372 lines
19 KiB
Lua
372 lines
19 KiB
Lua
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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local GREY = "|cff999999";
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local RED = "|cffff0000";
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local WHITE = "|cffFFFFFF";
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local GREEN = "|cff1eff00";
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local PURPLE = "|cff9F3FFF";
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local BLUE = "|cff0070dd";
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local ORANGE = "|cffFF8400";
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local DEFAULT = "|cffFFd200";
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local ParseTooltip_Enabled = false;
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local AtlasLootScanTooltip = CreateFrame("GAMETOOLTIP","AtlasLootScanTooltip",nil,"GameTooltipTemplate");
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AtlasLootScanTooltip:SetOwner(UIParent, "ANCHOR_NONE");
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function AtlasLoot_GetEnchantLink(enchantID)
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if not enchantID then return end
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local EnchantLink = nil
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AtlasLootScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
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AtlasLootScanTooltip:ClearLines();
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AtlasLootScanTooltip:SetHyperlink("enchant:"..enchantID);
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AtlasLootScanTooltip:Show()
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local tooltipline = getglobal("AtlasLootScanTooltipTextLeft1")
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local text = tooltipline:GetText()
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if text and string.find(text, ":") then
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EnchantLink = "|cffffd000|Henchant:"..enchantID.."|h["..text.."]|h|r"
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else
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EnchantLink = GetSpellLink(enchantID)
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end
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AtlasLootScanTooltip:Hide()
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return EnchantLink
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end
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--------------------------------------------------------------------------------
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-- Item OnEnter
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-- Called when a loot item is moused over
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--------------------------------------------------------------------------------
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function AtlasLootItem_OnEnter()
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local isItem;
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AtlasLootTooltip:ClearLines();
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for i=1, 30, 1 do
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if (getglobal("AtlasLootTooltipTextRight"..i) ~= nil) then
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getglobal("AtlasLootTooltipTextRight"..i):SetText("");
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end
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end
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if this.itemID and (this.itemID ~= 0) then
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if string.sub(this.itemID, 1, 1) == "s" then
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isItem = false;
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else
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isItem = true;
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end
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if isItem then
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local color = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 3, 10);
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local name = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11);
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if(this.itemID ~= 0 and this.itemID ~= "" and this.itemID ~= nil and AtlasLootDKPValues and AtlasLootClassPriority) then
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Identifier = "Item"..this.itemID;
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DKP = AtlasLootDKPValues[Identifier];
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priority = AtlasLootClassPriority[Identifier];
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else
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DKP = nil;
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priority = nil;
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end
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--Lootlink tooltips
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if( AtlasLoot.db.profile.LootlinkTT ) then
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--If we have seen the item, use the game tooltip to minimise same name item problems
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if(GetItemInfo(this.itemID) ~= nil) then
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getglobal(this:GetName().."_Unsafe"):Hide();
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AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
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AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
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if ( AtlasLoot.db.profile.ItemIDs ) then
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AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
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end
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if( this.droprate ~= nil) then
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AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
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end
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if( DKP ~= nil and DKP ~= "" ) then
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AtlasLootTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0, 1);
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end
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if( priority ~= nil and priority ~= "" ) then
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AtlasLootTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0, 1);
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end
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AtlasLootTooltip:Show();
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if((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled)))) or IsShiftKeyDown() then
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AtlasLootItem_ShowCompareItem(); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare)
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end
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if (LootLink_AddItem) then
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LootLink_AddItem(name, this.itemID..":0:0:0", color);
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end
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else
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getglobal(this:GetName().."_Unsafe"):Show();
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AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
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if (LootLink_Database and LootLink_Database[this.itemID]) then
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LootLink_SetTooltip(AtlasLootTooltip, LootLink_Database[this.itemID][1], 1);
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else
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LootLink_SetTooltip(AtlasLootTooltip,strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11), 1);
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end
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if ( AtlasLoot.db.profile.ItemIDs ) then
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AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
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end
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if( this.droprate ~= nil) then
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AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0, 1);
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end
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if( DKP ~= nil and DKP ~= "" ) then
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AtlasLootTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0);
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end
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if( priority ~= nil and priority ~= "" ) then
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AtlasLootTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0);
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end
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AtlasLootTooltip:AddLine(" ");
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AtlasLootTooltip:AddLine(AL["You can right-click to attempt to query the server. You may be disconnected."], nil, nil, nil, 1);
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AtlasLootTooltip:Show();
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end
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--Item Sync tooltips
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elseif( AtlasLoot.db.profile.ItemSyncTT ) then
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if(GetItemInfo(this.itemID) ~= nil) then
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getglobal(this:GetName().."_Unsafe"):Hide();
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end
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ItemSync:ButtonEnter();
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if ( AtlasLoot.db.profile.ItemIDs ) then
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GameTooltip:AddLine(BLUE..AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
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end
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if( this.droprate ~= nil) then
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GameTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
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end
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if( DKP ~= nil and DKP ~= "" ) then
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GameTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0);
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end
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if( priority ~= nil and priority ~= "" ) then
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GameTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0);
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end
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GameTooltip:Show();
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if((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled)))) or IsShiftKeyDown() then
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GameTooltip_ShowCompareItem(); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare)
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end
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--Default game tooltips
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else
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if(this.itemID ~= nil) then
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if(GetItemInfo(this.itemID) ~= nil) then
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getglobal(this:GetName().."_Unsafe"):Hide();
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AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
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AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
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if ( AtlasLoot.db.profile.ItemIDs ) then
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AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
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end
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if( this.droprate ~= nil) then
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AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
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end
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if( DKP ~= nil and DKP ~= "" ) then
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AtlasLootTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0);
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end
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if( priority ~= nil and priority ~= "" ) then
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AtlasLootTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0);
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end
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AtlasLootTooltip:Show();
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if((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled)))) or IsShiftKeyDown() then
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AtlasLootItem_ShowCompareItem(); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare)
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end
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else
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AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
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AtlasLootTooltip:ClearLines();
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AtlasLootTooltip:AddLine(RED..AL["Item Unavailable"], nil, nil, nil, 1);
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AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
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AtlasLootTooltip:AddLine(AL["This item is unsafe. To view this item without the risk of disconnection, you need to have first seen it in the game world. This is a restriction enforced by Blizzard since Patch 1.10."], nil, nil, nil, 1);
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AtlasLootTooltip:AddLine(" ");
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AtlasLootTooltip:AddLine(AL["You can right-click to attempt to query the server. You may be disconnected."], nil, nil, nil, 1);
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AtlasLootTooltip:Show();
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end
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end
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end
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else
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spellID = string.sub(this.itemID, 2);
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AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
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AtlasLootTooltip:ClearLines();
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AtlasLootTooltip:SetHyperlink(AtlasLoot_GetEnchantLink(spellID));
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AtlasLootTooltip:Show();
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if(this.spellitemID and ((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled))) or IsShiftKeyDown())) then
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AtlasLootItem_ShowCompareItem(); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare)
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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-- Item OnLeave
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-- Called when the mouse cursor leaves a loot item
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--------------------------------------------------------------------------------
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function AtlasLootItem_OnLeave()
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--Hide the necessary tooltips
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if( AtlasLoot.db.profile.LootlinkTT ) then
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AtlasLootTooltip:Hide();
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elseif( AtlasLoot.db.profile.ItemSyncTT ) then
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if(GameTooltip:IsVisible()) then
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GameTooltip:Hide();
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end
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else
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if(this.itemID ~= nil) then
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AtlasLootTooltip:Hide();
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GameTooltip:Hide();
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end
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end
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if ( ShoppingTooltip2:IsVisible() or ShoppingTooltip1.IsVisible) then
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ShoppingTooltip2:Hide();
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ShoppingTooltip1:Hide();
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end
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end
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--------------------------------------------------------------------------------
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-- Item OnClick
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-- Called when a loot item is clicked on
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--------------------------------------------------------------------------------
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function AtlasLootItem_OnClick(arg1)
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local isItem;
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local color = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 1, 10);
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local id = this:GetID();
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local name = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11);
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if string.sub(this.itemID, 1, 1) == "s" then
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isItem = false;
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else
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isItem = true;
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end
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if isItem then
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local iteminfo = GetItemInfo(this.itemID);
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local itemIDBloody = 6000000+(this.itemID);
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local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(this.itemID);
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local itemNameB, itemLinkB, itemQualityB, itemLevelB, itemMinLevelB, itemTypeB, itemSubTypeB, itemCountB, itemEquipLocB, itemTextureB = GetItemInfo(itemIDBloody);
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--If shift-clicked, link in the chat window
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if(arg1=="RightButton" and not iteminfo and this.itemID ~= 0) then
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AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0:0:0:0:0");
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if not AtlasLoot.db.profile.ItemSpam then
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DEFAULT_CHAT_FRAME:AddMessage(AL["Server queried for "]..color.."["..name.."]".."|r"..AL[". Right click on any other item to refresh the loot page."]);
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end
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elseif(arg1=="RightButton" and iteminfo) then
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if not AtlasLoot.db.profile.ItemSpam then
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DEFAULT_CHAT_FRAME:AddMessage(itemLink..AL[" is safe."]);
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if(itemLinkB) then
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DEFAULT_CHAT_FRAME:AddMessage(itemLinkB..AL[" is safe."]);
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end
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end
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elseif(IsShiftKeyDown() and iteminfo and (AtlasLoot.db.profile.SafeLinks or AtlasLoot.db.profile.AllLinks)) then
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ChatEdit_InsertLink(itemLink);
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elseif(IsShiftKeyDown() and AtlasLoot.db.profile.AllLinks) then
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ChatEdit_InsertLink(color.."|Hitem:"..this.itemID..":0:0:0:0:0:0:0|h["..name.."]|h|r");
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elseif(ChatFrameEditBox and ChatFrameEditBox:IsVisible() and IsShiftKeyDown()) then
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ChatFrameEditBox:Insert(name); -- <-- this line just inserts plain text, does not need any adjustment
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--If control-clicked, use the dressing room
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elseif(IsControlKeyDown() and iteminfo) then
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DressUpItemLink(itemLink);
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elseif(IsAltKeyDown() and (this.itemID ~= 0)) then
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if AtlasLootItemsFrame.refresh[1] == "WishList" then
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AtlasLoot_DeleteFromWishList(this.itemID);
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elseif AtlasLootItemsFrame.refresh[1] == "SearchResult" then
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if this.difficulty then
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AtlasLoot:GetOriginalDataFromSearchResult(this.itemID);
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end
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else
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if this.difficulty then
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AtlasLoot_ShowWishListDropDown(this.itemID, this.itemTexture, getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), AtlasLoot_BossName:GetText(), AtlasLootItemsFrame.refreshOri[1].."|"..AtlasLootItemsFrame.refreshOri[2], this, nil, this.difficulty);
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else
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AtlasLoot_ShowWishListDropDown(this.itemID, this.itemTexture, getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), AtlasLoot_BossName:GetText(), AtlasLootItemsFrame.refreshOri[1].."|"..AtlasLootItemsFrame.refreshOri[2], this);
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end
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end
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elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[1] == "WishList") and this.sourcePage) then
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local dataID, dataSource = strsplit("|", this.sourcePage);
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if(dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
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AtlasLoot_ShowItemsFrame(dataID, dataSource, AtlasLoot_TableNames[dataID][1], AtlasLootItemsFrame.refresh[4]);
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end
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elseif (arg1=="LeftButton") and this.sourcePage ~= nil then
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--Holds AtlasLoot_Lastboss so back button works
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AtlasLoot_Hold = true;
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AtlasLoot_ShowBossLoot(this.sourcePage, this.sourcePage, pFrame);
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end
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else
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if IsShiftKeyDown() then
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spellID = string.sub(this.itemID, 2);
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ChatEdit_InsertLink(AtlasLoot_GetEnchantLink(spellID));
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elseif(IsAltKeyDown() and (this.itemID ~= 0)) then
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if AtlasLootItemsFrame.refresh[1] == "WishList" then
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AtlasLoot_DeleteFromWishList(this.itemID);
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else
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spellName, _, _, _, _, _, _, _, _ = GetSpellInfo(string.sub(this.itemID, 2));
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--spellIcon = GetItemIcon(this.dressingroomID);
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AtlasLoot_ShowWishListDropDown(this.itemID, this.dressingroomID, "=ds="..spellName, "=ds="..AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refreshOri[1].."|"..AtlasLootItemsFrame.refreshOri[2],this);
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end
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elseif(IsControlKeyDown()) then
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DressUpItemLink("item:"..this.dressingroomID..":0:0:0:0:0:0:0");
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elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[1] == "WishList") and this.sourcePage) then
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local dataID, dataSource = strsplit("|", this.sourcePage);
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if(dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
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AtlasLoot_ShowItemsFrame(dataID, dataSource, AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]);
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end
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end
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end
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end
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-------
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-- Missing GameToolTip method
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-- Enables item comparing. I've ripped this method directly from GameTooltip.lua and modified to work with AtlasLootTooltip /siena
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-------
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function AtlasLootItem_ShowCompareItem()
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local shift = 1;
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local item,link = nil,nil
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if this.spellitemID and this.spellitemID ~= "" and this.spellitemID ~= 0 then
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item = AtlasLootTooltip:GetSpell()
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_,link = GetItemInfo(this.spellitemID)
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else
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item,link = AtlasLootTooltip:GetItem();
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end
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if ( not link ) then
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return
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end
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ShoppingTooltip1:SetOwner(AtlasLootTooltip, "ANCHOR_NONE");
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ShoppingTooltip2:SetOwner(AtlasLootTooltip, "ANCHOR_NONE");
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ShoppingTooltip3:SetOwner(AtlasLootTooltip, "ANCHOR_NONE");
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local item1 = nil;
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local item2 = nil;
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local item3 = nil;
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local side = "left";
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if ( ShoppingTooltip1:SetHyperlinkCompareItem(link, 1, 1, AtlasLootTooltip) ) then
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item1 = true;
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end
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if ( ShoppingTooltip2:SetHyperlinkCompareItem(link, 2, 1, AtlasLootTooltip) ) then
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item2 = true;
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end
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if ( ShoppingTooltip3:SetHyperlinkCompareItem(link, 3, 1, AtlasLootTooltip) ) then
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item3 = true;
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end
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if not item1 and not item2 and not item3 then
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return
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end
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if item3 then
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if not item1 then
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item1, item3 = true, nil;
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ShoppingTooltip1:SetHyperlinkCompareItem(link, 3, 1, AtlasLootTooltip);
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elseif not item2 then
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item2, item3 = true, nil;
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ShoppingTooltip2:SetHyperlinkCompareItem(link, 3, 1, AtlasLootTooltip);
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end
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end
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if item2 and not item1 then
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item1, item2 = true, nil;
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ShoppingTooltip1:SetHyperlinkCompareItem(link, 2, 1, AtlasLootTooltip);
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end
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local left, right, anchor1, anchor2 = AtlasLootTooltip:GetLeft(), AtlasLootTooltip:GetRight(), "TOPLEFT", "TOPRIGHT";
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if not left or not right then return end
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if (GetScreenWidth() - right) < left then anchor1, anchor2 = anchor2, anchor1 end
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if item1 then
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ShoppingTooltip1:ClearAllPoints();
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ShoppingTooltip1:SetPoint(anchor1, AtlasLootTooltip, anchor2, 0, -10);
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ShoppingTooltip1:Show();
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if item2 then
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ShoppingTooltip2:ClearAllPoints();
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ShoppingTooltip2:SetPoint(anchor1, ShoppingTooltip1, anchor2);
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ShoppingTooltip2:Show();
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end
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if item3 then
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ShoppingTooltip3:ClearAllPoints();
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ShoppingTooltip3:SetPoint(anchor1, ShoppingTooltip2, anchor2);
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ShoppingTooltip3:Show();
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end
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end
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end
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