--[[ moneyFrame.lua A money frame object --]] local Bagnon = LibStub('AceAddon-3.0'):GetAddon('Bagnon') local MoneyFrame = Bagnon.Classy:New('Frame') MoneyFrame:Hide() Bagnon.MoneyFrame = MoneyFrame --[[ Things! ]]-- local L = LibStub('AceLocale-3.0'):GetLocale('Bagnon') local GOLD_TEXT = string.format('|cffffd700%s|r', 'g') local SILVER_TEXT = string.format('|cffc7c7cf%s|r', 's') local COPPER_TEXT = string.format('|cffeda55f%s|r', 'c') --[[ Constructor ]]-- function MoneyFrame:New(frameID, parent) local f = self:Bind(CreateFrame('Frame', 'BagnonMoneyFrame' .. self:GetNextID(), parent, 'SmallMoneyFrameTemplate')) f:SetFrameID(frameID) f:AddClickFrame() f:SetScript('OnShow', f.OnShow) f:SetScript('OnHide', f.OnHide) f:RegisterMessage('PLAYER_UPDATE') return f end --creates a clickable frame for tooltips/etc local function ClickFrame_OnClick(self, button) self:GetParent():OnClick(button) end local function ClickFrame_OnEnter(self) self:GetParent():OnEnter() end local function ClickFrame_OnLeave(self) self:GetParent():OnLeave() end function MoneyFrame:AddClickFrame() local f = CreateFrame('Button', self:GetName() .. 'Click', self) f:SetFrameLevel(self:GetFrameLevel() + 3) f:SetAllPoints(self) f:SetScript('OnClick', ClickFrame_OnClick) f:SetScript('OnEnter', ClickFrame_OnEnter) f:SetScript('OnLeave', ClickFrame_OnLeave) return f end do local id = 0 function MoneyFrame:GetNextID() local nextID = id + 1 id = nextID return nextID end end --[[ Events ]]-- function MoneyFrame:PLAYER_UPDATE(msg, frameID, player) if self:GetFrameID() == frameID then self:UpdateValue() end end --[[ Frame Events ]]-- function MoneyFrame:OnShow() self:UpdateEverything() end function MoneyFrame:OnHide() self:UpdateEvents() end function MoneyFrame:OnClick() local name = self:GetName() if MouseIsOver(_G[name .. 'GoldButton']) then OpenCoinPickupFrame(COPPER_PER_GOLD, MoneyTypeInfo[self.moneyType].UpdateFunc(), self) self.hasPickup = 1 elseif MouseIsOver(_G[name .. 'SilverButton']) then OpenCoinPickupFrame(COPPER_PER_SILVER, MoneyTypeInfo[self.moneyType].UpdateFunc(), self) self.hasPickup = 1 elseif MouseIsOver(_G[name .. 'CopperButton']) then OpenCoinPickupFrame(1, MoneyTypeInfo[self.moneyType].UpdateFunc(), self) self.hasPickup = 1 end self:OnLeave() end function MoneyFrame:OnEnter() if not BagnonDB then return end GameTooltip:SetOwner(self, 'ANCHOR_TOPRIGHT') GameTooltip:SetText(string.format(L.TipGoldOnRealm, GetRealmName())) local totalMoney = 0 for i, player in pairs(BagnonDB:GetPlayerList()) do local money = Bagnon.PlayerInfo:GetMoney(player) if money > 0 then totalMoney = totalMoney + money self:AddPlayerTotalToTooltip(player, money, GameTooltip) end end GameTooltip:AddLine('----------------------------------------') self:AddPlayerTotalToTooltip(L.Total, totalMoney, GameTooltip) GameTooltip:Show() end function MoneyFrame:OnLeave() if GameTooltip:IsOwned(self) then GameTooltip:Hide() end end --[[ Update Methods ]]-- function MoneyFrame:UpdateEverything() self:UpdateEvents() self:UpdateValue() end function MoneyFrame:UpdateValue() if self:IsVisible() then MoneyFrame_Update(self:GetName(), self:GetMoney()) end end function MoneyFrame:UpdateEvents() self:UnregisterAllMessages() if self:IsVisible() then self:RegisterMessage('PLAYER_UPDATE') end end --[[ Frame Properties ]]-- function MoneyFrame:GetSettings() return Bagnon.FrameSettings:Get(self:GetFrameID()) end function MoneyFrame:GetPlayer() return self:GetSettings():GetPlayerFilter() end function MoneyFrame:SetFrameID(frameID) if self:GetFrameID() ~= frameID then self.frameID = frameID self:UpdateEverything() end end function MoneyFrame:GetFrameID() return self.frameID end function MoneyFrame:GetMoney() return Bagnon.PlayerInfo:GetMoney(self:GetPlayer()) end function MoneyFrame:GetGoldSilverCopper(money) local gold = math.floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD)) local silver = math.floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER) local copper = money % COPPER_PER_SILVER return gold, silver, copper end function MoneyFrame:AddPlayerTotalToTooltip(player, money, tooltip) local gold, silver, copper = self:GetGoldSilverCopper(money) local text if gold > 0 then text = string.format('|cffffffff%d|r%s', gold, GOLD_TEXT) end if silver > 0 then if text then text = text .. string.format(' |cffffffff%d|r%s', silver, SILVER_TEXT) else text = string.format('|cffffffff%d|r%s', silver, SILVER_TEXT) end end if copper > 0 then if text then text = text .. string.format(' |cffffffff%d|r%s', copper, COPPER_TEXT) else text = string.format('|cffffffff%d|r%s', copper, COPPER_TEXT) end end tooltip:AddDoubleLine(player, text, 1, 1, 1, 1, 1, 1, 0) end