504 lines
12 KiB
Lua
504 lines
12 KiB
Lua
--[[
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itemFrame.lua
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An item slot container
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--]]
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local Bagnon = LibStub('AceAddon-3.0'):GetAddon('Bagnon')
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local ItemFrame = Bagnon.Classy:New('Frame')
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ItemFrame:Hide()
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Bagnon.ItemFrame = ItemFrame
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local function hasBlizzQuestHighlight()
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return GetContainerItemQuestInfo and true or false
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end
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--[[ Extreme Constants! ]]--
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ItemFrame.ITEM_SIZE = 39
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--[[ Constructor ]]--
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local function throttledUpdater_OnUpdate(self, elapsed)
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local p = self:GetParent()
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if p:NeedsLayout() then
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p:Layout()
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end
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self:Hide()
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end
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function ItemFrame:New(frameID, parent)
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local f = self:Bind(CreateFrame('Frame', nil, parent))
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f.itemSlots = {}
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f.throttledUpdater = CreateFrame('Frame', nil, f)
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f.throttledUpdater:SetScript('OnUpdate', throttledUpdater_OnUpdate)
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f:SetFrameID(frameID)
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f:SetScript('OnSizeChanged', f.OnSizeChanged)
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f:SetScript('OnEvent', f.OnEvent)
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f:SetScript('OnShow', f.OnShow)
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f:SetScript('OnHide', f.OnHide)
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return f
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end
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--[[ Messages ]]--
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function ItemFrame:OnEvent(event, ...)
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local action = self[event]
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if action then
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action(self, event, ...)
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end
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end
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function ItemFrame:ITEM_SLOT_ADD(msg, bag, slot)
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if self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
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self:AddItemSlot(bag, slot)
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end
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end
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function ItemFrame:ITEM_SLOT_REMOVE(msg, bag, slot)
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if self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
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self:RemoveItemSlot(bag, slot)
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end
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end
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function ItemFrame:ITEM_LOCK_CHANGED(msg, bag, slot, ...)
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if slot and self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
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self:HandleSpecificItemEvent(msg, bag, slot, ...)
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end
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end
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function ItemFrame:BANK_OPENED(msg)
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self:UpdateEverything()
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end
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function ItemFrame:BANK_CLOSED(msg)
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self:UpdateEverything()
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end
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function ItemFrame:PLAYER_UPDATE(msg, frameID, player)
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if self:GetFrameID() == frameID then
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self:UpdateEverything()
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end
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end
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function ItemFrame:BAG_UPDATE_TYPE(msg, bag, type)
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if self:IsBagShown(bag) and not self:IsBagSlotCached(bag) then
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self:UpdateAllItemSlotsForBag(bag)
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end
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end
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function ItemFrame:BAG_SLOT_SHOW(msg, frameID, bagSlot)
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if self:GetFrameID() == frameID then
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self:AddAllItemSlotsForBag(bagSlot)
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end
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end
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function ItemFrame:BAG_SLOT_HIDE(msg, frameID, bagSlot)
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if self:GetFrameID() == frameID then
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self:RemoveAllItemSlotsForBag(bagSlot)
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end
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end
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function ItemFrame:ITEM_FRAME_SPACING_UPDATE(msg, frameID, spacing)
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if self:GetFrameID() == frameID then
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self:RequestLayout()
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end
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end
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function ItemFrame:ITEM_FRAME_COLUMNS_UPDATE(msg, frameID, columns)
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if self:GetFrameID() == frameID then
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self:RequestLayout()
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end
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end
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function ItemFrame:SLOT_ORDER_UPDATE(msg, frameID, enable)
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if self:GetFrameID() == frameID then
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self:RequestLayout()
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end
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end
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function ItemFrame:ITEM_FRAME_BAG_BREAK_UPDATE(msg, frameID, enable)
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if self:GetFrameID() == frameID then
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self:RequestLayout()
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end
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end
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function ItemFrame:UNIT_QUEST_LOG_CHANGED(event, unit)
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if unit == 'player' then
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self:HandleGlobalItemEvent(event)
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end
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end
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function ItemFrame:QUEST_ACCEPTED(event)
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self:HandleGlobalItemEvent(event)
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end
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function ItemFrame:HandleGlobalItemEvent(msg, ...)
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for i, item in self:GetAllItemSlots() do
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item:HandleEvent(msg, ...)
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end
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end
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function ItemFrame:HandleSpecificItemEvent(msg, bag, slot, ...)
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if self:IsBagShown(bag) and (not self:IsBagSlotCached(bag)) then
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local item = self:GetItemSlot(bag, slot)
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if item then
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item:HandleEvent(msg, bag, slot, ...)
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end
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end
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end
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function ItemFrame:RegisterItemEvent(...)
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Bagnon.BagEvents:Listen(self, ...)
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end
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function ItemFrame:UnregisterItemEvent(...)
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Bagnon.BagEvents:Ignore(self, ...)
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end
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function ItemFrame:UnregisterAllItemEvents(...)
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Bagnon.BagEvents:IgnoreAll(self, ...)
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end
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--[[ Frame Events ]]--
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function ItemFrame:OnShow()
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self:UpdateEverything()
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end
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function ItemFrame:OnHide()
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self:UpdateEvents()
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end
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function ItemFrame:OnSizeChanged()
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self:SendMessage('ITEM_FRAME_SIZE_CHANGE', self:GetFrameID())
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end
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--[[ Update Methods ]]--
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function ItemFrame:UpdateEverything()
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self:UpdateEvents()
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if self:IsVisible() then
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self:ReloadAllItemSlots()
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self:RequestLayout()
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end
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end
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function ItemFrame:UpdateEvents()
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self:UnregisterAllEvents()
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self:UnregisterAllItemEvents()
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self:UnregisterAllMessages()
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if self:IsVisible() then
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--live item events
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if not self:IsCached() then
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self:RegisterEvent('ITEM_LOCK_CHANGED')
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if hasBlizzQuestHighlight() then
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self:RegisterEvent('QUEST_ACCEPTED')
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self:RegisterEvent('UNIT_QUEST_LOG_CHANGED')
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end
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self:RegisterItemEvent('ITEM_SLOT_ADD')
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self:RegisterItemEvent('ITEM_SLOT_REMOVE')
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self:RegisterItemEvent('ITEM_SLOT_UPDATE', 'HandleSpecificItemEvent')
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self:RegisterItemEvent('ITEM_SLOT_UPDATE_COOLDOWN', 'HandleSpecificItemEvent')
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self:RegisterItemEvent('BAG_UPDATE_TYPE')
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if self:HasBankBags() then
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self:RegisterItemEvent('BANK_OPENED')
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self:RegisterItemEvent('BANK_CLOSED')
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end
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end
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self:RegisterMessage('BAG_SLOT_SHOW')
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self:RegisterMessage('BAG_SLOT_HIDE')
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self:RegisterMessage('PLAYER_UPDATE')
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self:RegisterMessage('ITEM_FRAME_SPACING_UPDATE')
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self:RegisterMessage('ITEM_FRAME_COLUMNS_UPDATE')
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self:RegisterMessage('SLOT_ORDER_UPDATE')
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self:RegisterMessage('ITEM_FRAME_BAG_BREAK_UPDATE')
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self:RegisterMessage('TEXT_SEARCH_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('BAG_SEARCH_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_HIGHLIGHT_QUEST_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_HIGHLIGHT_QUALITY_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_HIGHLIGHT_OPACITY_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('SHOW_EMPTY_ITEM_SLOT_TEXTURE_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_SLOT_COLOR_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_SLOT_COLOR_ENABLED_UPDATE', 'HandleGlobalItemEvent')
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end
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end
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--[[ Item Slot Management ]]--
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--if an item is not assigned to the given slotIndex, then add an item
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function ItemFrame:AddItemSlot(bag, slot)
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if self:IsBagShown(bag) and not self:GetItemSlot(bag, slot) then
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local itemSlot = self:NewItemSlot(bag, slot)
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self.itemSlots[self:GetSlotIndex(bag, slot)] = itemSlot
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self:RequestLayout()
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end
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end
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function ItemFrame:NewItemSlot(bag, slot)
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return Bagnon.ItemSlot:New(bag, slot, self:GetFrameID(), self)
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end
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--removes any item slot associated with the given slotIndex
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function ItemFrame:RemoveItemSlot(bag, slot)
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local itemSlot = self:GetItemSlot(bag, slot)
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if itemSlot then
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itemSlot:Free()
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self.itemSlots[self:GetSlotIndex(bag, slot)] = nil
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self:RequestLayout()
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end
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end
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function ItemFrame:UpdateItemSlot(bag, slot)
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local itemSlot = self:GetItemSlot(bag, slot)
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if itemSlot then
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itemSlot:Update()
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end
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end
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--returns the item slot assigned to the given slotIndex
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function ItemFrame:GetItemSlot(bag, slot)
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return self.itemSlots[self:GetSlotIndex(bag, slot)]
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end
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function ItemFrame:GetAllItemSlots()
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return pairs(self.itemSlots)
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end
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--takes a bag and a slot, and returns an array index
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function ItemFrame:GetSlotIndex(bag, slot)
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if bag < 0 then
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return bag*100 - slot
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end
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return bag * 100 + slot
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end
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--remove all item slots from the frame
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function ItemFrame:AddAllItemSlotsForBag(bag)
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for slot = 1, self:GetBagSize(bag) do
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self:AddItemSlot(bag, slot)
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end
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end
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function ItemFrame:RemoveAllItemSlotsForBag(bag)
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for slot = 1, self:GetBagSize(bag) do
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self:RemoveItemSlot(bag, slot)
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end
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end
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function ItemFrame:UpdateAllItemSlotsForBag(bag)
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for slot = 1, self:GetBagSize(bag) do
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self:UpdateItemSlot(bag, slot)
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end
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end
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--remove all unused item slots from the frame
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--add all missing slots to the frame
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--update all existing slots on the frame
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--if slots have been added or removed, then request a layout update
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function ItemFrame:ReloadAllItemSlots()
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local changed = false
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local itemSlots = self.itemSlots
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for i, itemSlot in pairs(itemSlots) do
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local used = self:IsBagShown(itemSlot:GetBag()) and (itemSlot:GetID() <= self:GetBagSize(itemSlot:GetBag()))
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if not used then
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itemSlot:Free()
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itemSlots[i] = nil
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changed = true
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end
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end
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for _, bag in self:GetVisibleBags() do
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for slot = 1, self:GetBagSize(bag) do
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local itemSlot = self:GetItemSlot(bag, slot)
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if not itemSlot then
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self:AddItemSlot(bag, slot)
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changed = true
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else
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itemSlot:Update()
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end
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end
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end
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if changed then
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self:RequestLayout()
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end
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end
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--[[ Layout Methods ]]--
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function ItemFrame:Layout()
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if self:IsBagBreakEnabled() then
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self:Layout_BagBreak()
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else
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self:Layout_Default()
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end
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end
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--arranges itemSlots on the itemFrame, and adjusts size to fit
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function ItemFrame:Layout_Default()
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self.needsLayout = nil
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local columns = self:NumColumns()
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local spacing = self:GetSpacing()
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local effItemSize = self.ITEM_SIZE + spacing
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local i = 0
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for _, bag in self:GetVisibleBags() do
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for slot = 1, self:GetBagSize(bag) do
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local itemSlot = self:GetItemSlot(bag, slot)
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if itemSlot then
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i = i + 1
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local row = (i - 1) % columns
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local col = math.ceil(i / columns) - 1
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itemSlot:ClearAllPoints()
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itemSlot:SetPoint('TOPLEFT', self, 'TOPLEFT', effItemSize * row, -effItemSize * col)
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end
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end
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end
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local width = effItemSize * math.min(columns, i) - spacing
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local height = effItemSize * ceil(i / columns) - spacing
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self:SetWidth(width)
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self:SetHeight(height)
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end
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function ItemFrame:Layout_BagBreak()
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self.needsLayout = nil
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local columns = self:NumColumns()
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local spacing = self:GetSpacing()
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local effItemSize = self.ITEM_SIZE + spacing
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local rows = 1
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local col = 1
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local maxCols = 0
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for _, bag in self:GetVisibleBags() do
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local bagSize = self:GetBagSize(bag)
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for slot = 1, bagSize do
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local itemSlot = self:GetItemSlot(bag, slot)
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itemSlot:ClearAllPoints()
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itemSlot:SetPoint('TOPLEFT', self, 'TOPLEFT', effItemSize * (col - 1), -effItemSize * (rows - 1))
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if col == columns then
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col = 1
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if slot < bagSize then
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rows = rows + 1
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end
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else
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col = col + 1
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maxCols = math.max(maxCols, col)
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end
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end
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rows = rows + 1
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col = 1
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end
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local width = effItemSize * maxCols - spacing*2
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local height = effItemSize * (rows - 1) - spacing*2
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self:SetWidth(width)
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self:SetHeight(height)
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end
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--request a layout update on this frame
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function ItemFrame:RequestLayout()
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self.needsLayout = true
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self.throttledUpdater:Show()
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end
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--returns true if the frame should have its layout updated, and false otherwise
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function ItemFrame:NeedsLayout()
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return self.needsLayout
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end
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--[[ Frame Properties ]]--
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--frameID
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function ItemFrame:SetFrameID(frameID)
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if self:GetFrameID() ~= frameID then
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self.frameID = frameID
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self:UpdateEverything()
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end
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end
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function ItemFrame:GetFrameID()
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return self.frameID
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end
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--frame settings
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function ItemFrame:GetSettings()
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return Bagnon.FrameSettings:Get(self:GetFrameID())
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end
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--player info
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function ItemFrame:GetPlayer()
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return self:GetSettings():GetPlayerFilter()
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end
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function ItemFrame:IsCached()
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return Bagnon.PlayerInfo:IsCached(self:GetPlayer())
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end
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--bag info
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function ItemFrame:HasBag(bag)
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return self:GetSettings():HasBagSlot(slot)
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end
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function ItemFrame:GetBagSize(bag)
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return Bagnon.BagSlotInfo:GetSize(self:GetPlayer(), bag)
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end
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function ItemFrame:IsBagShown(bag)
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return self:GetSettings():IsBagSlotShown(bag)
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end
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function ItemFrame:IsBagSlotCached(bag)
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return Bagnon.BagSlotInfo:IsCached(self:GetPlayer(), bag)
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end
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function ItemFrame:GetVisibleBags()
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return self:GetSettings():GetVisibleBagSlots()
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end
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function ItemFrame:HasBankBags()
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for _, bag in self:GetVisibleBags() do
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if Bagnon.BagSlotInfo:IsBank(bag) or Bagnon.BagSlotInfo:IsBankBag(bag) then
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return true
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end
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end
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return false
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end
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--layout info
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function ItemFrame:NumColumns()
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return self:GetSettings():GetItemFrameColumns()
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end
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function ItemFrame:GetSpacing()
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return self:GetSettings():GetItemFrameSpacing()
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end
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function ItemFrame:IsBagBreakEnabled()
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return self:GetSettings():IsBagBreakEnabled()
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end |