Files
coa-atlasloot/AtlasLoot/Core/WishList.lua
T
Anch be3ee48b7c update wishlist delete item
-Updated wishlist delete item to resort items on delete
2022-09-28 17:54:46 +13:00

942 lines
35 KiB
Lua

--[[
File containing functions related to the wish list.
Functions:
AtlasLoot_AddToWishlist(itemID, itemTexture, itemName, lootPage, sourcePage)
AtlasLoot_DeleteFromWishList(itemID)
AtlasLoot_WishListCheck(itemID, all)
<local> ClearLines()
<local> AddWishListOptions(parrent,name,icon,xxx,tabname,tab2)
<local> AddTexture(par, num)
AtlasLoot_RefreshWishlists()
AtlasLoot_CreateWishlistOptions()
]]
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
local BabbleFaction = AtlasLoot_GetLocaleLibBabble("LibBabble-Faction-3.0")
local ALModule = AtlasLoot:NewModule("WishList", "AceSerializer-3.0", "AceComm-3.0")
AtlasLoot_WishListDrop = AceLibrary("Dewdrop-2.0");
AtlasLoot_WishListOptions = AceLibrary("Dewdrop-2.0");
AtlasLoot_WishList = nil;
local playerName = UnitName("player");
local itemID, itemTexture, itemName, lootPage, sourcePage, xtyp, xarg2, xarg3, difficulty;
local OptionsLoadet = false;
local curaddicon, curaddname = "","";
local curtable = {"","",""};
local editName = false;
AtlasLootWishList = {}
-- Colours stored for code readability
local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
--[[
AtlasLoot_WishListAddDropClick(typ, arg2, arg3, arg4)
Add a item too the wishlist or show the selected wishlist
]]
function AtlasLoot_WishListAddDropClick(typ, arg2, arg3, arg4)
if arg4 == true then
if typ == "addOwn" then
AtlasLoot:ShowItemsFrame("Own", "AtlasLootWishList", arg2);
AtlasLoot_WishListDrop:Close(1)
elseif typ == "addShared" then
AtlasLoot:ShowItemsFrame("Shared", "AtlasLootWishList", arg2);
AtlasLoot_WishListDrop:Close(1)
end
else
xtyp = typ
xarg2 = arg2
if typ == "addOwn" then
if AtlasLoot_WishListCheck(itemID) then
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..RED..AL[" already in the WishList!"]..WHITE.." ("..AtlasLootWishList["Own"][arg2].Name..")");
return;
end
table.insert(AtlasLootWishList["Own"][arg2], { #AtlasLootWishList["Own"][arg2] + 1, itemID, itemTexture, itemName, lootPage, "", "", sourcePage});
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..GREY..AL[" added to the WishList."]..WHITE.." ("..AtlasLootWishList["Own"][arg2].Name..")");
AtlasLoot_WishListDrop:Close(1)
elseif typ == "addShared" then
if AtlasLoot_WishListCheck(itemID) then
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..RED..AL[" already in the WishList!"]..WHITE.." ("..AtlasLootWishList["Shared"][arg2].Name);
return;
end
table.insert(AtlasLootWishList["Shared"][arg2], { #AtlasLootWishList["Shared"][arg2] + 1, itemID, itemTexture, itemName, lootPage, "", "", sourcePage});
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AtlasLoot_FixText(itemName)..GREY..AL[" added to the WishList."]..WHITE.." ("..AtlasLootWishList["Shared"][arg2].Name..")");
AtlasLoot_WishListDrop:Close(1)
end
end
end
local function CloneTable(t) -- return a copy of the table t
local new = {}; -- create a new table
local i, v = next(t, nil); -- i is an index of t, v = t[i]
while i do
if type(v)=="table" then
v=CloneTable(v);
end
new[i] = v;
i, v = next(t, i); -- get next index
end
return new;
end
-- Opens edit wishlist name/icon window
function AtlasLoot:EditWishList()
AtlasLootWishList_AddFrame:Show()
AtlasLottAddEditWishList:SetText(AL["Edit Wishlist"]);
AtlasLootWishListNewName:SetText(AtlasLootWishList[AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]].Name);
curaddicon = AtlasLootWishList[AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]].Icon;
editName = true;
AtlasLoot_WishListDrop:Close(1);
end
-- Opens add wishlist name/icon window
function AtlasLoot:AddWishList()
AtlasLootWishList_AddFrame:Show();
AtlasLottAddEditWishList:SetText(AL["Add Wishlist"]);
AtlasLoot_WishListDrop:Close(1);
end
-- Clones a shared wishlist to personal table
function AtlasLoot:CloneSharedWishList()
table.insert(AtlasLootWishList["Own"],AtlasLootWishList[AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]]);
AtlasLoot_WishListDrop:Close(1);
end
-- Clones a shared wishlist to personal table
function AtlasLoot:SetDefaultWishList()
if AtlasLootItemsFrame.refresh[1] == "Own" then
AtlasLootWishList["Options"][playerName]["DefaultWishList"] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]};
end
AtlasLoot_WishListDrop:Close(1);
end
-- Deletes current wishlist
function AtlasLoot:DeleteWishList()
if AtlasLootItemsFrame.refresh[2] == "AtlasLootWishList" then
StaticPopup_Show("ATLASLOOT_DELETE_WISHLIST");
AtlasLoot_WishListDrop:Close(1);
end
end
-- Share current wishlist
function AtlasLoot:ShareWishList()
StaticPopup_Show ("ATLASLOOT_SEND_WISHLIST",AtlasLootWishList["Own"][AtlasLootItemsFrame.refresh[3]].Name);
end
--[[
AtlasLoot:WishListSwapButton
Main panel wishlistswap button
]]
function AtlasLoot:WishListSwapButton(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show)
if AtlasLootItemsFrame.refresh[1] == "Own" then
if AtlasLootWishList["Shared"][1] then
AtlasLoot_WishListAddDropClick("addShared", 1, "", show);
AtlasLootItemsFrame_Wishlist_Swap:SetText("Own");
end
elseif AtlasLootItemsFrame.refresh[1] == "Shared" then
AtlasLoot_WishListAddDropClick("addOwn", AtlasLootWishList["Options"][playerName]["DefaultWishList"][3] or 1, "", show);
AtlasLootItemsFrame_Wishlist_Swap:SetText("Shared");
end
end
--[[
AtlasLoot:WishListButton
Main panel wishlist button
]]
function AtlasLoot:WishListButton(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show, buttonclick)
if buttonclick == "RightButton" then
AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show, "Enable")
elseif buttonclick == "LeftButton" then
if AtlasLootWishList["Own"][1] then
AtlasLoot_WishListAddDropClick("addOwn", AtlasLootWishList["Options"][playerName]["DefaultWishList"][3] or 1, "", show)
else
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AL["Please Create a Wishlist First."]);
end
end
end
--[[
AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show)
Show the dropdownlist with the wishlists
]]
function AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show, panelButton)
itemID, itemTexture, itemName, lootPage, sourcePage = xitemID, xitemTexture, xitemName, xlootPage, xsourcePage
if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] == true and panelButton ~= "Enable" then
AtlasLoot_WishListAddDropClick("addOwn", AtlasLootWishList["Options"][playerName]["DefaultWishList"][3], "", nil)
return
else
if AtlasLoot_WishListDrop:IsOpen(button) then
AtlasLoot_WishListDrop:Close(1);
else
local setOptions = function(level, value)
if level == 1 then
AtlasLoot_WishListDrop:AddLine(
"text", AL["Own Wishlists"],
"tooltipTitle", AL["Own Wishlists"],
"value", "OwnWishlists",
"arg1", "1",
"hasArrow", true,
"func", AtlasLoot_WishListAddDropClick,
"notCheckable", true
);
AtlasLoot_WishListDrop:AddLine(
"text", AL["Shared Wishlists"],
"tooltipTitle", AL["Shared Wishlists"],
"value", "SharedWishlists",
"arg1", "1",
"hasArrow", true,
"func", AtlasLoot_WishListAddDropClick,
"notCheckable", true
);
AtlasLoot_WishListDrop:AddLine(
"text", AL["Add Wishlist"],
"func", function() AtlasLoot:AddWishList() end,
"notCheckable", true
);
AtlasLoot_WishListDrop:AddLine(
"text", AL["Close"],
"func", function() AtlasLoot_WishListDrop:Close(1) end,
"notCheckable", true
);
elseif level == 2 then
if value == "OwnWishlists" then
for k,v in pairs(AtlasLootWishList["Own"]) do
if type(v) == "table" then
AtlasLoot_WishListDrop:AddLine(
"text", v.Name,
"tooltipTitle", v.Name,
"func", AtlasLoot_WishListAddDropClick,
"arg1", "addOwn",
"arg2", k,
"arg3", "",
"arg4", show,
"notCheckable", true
);
end
end
elseif value == "SharedWishlists" then
for k,v in pairs(AtlasLootWishList["Shared"]) do
if type(v) == "table" then
AtlasLoot_WishListDrop:AddLine(
"text", v.Name,
"tooltipTitle", v.Name,
"func", AtlasLoot_WishListAddDropClick,
"arg1", "addShared",
"arg2", k,
"arg3", "",
"arg4", show,
"notCheckable", true
);
end
end
end
end
end
AtlasLoot_WishListDrop:Open(button,
"point", function(parent)
return "TOP", "BOTTOM";
end,
"children", setOptions
);
end
-- DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AL["Please set a default Wishlist."]);
end
end
--[[
AtlasLoot_DeleteFromWishList(itemID)
Deletes the specified items from the wishlist
]]
function AtlasLoot_DeleteFromWishList(itemID)
if itemID and itemID == 0 then return end
if AtlasLootItemsFrame.refresh[2] == "AtlasLootWishList" then
for i, v in ipairs(_G[AtlasLootItemsFrame.refresh[2]][AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]]) do
if v[2] == itemID then
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AtlasLoot_FixText(v[4])..GREY..AL[" deleted from the WishList."]..WHITE.." (".._G[AtlasLootItemsFrame.refresh[2]][AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]].Name..")");
table.remove(_G[AtlasLootItemsFrame.refresh[2]][AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]], i);
--Sort wishlist after deleting an item
for n,table in ipairs(_G[AtlasLootItemsFrame.refresh[2]][AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]]) do
table[1] = n;
end
break;
end
end
end
AtlasLootItemsFrame:Hide();
AtlasLoot:ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]);
end
--[[
AtlasLoot_WishListCheck(itemID, all):
Returns true if an item is already in the wishlist
]]
function AtlasLoot_WishListCheck(itemID, all)
if all == true then
local rettex = ""
if not AtlasLootWishList["Options"][playerName]["markInTable"] then AtlasLootWishList["Options"][playerName]["markInTable"] = "own" end
if AtlasLootWishList["Options"][playerName]["markInTable"] == "own" then
for k,v in ipairs(AtlasLootWishList["Own"]) do
if type(v) == "table" then
for i,j in ipairs(AtlasLootWishList["Own"][k]) do
if AtlasLootWishList["Own"][k][i][2] == itemID then
if AtlasLootWishList["Own"][k].Icon ~= "" then
rettex = rettex.."|T"..AtlasLootWishList["Own"][k].Icon..":0|t"
else
rettex = rettex.."|TInterface\\Icons\\INV_Misc_QuestionMark:0|t"
end
break
end
end
end
end
elseif AtlasLootWishList["Options"][playerName]["markInTable"] == "all" then
for k,v in ipairs(AtlasLootWishList["Own"]) do
for i,j in ipairs(AtlasLootWishList["Own"][k]) do
for b,c in ipairs(AtlasLootWishList["Own"][k][i]) do
if AtlasLootWishList["Own"][k][i][b][2] == itemID then
if AtlasLootWishList["Own"][k][i].Icon ~= "" then
rettex = rettex.."|T"..AtlasLootWishList["Own"][k][i].Icon..":0|t"
else
rettex = rettex.."|TInterface\\Icons\\INV_Misc_QuestionMark:0|t"
end
break
end
end
end
end
for k,v in pairs(AtlasLootWishList["Shared"]) do
for i,j in pairs(AtlasLootWishList["Shared"][k]) do
for b,c in pairs(AtlasLootWishList["Shared"][k][i]) do
if AtlasLootWishList["Shared"][k][i][b][2] == itemID then
if AtlasLootWishList["Shared"][k][i].Icon ~= "" then
rettex = rettex.."|T"..AtlasLootWishList["Shared"][k][i].Icon..":0|t"
else
rettex = rettex.."|TInterface\\Icons\\INV_Misc_QuestionMark:0|t"
end
break
end
end
end
end
end
if rettex == "" then
return false
else
return true, rettex
end
else
if xtyp == "addOwn" then
for _, v in ipairs(AtlasLootWishList["Own"][xarg2]) do
if v[2] == itemID then
return true;
end
end
elseif xtyp == "addShared" then
for _, v in ipairs(AtlasLootWishList["Shared"][xarg2]) do
if v[2] == itemID then
return true;
end
end
end
return false;
end
end
--[[
AtlasLoot:WishListOptionsRegister:
Constructs the wishlist options category menu.
]]
function AtlasLoot:WishListOptionsRegister()
AtlasLoot_WishListOptions:Register(AtlasLootItemsFrame_Wishlist_Options,
'point', function(parent)
return "TOP", "BOTTOM"
end,
'children', function(level, value)
AtlasLoot_WishListOptions:AddLine(
"text", AL["Add Wishlist"],
"func", function() AtlasLoot:AddWishList() end,
"notCheckable", true
);
AtlasLoot_WishListOptions:AddLine(
"text", AL["Edit Wishlist"],
"func", function() AtlasLoot:EditWishList() end,
"notCheckable", true
);
if AtlasLootItemsFrame.refresh[1] == "Shared" then
AtlasLoot_WishListOptions:AddLine(
"text", AL["Copy Wishlist To Own"],
"func", function() AtlasLoot:CloneSharedWishList() end,
"notCheckable", true
);
end
if AtlasLootItemsFrame.refresh[1] == "Own" then
AtlasLoot_WishListOptions:AddLine(
"text", AL["Make Wishlist Default"],
"func", function() AtlasLoot:SetDefaultWishList() end,
"notCheckable", true
);
end
AtlasLoot_WishListOptions:AddLine(
"text", AL["Delete Wishlist"],
"func", function() AtlasLoot:DeleteWishList() end,
"notCheckable", true
);
--Close button
AtlasLoot_WishListOptions:AddLine(
'text', AL["Close Menu"],
'textR', 0,
'textG', 1,
'textB', 1,
'func', function() AtlasLoot_WishListOptions:Close() end,
'notCheckable', true
);
end,
'dontHook', true
)
end
-- **********************************************************************
-- Options:
-- <local> ClearLines()
-- <local> AddWishListOptions(parrent,name,icon,xxx,tabname,tab2)
-- <local> AddTexture(par, num)
-- <local> GenerateTabNum(strg,sender)
-- AtlasLoot_RefreshWishlists()
-- AtlasLoot_CreateWishlistOptions()
-- **********************************************************************
local AddWishlist = "new"
local firstload = true
local xpos = 0
local ypos = 0
--[[
StaticPopupDialogs["ATLASLOOT_DELETE_WISHLIST"]
This is shown, if you want too delete a wishlist
]]
StaticPopupDialogs["ATLASLOOT_DELETE_WISHLIST"] = {
text = AL["Delete Wishlist"],
button1 = AL["Delete"],
button2 = AL["Cancel"],
OnShow = function()
this:SetFrameStrata("TOOLTIP");
end,
OnAccept = function()
table.remove(AtlasLootWishList[AtlasLootItemsFrame.refresh[1]], AtlasLootItemsFrame.refresh[3]);
AtlasLootWishList["Options"][playerName]["DefaultWishList"][3] = 1;
if AtlasLootWishList[AtlasLootItemsFrame.refresh[1]][1] == nil then
AtlasLoot:ShowItemsFrame("EmptyTable", "AtlasLoot_Data", 1);
else
AtlasLoot:ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], 1);
end
AtlasLoot_WishListDrop:Close(1);
end,
OnCancel = function ()
AtlasLoot_WishListDrop:Close(1);
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
--[[
StaticPopupDialogs["ATLASLOOT_GET_WISHLIST"]
This is shown, if someone send you a wishlist
]]
StaticPopupDialogs["ATLASLOOT_GET_WISHLIST"] = {
text = AL["%s sends you a Wishlist. Accept?"],
button1 = ACCEPT,
button2 = CANCEL,
OnShow = function()
this:SetFrameStrata("TOOLTIP");
end,
OnAccept = function(self,data)
ALModule:SendCommMessage("AtlasLootWishlist", "AcceptWishlist", "WHISPER", data)
end,
OnCancel = function (self,data)
ALModule:SendCommMessage("AtlasLootWishlist", "CancelWishlist", "WHISPER", data)
end,
timeout = 15,
whileDead = 1,
hideOnEscape = 1
};
--[[
<local> AddTexture(par, num)
Add a Icon too the AddFrame.
]]
local function AddTexture(par, num)
local numIcons = GetNumMacroIcons();
local iconTexture = GetMacroIconInfo(num);
local Button = CreateFrame("BUTTON", nil, par, "UIPanelButtonTemplate")
Button:SetHeight(20)
Button:SetWidth(20)
Button:SetPoint("TOPLEFT", par, "TOPLEFT", xpos, ypos)
Button:SetText("")
Button:SetScript("OnClick", function()
if AddWishlist == "new" then
AtlasLootPrevTexture:SetTexture(iconTexture)
curaddicon = iconTexture
elseif AddWishlist == "edit" then
AtlasLootPrevTexture:SetTexture(iconTexture)
curaddicon = iconTexture
end
end)
local Textur = Button:CreateTexture("textur","OVERLAY")
Textur:SetPoint("TOPLEFT", Button, "TOPLEFT")
Textur:SetTexture(iconTexture)
Textur:SetHeight(20)
Textur:SetWidth(20)
if xpos == 280 then
xpos = 0
ypos = ypos - 20
else
xpos = xpos + 20
end
end
function AtlasLoot:WishlistSetup()
if not AtlasLootWishList["Own"] then AtlasLootWishList["Own"] = {Name = "Wishlists"} end
if not AtlasLootWishList["Shared"] then AtlasLootWishList["Shared"] = {Name = "Shared Wishlists"} end
if not AtlasLootWishList["Options"] then AtlasLootWishList["Options"] = {} end
if not AtlasLootWishList["Options"][playerName] then AtlasLootWishList["Options"][playerName] = {} end
if AtlasLootWishList["Options"][playerName]["Mark"] ~= true and AtlasLootWishList["Options"][playerName]["Mark"] ~= false then AtlasLootWishList["Options"][playerName]["Mark"] = true end
if not AtlasLootWishList["Options"][playerName]["markInTable"] then AtlasLootWishList["Options"][playerName]["markInTable"] = "own" end
if AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] ~= true and AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] ~= false then AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] = true end
if AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] ~= true and AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] ~= false then AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] = true end
if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] ~= true and AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] ~= false then AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] = false end
if AtlasLootWishList["Options"][playerName]["DefaultWishList"] ~= true then AtlasLootWishList["Options"][playerName]["DefaultWishList"] = {"Own", "AtlasLootWishList", 1} end
end
--[[
AtlasLoot_CreateWishlistOptions()
Create the Options for the Wishlists(called on variables loadet)
]]
function AtlasLoot_CreateWishlistOptions()
if OptionsLoadet then return end
AtlasLoot:WishlistSetup();
-- Add wishlistframe --
local WishListAddFrame = CreateFrame("FRAME","AtlasLootWishList_AddFrame",UIParent)
WishListAddFrame:Hide()
WishListAddFrame:SetFrameStrata("TOOLTIP")
WishListAddFrame:SetWidth(350)
WishListAddFrame:SetHeight(250)
WishListAddFrame:SetPoint("CENTER",UIParent)
WishListAddFrame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }});
WishListAddFrame:SetMovable(true)
WishListAddFrame:EnableMouse(true)
WishListAddFrame:RegisterForDrag("LeftButton")
WishListAddFrame:RegisterForDrag("LeftButton", "RightButton")
WishListAddFrame:SetScript("OnMouseDown", function()
this:StartMoving()
end)
WishListAddFrame:SetScript("OnMouseUp", WishListAddFrame.StopMovingOrSizing)
local Textur = WishListAddFrame:CreateTexture("AtlasLootPrevTexture","OVERLAY")
Textur:SetPoint("TOPRIGHT", WishListAddFrame, "TOPRIGHT", -40, -10)
Textur:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
Textur:SetHeight(40)
Textur:SetWidth(40)
local Text = WishListAddFrame:CreateFontString("AtlasLootAddWishListName","OVERLAY","GameFontNormal")
Text:SetPoint("TOPLEFT", WishListAddFrame, "TOPLEFT", 10, -5)
Text:SetText(AL["Wishlist name:"]);
Text:SetHeight(20)
local Edit1 = CreateFrame("EditBox", "AtlasLootWishListNewName", WishListAddFrame, "InputBoxTemplate")
Edit1:SetPoint("LEFT", WishListAddFrame, "TOPLEFT", 15, -37)
Edit1:SetWidth(250)
Edit1:SetHeight(32)
Edit1:SetAutoFocus(false)
Edit1:SetTextInsets(0, 8, 0, 0)
Edit1:SetScript("OnEnterPressed", function()
this:ClearFocus();
local text = this:GetText();
curaddname = text
end)
Edit1:SetScript("OnShow", function()
this:SetText(curaddname);
end)
local CloseButton = CreateFrame("BUTTON",nil, WishListAddFrame, "UIPanelCloseButton")
CloseButton:SetPoint("TOPRIGHT", WishListAddFrame, "TOPRIGHT", -5, -5)
local WishListIconListSc = CreateFrame("ScrollFrame", "AtlasLootWishlistAddFrameIconList", WishListAddFrame, "UIPanelScrollFrameTemplate")
local WishlistIconListIn = CreateFrame("Frame", "AtlasLootWishlistAddFrameIconListInhalt", WishListIconListSc)
WishListIconListSc:SetScrollChild(WishlistIconListIn)
WishListIconListSc:SetPoint("TOPLEFT", WishListAddFrame, "TOPLEFT", 10, -60)
WishlistIconListIn:SetPoint("TOPLEFT", WishListIconListSc, "TOPLEFT", 0, 0)
WishListIconListSc:SetWidth(310)
WishListIconListSc:SetHeight(150)
WishlistIconListIn:SetWidth(310)
WishlistIconListIn:SetHeight(150)
WishListIconListSc:SetHorizontalScroll(-50)
WishListIconListSc:SetVerticalScroll(50)
WishListIconListSc:SetBackdrop({bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile="", tile = false, tileSize = 0, edgeSize = 0, insets = { left = 0, right = 0, top = 0, bottom = 0 }})
WishListIconListSc:SetScript("OnVerticalScroll", function() end)
WishListIconListSc:EnableMouse(true)
WishListIconListSc:SetVerticalScroll(0)
WishListIconListSc:SetHorizontalScroll(0)
local AddWishlistFr = CreateFrame("BUTTON", "AtlasLottAddEditWishList", WishListIconListSc, "UIPanelButtonTemplate")
AddWishlistFr:SetHeight(20)
AddWishlistFr:SetWidth(150)
AddWishlistFr:SetPoint("TOPLEFT", WishListIconListSc, "TOPLEFT",0,-1*(AtlasLootWishlistAddFrameIconList:GetHeight() + 5))
AddWishlistFr:SetText(AL["Add Wishlist"])
AddWishlistFr:SetScript("OnClick", function()
curaddname = AtlasLootWishListNewName:GetText()
if editName then
if curaddicon == "" then
curaddicon = "Interface\\Icons\\INV_Misc_QuestionMark"
elseif curaddicon ~= "" then
AtlasLootWishList[AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]].Name = curaddname;
AtlasLootWishList[AtlasLootItemsFrame.refresh[1]][AtlasLootItemsFrame.refresh[3]].Icon = curaddicon;
WishListAddFrame:Hide();
AtlasLoot:ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]);
end
else
if curaddicon == "" then
curaddicon = "Interface\\Icons\\INV_Misc_QuestionMark"
elseif curaddicon ~= "" then
table.insert( AtlasLootWishList["Own"],{Name = curaddname, Icon = curaddicon})
WishListAddFrame:Hide();
if AtlasLootItemsFrame.refresh[2] == "AtlasLootWishList" then
AtlasLoot:ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]);
end
end
end
editName = false;
curaddicon = "";
curaddname = "";
end)
local AddWishlistIcons = CreateFrame("BUTTON", nil, WishListIconListSc, "UIPanelButtonTemplate")
AddWishlistIcons:SetHeight(20)
AddWishlistIcons:SetWidth(150)
AddWishlistIcons:SetPoint("TOPLEFT", WishListIconListSc, "TOPLEFT",160,-1*(AtlasLootWishlistAddFrameIconList:GetHeight() + 5))
AddWishlistIcons:SetText(AL["Show More Icons"])
AddWishlistIcons:SetScript("OnClick", function()
for i=211,GetNumMacroIcons() do
AddTexture(WishlistIconListIn, i)
end
end)
WishListAddFrame:SetScript("OnShow", function()
if firstload then
for i=1,210 do
AddTexture(WishlistIconListIn, i)
end
firstload = false
end
if curaddicon == "" then
AtlasLootPrevTexture:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
else
AtlasLootPrevTexture:SetTexture(curaddicon)
end
end)
-- Add wishlistframe --
local framewidht = InterfaceOptionsFramePanelContainer:GetWidth()
local WishlistOptionsFrame = CreateFrame("FRAME", nil)
WishlistOptionsFrame.name = AL["Wishlist"]
WishlistOptionsFrame.parent = AL["AtlasLoot"]
local WishListMark = CreateFrame("CheckButton", "AtlasLootOptionsWishListMark", WishlistOptionsFrame, "OptionsCheckButtonTemplate")
WishListMark:SetPoint("LEFT", WishlistOptionsFrame, "TOPLEFT", 5, -15)
WishListMark:SetWidth(25)
WishListMark:SetHeight(25)
WishListMark:SetScript("OnShow", function()
_G[this:GetName().."Text"]:SetText(AL["Mark items in loot tables"]);
if AtlasLootWishList["Options"][playerName]["Mark"] then
this:SetChecked(1);
else
this:SetChecked(nil);
AtlasLootOptionsWishListMarkOwn:Disable();
AtlasLootOptionsWishListMarkAll:Disable();
end
end)
WishListMark:SetScript("OnClick", function()
if AtlasLootWishList["Options"][playerName]["Mark"] then
AtlasLootWishList["Options"][playerName]["Mark"] = false;
AtlasLootOptionsWishListMarkOwn:Disable();
AtlasLootOptionsWishListMarkAll:Disable();
else
AtlasLootWishList["Options"][playerName]["Mark"] = true;
AtlasLootOptionsWishListMarkOwn:Enable();
AtlasLootOptionsWishListMarkAll:Enable();
end
end)
local WishListMarkOwn = CreateFrame("CheckButton", "AtlasLootOptionsWishListMarkOwn", WishlistOptionsFrame, "OptionsCheckButtonTemplate")
WishListMarkOwn:SetPoint("LEFT", WishlistOptionsFrame, "TOPLEFT", 5, -35)
WishListMarkOwn:SetWidth(25)
WishListMarkOwn:SetHeight(25)
WishListMarkOwn:SetScript("OnShow", function()
_G[this:GetName().."Text"]:SetText(AL["Mark items from own Wishlist"]);
if AtlasLootWishList["Options"][playerName]["markInTable"] == "own" then
this:SetChecked(1);
else
this:SetChecked(nil);
end
end)
WishListMarkOwn:SetScript("OnClick", function()
if AtlasLootWishList["Options"][playerName]["markInTable"] == "own" then
AtlasLootWishList["Options"][playerName]["markInTable"] = "all";
else
AtlasLootWishList["Options"][playerName]["markInTable"] = "own";
end
WishlistOptionsFrame:Hide()
WishlistOptionsFrame:Show()
end)
local WishListMarkAll = CreateFrame("CheckButton", "AtlasLootOptionsWishListMarkAll", WishlistOptionsFrame, "OptionsCheckButtonTemplate")
WishListMarkAll:SetPoint("LEFT", WishlistOptionsFrame, "TOPLEFT", 5, -55)
WishListMarkAll:SetWidth(25)
WishListMarkAll:SetHeight(25)
WishListMarkAll:SetScript("OnShow", function()
_G[this:GetName().."Text"]:SetText(AL["Mark items from all Wishlists"]);
if AtlasLootWishList["Options"][playerName]["markInTable"] == "all" then
this:SetChecked(1);
else
this:SetChecked(nil);
end
end)
WishListMarkAll:SetScript("OnClick", function()
if AtlasLootWishList["Options"][playerName]["markInTable"] == "own" then
AtlasLootWishList["Options"][playerName]["markInTable"] = "all";
else
AtlasLootWishList["Options"][playerName]["markInTable"] = "own";
end
WishlistOptionsFrame:Hide()
WishlistOptionsFrame:Show()
end)
local WishListShare = CreateFrame("CheckButton", "AtlasLootOptionsWishListShare", WishlistOptionsFrame, "OptionsCheckButtonTemplate")
WishListShare:SetPoint("LEFT", WishlistOptionsFrame, "TOPLEFT", 5, -75)
WishListShare:SetWidth(25)
WishListShare:SetHeight(25)
WishListShare:SetScript("OnShow", function()
_G[this:GetName().."Text"]:SetText(AL["Enable Wishlist Sharing"]);
if AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] then
this:SetChecked(1);
else
this:SetChecked(nil);
end
end)
WishListShare:SetScript("OnClick", function()
if AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] then
AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] = false;
AtlasLootOptionsWishListShareInCombat:Disable();
else
AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] = true;
AtlasLootOptionsWishListShareInCombat:Enable();
end
end)
local WishListShareInCombat = CreateFrame("CheckButton", "AtlasLootOptionsWishListShareInCombat", WishlistOptionsFrame, "OptionsCheckButtonTemplate")
WishListShareInCombat:SetPoint("LEFT", WishlistOptionsFrame, "TOPLEFT", 5, -95)
WishListShareInCombat:SetWidth(25)
WishListShareInCombat:SetHeight(25)
WishListShareInCombat:SetScript("OnShow", function()
_G[this:GetName().."Text"]:SetText(AL["Auto reject in combat"]);
if AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] then
this:SetChecked(1);
else
this:SetChecked(nil);
end
end)
WishListShareInCombat:SetScript("OnClick", function()
if AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] then
AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] = false;
else
AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] = true;
end
end)
local WishListAutoAdd = CreateFrame("CheckButton", "AtlasLootOptionsWishListAutoAdd", WishlistOptionsFrame, "OptionsCheckButtonTemplate")
WishListAutoAdd:SetPoint("LEFT", WishlistOptionsFrame, "TOPLEFT", 5, -115)
WishListAutoAdd:SetWidth(25)
WishListAutoAdd:SetHeight(25)
WishListAutoAdd:SetScript("OnShow", function()
_G[this:GetName().."Text"]:SetText(AL["Always use default Wishlist"]);
if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] == true then
this:SetChecked(1);
else
this:SetChecked(nil);
end
end)
WishListAutoAdd:SetScript("OnClick", function()
if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] then
AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] = false;
else
AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] = true;
end
end)
InterfaceOptions_AddCategory(WishlistOptionsFrame)
OptionsLoadet = true
end
-- **********************************************************************
-- WishListShare:
-- <local>SpamProtect(name)
-- ALModule:OnEnable()
-- AtlasLoot_GetWishList(wlstrg,sendername)
-- ALModule:OnCommReceived(prefix, message, distribution, sender)
-- **********************************************************************
local SpamFilter = {}
local SpamFilterTime = 10
--[[
<local> SpamProtect(name)
Check Spamfilter table
]]
local function SpamProtect(name)
if not name then return true end
if SpamFilter[string.lower(name)] then
if GetTime() - SpamFilter[string.lower(name)] > SpamFilterTime then
SpamFilter[string.lower(name)] = nil
return true
else
return false
end
else
return true
end
end
--[[
ALModule:OnEnable()
Register the AceComm channel
]]
function ALModule:OnEnable()
self:RegisterComm("AtlasLootWishlist")
end
--[[
AtlasLoot_GetWishList(wlstrg,sendername)
Get the Wishlist, Deserialize it and save it in the savedvariables table
]]
function AtlasLoot_GetWishList(wlstrg,sendername)
if AtlasLootWishList["Shared"].Name == nil then
AtlasLootWishList["Shared"].Name = "Shared Wish Lists"
end
local success, wltab = ALModule:Deserialize(wlstrg);
if success then
for i,v in ipairs(wltab) do
v[8] = v[8].."|"..v[9].."|"..v[10];
table.remove(v,9)
table.remove(v,10)
end
table.insert(AtlasLootWishList["Shared"],wltab)
end
end
--[[
ALModule:OnCommReceived(prefix, message, distribution, sender)
Incomming messages from AceComm
]]
function ALModule:OnCommReceived(prefix, message, distribution, sender)
if prefix ~= "AtlasLootWishlist" then return end
if message == "SpamProtect" then
--local _,_,timeleft = string.find( 10-(GetTime() - SpamFilter[string.lower(sender)]), "(%d+)%.")
--DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..RED..AL["You must wait "]..WHITE..timeleft..RED..AL[" seconds before you can send a new Wishlist too "]..WHITE..sender..RED..".");
elseif message == "FinishSend" then
SpamFilter[string.lower(sender)] = GetTime()
elseif message == "AcceptWishlist" then
local wsltable = CloneTable(_G[curtable[2]][curtable[1]][curtable[3]]);
for i,v in ipairs(wsltable) do
v[4] = ""
local dataID, dataSource, dataPage = strsplit("|", v[8])
v[8] = dataID;
v[9] = dataSource;
v[10] = dataPage;
end
local sendData = ALModule:Serialize(wsltable);
ALModule:SendCommMessage("AtlasLootWishlist", sendData, "WHISPER", sender);
elseif message == "WishlistRequest" then
if AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] == true then
if AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] == true then
if UnitAffectingCombat("player") then
ALModule:SendCommMessage("AtlasLootWishlist", "CancelWishlist", "WHISPER", sender)
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..WHITE..sender..RED..AL[" tried to send you a Wishlist. Rejected because you are in combat."]);
else
local dialog = StaticPopup_Show("ATLASLOOT_GET_WISHLIST", sender);
if ( dialog ) then
dialog.data = sender;
end
end
else
local dialog = StaticPopup_Show("ATLASLOOT_GET_WISHLIST", sender);
if ( dialog ) then
dialog.data = sender;
end
end
else
ALModule:SendCommMessage("AtlasLootWishlist", "CancelWishlist", "WHISPER", sender)
end
elseif message == "CancelWishlist" then
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..WHITE..sender..RED..AL[" rejects your Wishlist."]);
else
SpamFilter[string.lower(sender)] = GetTime()
AtlasLoot_GetWishList(message,sender)
ALModule:SendCommMessage("AtlasLootWishlist", "FinishSend", "WHISPER", sender)
end
end
--[[
StaticPopupDialogs["ATLASLOOT_SEND_WISHLIST"]
This is shown, if you want too share a wishlist
]]
StaticPopupDialogs["ATLASLOOT_SEND_WISHLIST"] = {
text = AL["Send Wishlist (%s) to"],
button1 = AL["Send"],
button2 = AL["Cancel"],
OnShow = function(self)
self:SetFrameStrata("TOOLTIP");
end,
OnAccept = function()
local name = _G[this:GetParent():GetName().."EditBox"]:GetText()
if string.lower(name) == string.lower(playerName) then
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..RED..AL["You can't send Wishlists to yourself."]);
elseif name == "" then
else
if SpamProtect(string.lower(name)) then
curtable = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]};
ALModule:SendCommMessage("AtlasLootWishlist", "WishlistRequest", "WHISPER", name);
else
local _,_,timeleft = string.find( 10-(GetTime() - SpamFilter[string.lower(name)]), "(%d+)%.")
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..RED..AL["You must wait "]..WHITE..timeleft..RED..AL[" seconds before you can send a new Wishlist to "]..WHITE..name..RED..".");
end
end
end,
hasEditBox = 1,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};