItemFrame = Bagnon.Classy:New('Frame')
ItemFrame:Hide()
Bagnon.ItemFrame = ItemFrame
local function hasBlizzQuestHighlight()
return GetContainerItemQuestInfo and true or false
end
--[[ Extreme Constants! ]]--
ItemFrame.ITEM_SIZE = 39
--[[ Constructor ]]--
local function throttledUpdater_OnUpdate(self, elapsed)
local p = self:GetParent()
if p:NeedsLayout() then
p:Layout()
end
self:Hide()
end
function ItemFrame:New(frameID, parent)
local f = self:Bind(CreateFrame('Frame', nil, parent))
f.itemSlots = {}
f.throttledUpdater = CreateFrame('Frame', nil, f)
f.throttledUpdater:SetScript('OnUpdate', throttledUpdater_OnUpdate)
f:SetFrameID(frameID)
f:SetScript('OnSizeChanged', f.OnSizeChanged)
f:SetScript('OnEvent', f.OnEvent)
f:SetScript('OnShow', f.OnShow)
f:SetScript('OnHide', f.OnHide)
return f
end
--[[ Messages ]]--
function ItemFrame:OnEvent(event, ...)
local action = self[event]
if action then
action(self, event, ...)
end
end
function ItemFrame:ITEM_SLOT_ADD(msg, bag, slot)
if self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
self:AddItemSlot(bag, slot)
end
end
function ItemFrame:ITEM_SLOT_REMOVE(msg, bag, slot)
if self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
self:RemoveItemSlot(bag, slot)
end
end
function ItemFrame:ITEM_LOCK_CHANGED(msg, bag, slot, ...)
if slot and self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
self:HandleSpecificItemEvent(msg, bag, slot, ...)
end
end
function ItemFrame:BANK_OPENED(msg)
self:UpdateEverything()
end
function ItemFrame:BANK_CLOSED(msg)
self:UpdateEverything()
end
function ItemFrame:PLAYER_UPDATE(msg, frameID, player)
if self:GetFrameID() == frameID then
self:UpdateEverything()
end
end
function ItemFrame:BAG_UPDATE_TYPE(msg, bag, type)
if self:IsBagShown(bag) and not self:IsBagSlotCached(bag) then
self:UpdateAllItemSlotsForBag(bag)
end
end
function ItemFrame:BAG_SLOT_SHOW(msg, frameID, bagSlot)
if self:GetFrameID() == frameID then
self:AddAllItemSlotsForBag(bagSlot)
end
end
function ItemFrame:BAG_SLOT_HIDE(msg, frameID, bagSlot)
if self:GetFrameID() == frameID then
self:RemoveAllItemSlotsForBag(bagSlot)
end
end
function ItemFrame:ITEM_FRAME_SPACING_UPDATE(msg, frameID, spacing)
if self:GetFrameID() == frameID then
self:RequestLayout()
end
end
function ItemFrame:ITEM_FRAME_COLUMNS_UPDATE(msg, frameID, columns)
if self:GetFrameID() == frameID then
self:RequestLayout()
end
end
function ItemFrame:SLOT_ORDER_UPDATE(msg, frameID, enable)
if self:GetFrameID() == frameID then
self:RequestLayout()
end
end
function ItemFrame:ITEM_FRAME_BAG_BREAK_UPDATE(msg, frameID, enable)
if self:GetFrameID() == frameID then
self:RequestLayout()
end
end
function ItemFrame:UNIT_QUEST_LOG_CHANGED(event, unit)
if unit == 'player' then
self:HandleGlobalItemEvent(event)
end
end
function ItemFrame:QUEST_ACCEPTED(event)
self:HandleGlobalItemEvent(event)
end
function ItemFrame:HandleGlobalItemEvent(msg, ...)
for i, item in self:GetAllItemSlots() do
item:HandleEvent(msg, ...)
end
end
function ItemFrame:HandleSpecificItemEvent(msg, bag, slot, ...)
if self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
local item = self:GetItemSlot(bag, slot)
if item then
item:HandleEvent(msg, bag, slot, ...)
end
end
end
function ItemFrame:RegisterItemEvent(...)
Bagnon.BagEvents:Listen(self, ...)
end
function ItemFrame:UnregisterItemEvent(...)
Bagnon.BagEvents:Ignore(self, ...)
end
function ItemFrame:UnregisterAllItemEvents(...)
Bagnon.BagEvents:IgnoreAll(self, ...)
end
--[[ Frame Events ]]--
function ItemFrame:OnShow()
self:UpdateEverything()
end
function ItemFrame:OnHide()
self:UpdateEvents()
end
function ItemFrame:OnSizeChanged()
self:SendMessage('ITEM_FRAME_SIZE_CHANGE', self:GetFrameID())
end
--[[ Update Methods ]]--
function ItemFrame:UpdateEverything()
self:UpdateEvents()
if self:IsVisible() then
self:ReloadAllItemSlots()
self:RequestLayout()
end
end
function ItemFrame:UpdateEvents()
self:UnregisterAllEvents()
self:UnregisterAllItemEvents()
self:UnregisterAllMessages()
if self:IsVisible() then
--live item events
if not self:IsCached() then
self:RegisterEvent('ITEM_LOCK_CHANGED')
if hasBlizzQuestHighlight() then
self:RegisterEvent('QUEST_ACCEPTED')
self:RegisterEvent('UNIT_QUEST_LOG_CHANGED')
end
self:RegisterItemEvent('ITEM_SLOT_ADD')
self:RegisterItemEvent('ITEM_SLOT_REMOVE')
self:RegisterItemEvent('ITEM_SLOT_UPDATE', 'HandleSpecificItemEvent')
self:RegisterItemEvent('ITEM_SLOT_UPDATE_COOLDOWN', 'HandleSpecificItemEvent')
self:RegisterItemEvent('BAG_UPDATE_TYPE')
if self:HasBankBags() then
self:RegisterItemEvent('BANK_OPENED')
self:RegisterItemEvent('BANK_CLOSED')
end
end
self:RegisterMessage('BAG_SLOT_SHOW')
self:RegisterMessage('BAG_SLOT_HIDE')
self:RegisterMessage('PLAYER_UPDATE')
self:RegisterMessage('ITEM_FRAME_SPACING_UPDATE')
self:RegisterMessage('ITEM_FRAME_COLUMNS_UPDATE')
self:RegisterMessage('SLOT_ORDER_UPDATE')
self:RegisterMessage('ITEM_FRAME_BAG_BREAK_UPDATE')
self:RegisterMessage('TEXT_SEARCH_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('BAG_SEARCH_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('ITEM_HIGHLIGHT_QUEST_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('ITEM_HIGHLIGHT_QUALITY_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('ITEM_HIGHLIGHT_OPACITY_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('SHOW_EMPTY_ITEM_SLOT_TEXTURE_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('ITEM_SLOT_COLOR_UPDATE', 'HandleGlobalItemEvent')
self:RegisterMessage('ITEM_SLOT_COLOR_ENABLED_UPDATE', 'HandleGlobalItemEvent')
end
end
--[[ Item Slot Management ]]--
--if an item is not assigned to the given slotIndex, then add an item
function ItemFrame:AddItemSlot(bag, slot)
if self:IsBagShown(bag) and not self:GetItemSlot(bag, slot) then
local itemSlot = self:NewItemSlot(bag, slot)
self.itemSlots[self:GetSlotIndex(bag, slot)] = itemSlot
self:RequestLayout()
end
end
function ItemFrame:NewItemSlot(bag, slot)
return Bagnon.ItemSlot:New(bag, slot, self:GetFrameID(), self)
end
--removes any item slot associated with the given slotIndex
function ItemFrame:RemoveItemSlot(bag, slot)
local itemSlot = self:GetItemSlot(bag, slot)
if itemSlot then
itemSlot:Free()
self.itemSlots[self:GetSlotIndex(bag, slot)] = nil
self:RequestLayout()
end
end
function ItemFrame:UpdateItemSlot(bag, slot)
local itemSlot = self:GetItemSlot(bag, slot)
if itemSlot then
itemSlot:Update()
end
end
--returns the item slot assigned to the given slotIndex
function ItemFrame:GetItemSlot(bag, slot)
return self.itemSlots[self:GetSlotIndex(bag, slot)]
end
function ItemFrame:GetAllItemSlots()
return pairs(self.itemSlots)
end
--takes a bag and a slot, and returns an array index
function ItemFrame:GetSlotIndex(bag, slot)
if bag < 0 then
return bag*100 - slot
end
return bag * 100 + slot
end
--remove all item slots from the frame
function ItemFrame:AddAllItemSlotsForBag(bag)
for slot = 1, self:GetBagSize(bag) do
self:AddItemSlot(bag, slot)
end
end
function ItemFrame:RemoveAllItemSlotsForBag(bag)
for slot = 1, self:GetBagSize(bag) do
self:RemoveItemSlot(bag, slot)
end
end
function ItemFrame:UpdateAllItemSlotsForBag(bag)
for slot = 1, self:GetBagSize(bag) do
self:UpdateItemSlot(bag, slot)
end
end
--remove all unused item slots from the frame
--add all missing slots to the frame
--update all existing slots on the frame
--if slots have been added or removed, then request a layout update
function ItemFrame:ReloadAllItemSlots()
local changed = false
local itemSlots = self.itemSlots
for i, itemSlot in pairs(itemSlots) do
local used = self:IsBagShown(itemSlot:GetBag()) and (itemSlot:GetID() <= self:GetBagSize(itemSlot:GetBag()))
if not used then
itemSlot:Free()
itemSlots[i] = nil
changed = true
end
end
for _, bag in self:GetVisibleBags() do
for slot = 1, self:GetBagSize(bag) do
local itemSlot = self:GetItemSlot(bag, slot)
if not itemSlot then
self:AddItemSlot(bag, slot)
changed = true
else
itemSlot:Update()
end
end
end
if changed then
self:RequestLayout()
end
end
--[[ Layout Methods ]]--
function ItemFrame:Layout()
if self:IsBagBreakEnabled() then
self:Layout_BagBreak()
else
self:Layout_Default()
end
end
--arranges itemSlots on the itemFrame, and adjusts size to fit
function ItemFrame:Layout_Default()
self.needsLayout = nil
local columns = self:NumColumns()
local spacing = self:GetSpacing()
local effItemSize = self.ITEM_SIZE + spacing
local i = 0
for _, bag in self:GetVisibleBags() do
for slot = 1, self:GetBagSize(bag) do
local itemSlot = self:GetItemSlot(bag, slot)
if itemSlot then
i = i + 1
local row = (i - 1) % columns
local col = math.ceil(i / columns) - 1
itemSlot:ClearAllPoints()
itemSlot:SetPoint('TOPLEFT', self, 'TOPLEFT', effItemSize * row, -effItemSize * col)
end
end
end
local width = effItemSize * math.min(columns, i) - spacing
local height = effItemSize * ceil(i / columns) - spacing
self:SetWidth(width)
self:SetHeight(height)
end
function ItemFrame:Layout_BagBreak()
self.needsLayout = nil
local columns = self:NumColumns()
local spacing = self:GetSpacing()
local effItemSize = self.ITEM_SIZE + spacing
local rows = 1
local col = 1
local maxCols = 0
for _, bag in self:GetVisibleBags() do
local bagSize = self:GetBagSize(bag)
for slot = 1, bagSize do
local itemSlot = self:GetItemSlot(bag, slot)
itemSlot:ClearAllPoints()
itemSlot:SetPoint('TOPLEFT', self, 'TOPLEFT', effItemSize * (col - 1), -effItemSize * (rows - 1))
if col == columns then
col = 1
if slot < bagSize then
rows = rows + 1
end
else
col = col + 1
maxCols = math.max(maxCols, col)
end
end
rows = rows + 1
col = 1
end
local width = effItemSize * maxCols - spacing*2
local height = effItemSize * (rows - 1) - spacing*2
self:SetWidth(width)
self:SetHeight(height)
end
--request a layout update on this frame
function ItemFrame:RequestLayout()
self.needsLayout = true
self.throttledUpdater:Show()
end
--returns true if the frame should have its layout updated, and false otherwise
function ItemFrame:NeedsLayout()
return self.needsLayout
end
--[[ Frame Properties ]]--
--frameID
function ItemFrame:SetFrameID(frameID)
if self:GetFrameID() ~= frameID then
self.frameID = frameID
self:UpdateEverything()
end
end
function ItemFrame:GetFrameID()
return self.frameID
end
--frame settings
function ItemFrame:GetSettings()
return Bagnon.FrameSettings:Get(self:GetFrameID())
end
--player info
function ItemFrame:GetPlayer()
return self:GetSettings():GetPlayerFilter()
end
function ItemFrame:IsCached()
return Bagnon.PlayerInfo:IsCached(self:GetPlayer())
end
--bag info
function ItemFrame:HasBag(bag)
return self:GetSettings():HasBagSlot(slot)
end
function ItemFrame:GetBagSize(bag)
return Bagnon.BagSlotInfo:GetSize(self:GetPlayer(), bag)
end
function ItemFrame:IsBagShown(bag)
return self:GetSettings():IsBagSlotShown(bag)
end
function ItemFrame:IsBagSlotCached(bag)
return Bagnon.BagSlotInfo:IsCached(self:GetPlayer(), bag)
end
function ItemFrame:GetVisibleBags()
return self:GetSettings():GetVisibleBagSlots()
end
function ItemFrame:HasBankBags()
for _, bag in self:GetVisibleBags() do
if Bagnon.BagSlotInfo:IsBank(bag) or Bagnon.BagSlotInfo:IsBankBag(bag) then
return true
end
end
return false
end
--layout info
function ItemFrame:NumColumns()
return self:GetSettings():GetItemFrameColumns()
end
function ItemFrame:GetSpacing()
return self:GetSettings():GetItemFrameSpacing()
end
function ItemFrame:IsBagBreakEnabled()
return self:GetSettings():IsBagBreakEnabled()
end