64df5f1f90
* update to release 7.3.1 * minor tweaks - tweaked the drop location text to display a bit more cleanly - added boss sigils to bc raid tables - added right click context menu to boss name list so you can open db to that boss (only has raids atm) - the All dungeon items list now wont precache past the normal loot * fixs and text display change - updated old locations to have new display - frame now sits on top when selected - fixed some incorrect ids * favorites button change/loot table updates - Changed how favorites buttons are saved you now alt right click them to save - Added missing new t0 sets to classic dungeon sets - Added missing new trash loot weapons to Black temple * minor changes/fixs - fixed t3 incorrect itemids - added heroic bloodforged * merg from main repo * bug fix and item removals - some quest tooltip was showing up incorrect - removed depreciated high risk patterns * swapped to using ItemButtonTemplate for popup window buttons * added all the new heirloom items * all the changes from main git up to 7.3.9 * update to version 7.3.15 * Revert "Merge branch 'main' into anch-main" This reverts commit 8db63dc268f910dcc1df31d50072735263eeda58, reversing changes made to f536a382a8fce401e0d8dcfaae8eb0a2c61f1e08.
503 lines
20 KiB
Lua
503 lines
20 KiB
Lua
--[[
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Functions:
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AtlasLoot:OnShow()
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AtlasLoot:DewDropClick(tablename, text, tabletype, tabletype2)
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AtlasLoot:DewDropSubMenuClick(tablename)
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AtlasLoot:DewdropExpansionMenuClick(tablename, text)
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AtlasLoot:DewdropExpansionMenuOpen()
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AtlasLoot:DewdropSubMenuOpen(loottable)
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AtlasLoot:DewdropModuleMenuOpen()
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AtlasLoot:SetSkin(skin)
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]]
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--Include all needed libraries
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot")
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local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
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local WHITE = "|cffFFFFFF"
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ItemindexID = 2
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AtlasLoot_Data["AtlasLootFallback"] = {
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EmptyInstance = {}
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}
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--[[
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AtlasLoot:OnShow():
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Called whenever the loot browser is shown and sets up buttons and loot tables
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]]
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function AtlasLoot:OnShow()
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--Definition of where I want the loot table to be shown
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--Remove the selection of a loot table in Atlas
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AtlasLootItemsFrame.activeBoss = nil
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--Set the item table to the loot table
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--Show the last displayed loot table
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local lastboss = self.db.profile.LastBoss[self.Expac]
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if self.db.profile.AutoCurrentInstance and self:ShowInstance() then
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return
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elseif lastboss and lastboss[4] then
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self.currentTable = lastboss[5]
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self.lastModule = lastboss[4]
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self.moduleName = lastboss[6]
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self:IsLootTableAvailable(lastboss[4])
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AtlasLootDefaultFrame_Menu:SetText(self.moduleName)
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self:ShowItemsFrame(lastboss[1], "AtlasLoot_Data", lastboss[3])
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else
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self:ShowItemsFrame("EmptyTable", "AtlasLoot_Data", 1)
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end
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end
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-- Show the Instance you are in
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function AtlasLoot:ShowInstance()
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for _, v in pairs(AtlasLoot_SubMenus) do
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for _, t in ipairs(v) do
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if t[4] == BabbleZone[GetRealZoneText()] or (t[5] and t[5] == BabbleZone[GetRealZoneText()]) then
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self.currentTable = v.SubMenu
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self.lastModule = v.Module
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self:IsLootTableAvailable(self.lastModule)
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self:ShowItemsFrame(t[2], "AtlasLoot_Data", 1)
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return true
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end
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end
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end
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end
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-- Used to strip the expansion out of the dataID
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function AtlasLoot:CleandataID(newID, listnum)
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local cleanlist = { [1] = {"CLASSIC", "TBC", "WRATH"} }
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for i = 1, #cleanlist[listnum] do
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newID = gsub(newID, cleanlist[listnum][i], "")
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end
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return newID
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end
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--[[
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AtlasLoot:DewDropClick(tablename, text, tabletype):
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tablename - Name of the loot table in the database
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text - Heading for the loot table
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Called when a button in AtlasLoot.Dewdrop is clicked
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]]
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function AtlasLoot:DewDropClick(tablename, text, tablenum)
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self.filterEnable = false
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self.backEnabled = false
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self.moduleName = text
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AtlasLootFilterCheck:SetChecked(false)
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tablename = tablename .. self.Expac
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self.currentTable = tablename
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tablenum = tablenum or 1
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self.lastModule = AtlasLoot_SubMenus[tablename].Module
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AtlasLootDefaultFrame_Menu:SetText(text)
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self:IsLootTableAvailable(AtlasLoot_SubMenus[tablename].Module)
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local lasttable = self.db.profile.savedState[self.currentTable]
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if lasttable then
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self:ShowItemsFrame(lasttable[1], lasttable[2], lasttable[3])
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else
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self:ShowItemsFrame(AtlasLoot_SubMenus[tablename][tablenum][2], "AtlasLoot_Data", tablenum)
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end
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end
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--[[
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AtlasLoot:DewDropSubMenuClick(tablename):
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tablename - Name of the loot table in the database
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Called when a button in AtlasLoot.DewdropSubMenu is clicked
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]]
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function AtlasLoot:DewDropSubMenuClick(tablename, onDamand)
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local dataSource = "AtlasLoot_Data"
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self.backEnabled = false
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if onDamand then
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dataSource = "AtlasLoot_OnDemand"
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self:CreateOnDemandLootTable(onDamand)
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else
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--Show the select loot table
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local tablenum = _G[dataSource][tablename].Loadfirst or 1
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--Show the table that has been selected
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self:ShowItemsFrame(tablename, dataSource, tablenum)
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end
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end
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--[[
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AtlasLoot:DewdropExpansionMenuClick(expansion, name):
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expansion - expansion to load
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name - label for the expansion
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Called when a button in DewdropExpansionMenuClick is clicked
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]]
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function AtlasLoot:DewdropExpansionMenuClick(expansion, name)
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self.backEnabled = false
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AtlasLootDefaultFrame_ExpansionMenu:SetText(name)
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self.Expac = expansion
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if self.currentTable then
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self.currentTable = self:CleandataID(self.currentTable, 1) .. self.Expac
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self:IsLootTableAvailable(AtlasLoot_SubMenus[self.currentTable].Module)
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local tablename = AtlasLoot_SubMenus[self.currentTable][1][2]
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local lasttable = self.db.profile.savedState[self.currentTable]
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if lasttable then
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self:ShowItemsFrame(lasttable[1], lasttable[2], lasttable[3])
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else
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local tablenum = AtlasLoot_Data[tablename].Loadfirst or 1
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self:ShowItemsFrame(tablename, "AtlasLoot_Data", tablenum)
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end
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end
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end
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--[[
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AtlasLoot:DewdropExpansionMenuOpen():
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Adds expansion menu from expansion table in mainmenus.lua
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]]
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local expansionMenuLoaded
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function AtlasLoot:DewdropExpansionMenuOpen(btn)
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local menuList = { [1] = {} }
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if not expansionMenuLoaded then
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if AtlasLoot_ExpansionMenu then
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for i,v in ipairs(AtlasLoot_ExpansionMenu) do
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if type(v) == "table" then
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tinsert(menuList[1], {text = v[1], func = function() self:DewdropExpansionMenuClick(v[2], v[1]) end, notCheckable = true, closeWhenClicked = true, textHeight = 12, textWidth = 12})
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end
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end
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tinsert(menuList[1], {close = true, divider = 35})
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end
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end
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expansionMenuLoaded = self:OpenDewdropMenu(btn, menuList, expansionMenuLoaded)
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end
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--[[
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AtlasLoot:DewdropSubMenuOpen(loottable):
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loottable - Table defining the sub menu
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Generates the sub menu needed by passing a table of loot tables and titles
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]]
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function AtlasLoot:DewdropSubMenuOpen(loottable)
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local frame = AtlasLootDefaultFrame_SubMenu
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if self.Dewdrop:IsOpen(frame) then self.Dewdrop:Close() return end
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self.Dewdrop:Register(frame,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if level == 1 then
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for k, v in pairs(loottable) do
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if type(v) == "table" then
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if type(v[3]) == "table" then
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self.Dewdrop:AddLine(
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"text", v[1],
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"value", v[3],
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"hasArrow", true,
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'textHeight', 12,
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'textWidth', 12,
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"notCheckable", true
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)
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elseif v[3] == "Header" then
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if k ~= 1 then self:AddDividerLine(40) end
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self.Dewdrop:AddLine(
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'text', v[1],
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'textR', 0.2,
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'textG', 0.82,
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'textB', 0.5,
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'textHeight', 13,
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'textWidth', 13,
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'func', function() self:DewDropSubMenuClick(v[2]) end,
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'notCheckable', true
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)
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else
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self.Dewdrop:AddLine(
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'text', AtlasLoot_Data[v[2]] and AtlasLoot_Data[v[2]].Name or v[1],
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'func', function() self:DewDropSubMenuClick(v[2], v.OnDamand) end,
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'textHeight', 12,
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'textWidth', 12,
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'closeWhenClicked', true,
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'notCheckable', true
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)
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end
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end
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end
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elseif level == 2 then
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if value then
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for k,v in pairs(value) do
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if v[3] == "Header" then
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if k ~= 1 then self:AddDividerLine(40) end
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self.Dewdrop:AddLine(
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'text', v[1],
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'textR', 0.2,
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'textG', 0.82,
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'textB', 0.5,
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'textHeight', 13,
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'textWidth', 13,
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'func', function() self:DewDropSubMenuClick(v[2], v.OnDamand) end,
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'notCheckable', true
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)
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elseif type(v) == "table" then
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self.Dewdrop:AddLine(
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"text", AtlasLoot_Data[v[2]] and AtlasLoot_Data[v[2]].Name or v[1],
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"func", function() self:DewDropSubMenuClick(v[2], v.OnDamand) end,
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'textHeight', 12,
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'textWidth', 12,
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'closeWhenClicked', true,
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"notCheckable", true
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)
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end
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end
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end
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end
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--Close button
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self:CloseDewDrop(true,40)
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end,
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'dontHook', true
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)
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self.Dewdrop:Open(frame)
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end
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--[[
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AtlasLoot:DewdropModuleMenuOpen:
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Constructs the main category menu from a tiered table
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]]
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local moduleMenuLoaded
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function AtlasLoot:DewdropModuleMenuOpen()
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local frame = AtlasLootDefaultFrame_Menu
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if self.Dewdrop:IsOpen(frame) then self.Dewdrop:Close() return end
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if not moduleMenuLoaded then
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self.Dewdrop:Register(frame,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if AtlasLoot_Modules then
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for k, v in ipairs(AtlasLoot_Modules) do
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--If a link to show a submenu
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self.Dewdrop:AddLine(
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'text', v[1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', function() self:DewDropClick(v[2], v[1], v[3]) end,
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'textHeight', 12,
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'textWidth', 12,
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'closeWhenClicked', true,
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'notCheckable', true
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)
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end
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end
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--Close button
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self:CloseDewDrop(true,35)
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end,
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'dontHook', true
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)
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moduleMenuLoaded = true
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end
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self.Dewdrop:Open(frame)
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end
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AtlasLoot.CloseDefaults = {}
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local DF = AtlasLoot.CloseDefaults
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DF[1], DF[2], DF[3], DF[4], DF[5] = _G["AtlasLootDefaultFrameCloseButton"]:GetPoint()
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AtlasLoot.TitleDefaults = {}
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local TDF = AtlasLoot.TitleDefaults
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TDF[1], TDF[2], TDF[3], TDF[4], TDF[5] = _G["AtlasLootDefaultFrame"].TitleText:GetPoint()
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local buttons = {
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"AtlasLootDefaultFrame_Menu",
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"AtlasLootDefaultFrame_SubMenu",
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"AtlasLootDefaultFrame_ExpansionMenu",
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"AtlasLootDefaultFrame_Preset1",
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"AtlasLootDefaultFrame_Preset2",
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"AtlasLootDefaultFrame_Preset3",
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"AtlasLootDefaultFrame_Preset4",
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"AtlasLootDefaultFrameSearchButton",
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"AtlasLootDefaultFrameLastResultButton",
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"AtlasLootDefaultFrameWishListButton",
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"AtlasLootDefaultFrameAdvancedSearchButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_CategoryButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_SearchButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_ClearButton",
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"AtlasLootDefaultFrame_MapButton",
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"AtlasLootDefaultFrame_LoadInstanceButton",
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"AtlasLoot_Favorites",
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}
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AtlasLoot.skinKeys = {
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{"Modern", AL["Modern"]},
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{"OldAtlasLoot", AL["Old AtlasLoot"]},
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{"ElvUIDark", AL["ElvUI Dark"]},
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}
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local skins = {
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Modern = {
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DefaultFrame = {
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bg = "Interface\\DialogFrame\\UI-DialogBox-Background",
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bgColor = {2,2,2,2},
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edge = "Interface\\Tooltips\\UI-Tooltip-Border",
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edgeColor = {1,1,1,1},
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tile = true,
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},
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Backdrop = {
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bg = "Interface\\DialogFrame\\UI-DialogBox-Background",
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bgColor = {2,2,2,2},
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edge = "Interface\\Tooltips\\UI-Tooltip-Border",
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edgeColor = {1,1,1,1},
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tile = true,
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},
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btTex = "Interface\\Buttons\\UI-Silver-Button-Up",
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insets = {1,1,1,1},
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showFrame = true,
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searchP = {0,-0.5},
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searchH = 24,
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edgeSize = 16,
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closebtn = {0,0},
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title = {0,0},
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},
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OldAtlasLoot = {
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DefaultFrame = {
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bg = "Interface/AchievementFrame/UI-Achievement-AchievementBackground",
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bgColor = {1, 1, 1, 0.5},
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edge = "Interface/Tooltips/UI-Tooltip-Border",
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edgeColor = {1, 0.675, 0.125, 1},
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tile = false,
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},
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Backdrop = {
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bg = "Interface/AchievementFrame/UI-Achievement-StatsBackground",
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bgColor = {0, 0, 0, .7},
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edge = nil,
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edgeColor = {nil,nil,nil,nil},
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tile = false,
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},
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btTex = "Interface/AchievementFrame/UI-Achievement-Category-Background",
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insets = {4,4,4,4},
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showFrame = false,
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searchP = {2,0},
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searchH = 23,
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edgeSize = 8,
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closebtn = {-5,-5},
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title = {0,-5},
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},
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ElvUIDark = {
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DefaultFrame = {
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bg = "Interface\\DialogFrame\\UI-DialogBox-Background",
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bgColor = {2,2,2,2},
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edge = "Interface\\Tooltips\\UI-Tooltip-Border",
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edgeColor = {0,0,0,5},
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tile = true,
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},
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Backdrop = {
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bg = "Interface\\DialogFrame\\UI-DialogBox-Background",
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bgColor = {2,2,2,2},
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edge = "Interface\\Tooltips\\UI-Tooltip-Border",
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edgeColor = {0,0,0,5},
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tile = true,
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},
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btTex = {0,0,0,.6},
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insets = {1,1,1,1},
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showFrame = false,
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searchP = {2,0},
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searchH = 25,
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edgeSize = 8,
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closebtn = {-5,-5},
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title = {0,0},
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},
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}
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local backDropFrames = {
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"AtlasLoot_FavoritesPopupFrame",
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"AtlaslLoot_LootBackground",
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"Atlasloot_Difficulty_ScrollFrame",
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"Atlasloot_SubTableFrame",
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"AtlasLoot_PopupFrame",
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}
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--[[
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AtlasLoot:SetSkin()
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Changes the skin
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]]
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function AtlasLoot:SetSkin(skin)
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skin = skins[skin]
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for _, frame in pairs(backDropFrames) do
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_G[frame]:SetBackdrop({
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bgFile = skin.Backdrop.bg, tile = skin.Backdrop.tile, tileSize = 16,
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edgeFile = skin.Backdrop.edge, edgeSize = skin.edgeSize,
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insets = { left = skin.insets[1], right = skin.insets[2], top = skin.insets[3], bottom = skin.insets[4] },
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})
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_G[frame]:SetBackdropColor(skin.Backdrop.bgColor[1], skin.Backdrop.bgColor[2], skin.Backdrop.bgColor[3], skin.Backdrop.bgColor[4])
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_G[frame]:SetBackdropBorderColor(skin.Backdrop.edgeColor[1], skin.Backdrop.edgeColor[2], skin.Backdrop.edgeColor[3], skin.Backdrop.edgeColor[4])
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end
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local DF = self.CloseDefaults
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_G["AtlasLootDefaultFrameCloseButton"]:SetPoint(DF[1], DF[2], DF[3], DF[4]+skin.closebtn[1], DF[5]+skin.closebtn[2])
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local TDF = self.TitleDefaults
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_G["AtlasLootDefaultFrame"].TitleText:SetPoint(TDF[1], TDF[2], TDF[3], TDF[4]+skin.title[1], TDF[5]+skin.title[2])
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if type(skin.btTex) == "table" then
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local color = skin.btTex
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_G["AtlasLootDefaultFrameSearchBox"].Left:SetTexture(color[1],color[2],color[3],color[4])
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_G["AtlasLootDefaultFrameSearchBox"].Right:SetTexture(color[1],color[2],color[3],color[4])
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_G["AtlasLootDefaultFrameSearchBox"].Middle:SetTexture(color[1],color[2],color[3],color[4])
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else
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_G["AtlasLootDefaultFrameSearchBox"].Left:SetTexture("")
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_G["AtlasLootDefaultFrameSearchBox"].Right:SetTexture("")
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_G["AtlasLootDefaultFrameSearchBox"].Middle:SetTexture("")
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_G["AtlasLootDefaultFrameSearchBox"].Left:SetAtlas("common-search-border-left")
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_G["AtlasLootDefaultFrameSearchBox"].Right:SetAtlas("common-search-border-right")
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_G["AtlasLootDefaultFrameSearchBox"].Middle:SetAtlas("common-search-border-middle")
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end
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_G["AtlasLootDefaultFrameSearchBox"].Left:SetHeight(skin.searchH)
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_G["AtlasLootDefaultFrameSearchBox"].Right:SetHeight(skin.searchH)
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_G["AtlasLootDefaultFrameSearchBox"].Middle:SetHeight(skin.searchH)
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|
_G["AtlasLootDefaultFrameSearchButton"]:ClearAllPoints()
|
|
_G["AtlasLootDefaultFrameSearchButton"]:SetPoint("LEFT","AtlasLootDefaultFrameSearchBox","RIGHT",skin.searchP[1],skin.searchP[2])
|
|
|
|
local frame = {"RightEdge","LeftEdge","BottomEdge","TopEdge","BottomRightCorner","BottomLeftCorner","TopRightCorner","TopLeftCorner"}
|
|
if skin.showFrame then
|
|
for _, frame in ipairs(frame) do
|
|
_G["AtlasLootDefaultFrameNineSlice"][frame]:Show()
|
|
end
|
|
_G["AtlasLootDefaultFramePortrait"]:Show()
|
|
_G["AtlasLootDefaultFrameBg"]:Show()
|
|
_G["AtlasLootDefaultFrame"].TitleBg:Show()
|
|
_G["AtlasLootDefaultFrameTopTileStreaks"]:Show()
|
|
_G["AtlasLootDefaultFrame"]:SetBackdrop(nil)
|
|
else
|
|
for _, frame in ipairs(frame) do
|
|
_G["AtlasLootDefaultFrameNineSlice"][frame]:Hide()
|
|
end
|
|
_G["AtlasLootDefaultFramePortrait"]:Hide()
|
|
_G["AtlasLootDefaultFrameBg"]:Hide()
|
|
_G["AtlasLootDefaultFrame"].TitleBg:Hide()
|
|
_G["AtlasLootDefaultFrameTopTileStreaks"]:Hide()
|
|
_G["AtlasLootDefaultFrame"]:SetBackdrop({
|
|
bgFile = skin.DefaultFrame.bg, tile = skin.DefaultFrame.tile, tileSize = 16,
|
|
edgeFile = skin.DefaultFrame.edge, edgeSize = skin.edgeSize,
|
|
insets = { left = skin.insets[1], right = skin.insets[2], top = skin.insets[3], bottom = skin.insets[4] },
|
|
})
|
|
_G["AtlasLootDefaultFrame"]:SetBackdropColor(skin.DefaultFrame.bgColor[1], skin.DefaultFrame.bgColor[2], skin.DefaultFrame.bgColor[3], skin.DefaultFrame.bgColor[4])
|
|
_G["AtlasLootDefaultFrame"]:SetBackdropBorderColor(skin.DefaultFrame.edgeColor[1], skin.DefaultFrame.edgeColor[2], skin.DefaultFrame.edgeColor[3], skin.DefaultFrame.edgeColor[4])
|
|
end
|
|
|
|
local function SetButtons(path)
|
|
if _G[path].template and _G[path].template == "FilterDropDownMenuTemplate" then
|
|
local tex, tex2, tex3, tex4
|
|
if type(skin.btTex) == "table" then
|
|
tex, tex2, tex3, tex4 = unpack(skin.btTex)
|
|
else
|
|
tex = skin.btTex
|
|
end
|
|
_G[path.."TopLeft"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."TopRight"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."BottomLeft"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."BottomRight"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."TopMiddle"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."MiddleLeft"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."MiddleRight"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."BottomMiddle"]:SetTexture(tex, tex2, tex3, tex4)
|
|
_G[path.."MiddleMiddle"]:SetTexture(tex, tex2, tex3, tex4)
|
|
end
|
|
end
|
|
|
|
for _, v in pairs(buttons) do
|
|
SetButtons(v)
|
|
end
|
|
end
|