5a0d869d87
-wishlist bug fixs -added button to take you to the current instance
395 lines
15 KiB
Lua
395 lines
15 KiB
Lua
--[[
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Functions:
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AtlasLoot:DewDropClick(tablename, text, tabletype, tabletype2)
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AtlasLoot:DewDropSubMenuClick(tablename)
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AtlasLoot:DewdropExpansionMenuClick(tablename, text)
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AtlasLoot_DefaultFrame_OnShow()
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AtlasLootDefaultFrame_OnHide()
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AtlasLoot:DewdropExpansionMenuRegister(loottable)
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AtlasLoot:DewdropSubMenuRegister(loottable)
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AtlasLoot:DewdropRegister()
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AtlasLoot:SetNewStyle(style)
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]]
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--Include all needed libraries
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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local BabbleBoss = AtlasLoot_GetLocaleLibBabble("LibBabble-Boss-3.0")
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local BabbleFaction = AtlasLoot_GetLocaleLibBabble("LibBabble-Faction-3.0")
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local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
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--Load the 2 dewdrop menus
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AtlasLoot_Dewdrop = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DewdropSubMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DewdropExpansionMenu = AceLibrary("Dewdrop-2.0");
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ItemindexID = 2;
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AtlasLoot_Data["AtlasLootFallback"] = {
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EmptyInstance = {};
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};
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--[[
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AtlasLootDefaultFrame_OnShow:
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Called whenever the loot browser is shown and sets up buttons and loot tables
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]]
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function AtlasLootDefaultFrame_OnShow()
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--Definition of where I want the loot table to be shown
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--Remove the selection of a loot table in Atlas
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AtlasLootItemsFrame.activeBoss = nil;
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--Set the item table to the loot table
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--Show the last displayed loot table
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local lastboss = AtlasLoot.db.profile.LastBoss;
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if AtlasLoot.db.profile.AutoCurrentInstance and AtlasLoot:ShowInstance() then elseif lastboss and lastboss[4] then
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ATLASLOOT_CURRENTTABLE = lastboss[5];
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ATLASLOOT_LASTMODULE = lastboss[4];
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AtlasLoot:IsLootTableAvailable(lastboss[4]);
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AtlasLoot:ShowItemsFrame(lastboss[1], "AtlasLoot_Data", lastboss[3]);
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AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
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AtlasLoot:DewdropSubMenuRegister(AtlasLoot_SubMenus[lastboss[5]]);
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AtlasLoot:WishListOptionsRegister();
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else
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AtlasLoot:ShowItemsFrame("EmptyTable", "AtlasLoot_Data", 1);
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end
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end
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-- Show the Instance you are in
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function AtlasLoot:ShowInstance()
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for i,v in pairs(AtlasLoot_SubMenus) do
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for n,t in ipairs(v) do
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if t[4] == BabbleZone[GetRealZoneText()] then
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ATLASLOOT_CURRENTTABLE = v.SubMenu;
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ATLASLOOT_LASTMODULE = v.Module;
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AtlasLoot:IsLootTableAvailable(ATLASLOOT_LASTMODULE);
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AtlasLoot:ShowItemsFrame(t[2], "AtlasLoot_Data", 1);
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AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
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AtlasLoot:DewdropSubMenuRegister(AtlasLoot_SubMenus[ATLASLOOT_CURRENTTABLE]);
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AtlasLoot:WishListOptionsRegister();
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return true;
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end
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end
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end
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end
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--[[
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AtlasLootDefaultFrame_OnHide:
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When we close the loot browser, re-bind the item table to Atlas
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and close all Dewdrop menus
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]]
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function AtlasLootDefaultFrame_OnHide()
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AtlasLoot_Dewdrop:Close(1);
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AtlasLoot_DewdropSubMenu:Close(1);
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AtlasLoot_DewdropExpansionMenu:Close(1);
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end
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--[[
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AtlasLoot:DewDropClick(tablename, text, tabletype):
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tablename - Name of the loot table in the database
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text - Heading for the loot table
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Called when a button in AtlasLoot_Dewdrop is clicked
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]]
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function AtlasLoot:DewDropClick(tablename, text, tablenum)
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ATLASLOOT_FILTER_ENABLE = false;
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AtlasLootFilterCheck:SetChecked(false);
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tablename = tablename .. AtlasLoot_Expac;
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ATLASLOOT_CURRENTTABLE = tablename;
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tablenum = tablenum or 1;
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ATLASLOOT_LASTMODULE = AtlasLoot_SubMenus[tablename].Module;
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AtlasLootDefaultFrame_Menu:SetText(text);
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AtlasLoot:IsLootTableAvailable(AtlasLoot_SubMenus[tablename].Module);
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AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
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AtlasLoot:DewdropSubMenuRegister(AtlasLoot_SubMenus[tablename]);
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local lasttable = AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE];
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if lasttable then
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AtlasLoot:ShowItemsFrame(lasttable[1], lasttable[2], lasttable[3]);
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else
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AtlasLoot:ShowItemsFrame(AtlasLoot_SubMenus[tablename][tablenum][2], "AtlasLoot_Data", tablenum);
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end
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AtlasLoot_Dewdrop:Close(1);
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end
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--[[
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AtlasLoot:DewDropSubMenuClick(tablename):
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tablename - Name of the loot table in the database
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text - Heading for the loot table
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Called when a button in AtlasLoot_DewdropSubMenu is clicked
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]]
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function AtlasLoot:DewDropSubMenuClick(tablename)
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--Show the select loot table
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local tablenum = AtlasLoot_Data[tablename].Loadfirst or 1;
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--Show the table that has been selected
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AtlasLoot:ShowItemsFrame(tablename, "AtlasLoot_Data", tablenum);
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AtlasLoot_DewdropSubMenu:Close(1);
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end
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--[[
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AtlasLoot:DewdropExpansionMenuClick(expansion, name):
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tablename - Name of the loot table in the database
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text - Heading for the loot table
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Called when a button in AtlasLoot_DewdropSubMenu is clicked
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]]
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function AtlasLoot:DewdropExpansionMenuClick(expansion, name)
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AtlasLootDefaultFrame_ExpansionMenu:SetText(name);
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AtlasLoot_DewdropExpansionMenu:Close(1);
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AtlasLoot_Expac = expansion;
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if ATLASLOOT_CURRENTTABLE then
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ATLASLOOT_CURRENTTABLE = AtlasLoot:CleandataID(ATLASLOOT_CURRENTTABLE, 1) .. AtlasLoot_Expac;
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AtlasLoot:IsLootTableAvailable(AtlasLoot_SubMenus[ATLASLOOT_CURRENTTABLE].Module);
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local tablename = AtlasLoot_SubMenus[ATLASLOOT_CURRENTTABLE][1][2];
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local lasttable = AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE];
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AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
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AtlasLoot:DewdropSubMenuRegister(AtlasLoot_SubMenus[ATLASLOOT_CURRENTTABLE]);
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if lasttable then
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AtlasLoot:ShowItemsFrame(lasttable[1], lasttable[2], lasttable[3]);
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else
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local tablenum = AtlasLoot_Data[tablename].Loadfirst or 1;
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AtlasLoot:ShowItemsFrame(tablename, "AtlasLoot_Data", tablenum);
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end
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end
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end
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--[[
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AtlasLoot:DewdropExpansionMenuRegister():
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Adds expansion menu from expansion table in mainmenus.lua
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]]
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function AtlasLoot:DewdropExpansionMenuRegister()
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AtlasLoot_DewdropExpansionMenu:Register(AtlasLootDefaultFrame_ExpansionMenu,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if AtlasLoot_ExpansionMenu then
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for k,v in ipairs(AtlasLoot_ExpansionMenu) do
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if type(v) == "table" then
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--If a link to show a expansion menu
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', function(arg1,arg2,arg3) AtlasLoot:DewdropExpansionMenuClick(arg1,arg2,arg3) end,
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'arg1', v[2],
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'arg2', v[1],
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'arg3', k,
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'notCheckable', true
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)
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end
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end
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end
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--Close button
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AtlasLoot_Dewdrop:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_Dewdrop:Close() end,
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'notCheckable', true
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)
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end,
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'dontHook', true
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)
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end
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--[[
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AtlasLoot:DewdropSubMenuRegister(loottable):
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loottable - Table defining the sub menu
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Generates the sub menu needed by passing a table of loot tables and titles
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]]
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function AtlasLoot:DewdropSubMenuRegister(loottable)
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AtlasLoot_DewdropSubMenu:Register(AtlasLootDefaultFrame_SubMenu,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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for k,v in pairs(loottable) do
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if type(v) == "table" then
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if v[3] == "Header" then
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AtlasLoot_DewdropSubMenu:AddLine(
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'text', v[1],
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'textR', 0.2,
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'textG', 0.82,
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'textB', 0.5,
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'func', function(arg1) AtlasLoot:DewDropSubMenuClick(arg1) end,
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'arg1', v[2],
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'notCheckable', true
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)
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else
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AtlasLoot_DewdropSubMenu:AddLine(
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'text', AtlasLoot_Data[v[2]].Name,
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'func', function(arg1,arg2) AtlasLoot:DewDropSubMenuClick(arg1) end,
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'arg1', v[2],
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'notCheckable', true
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)
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end
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end
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end
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--Close button
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AtlasLoot_DewdropSubMenu:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_DewdropSubMenu:Close() end,
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'notCheckable', true
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)
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end,
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'dontHook', true
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)
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end
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--[[
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AtlasLoot:DewdropRegister:
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Constructs the main category menu from a tiered table
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]]
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function AtlasLoot:DewdropRegister()
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AtlasLoot_Dewdrop:Register(AtlasLootDefaultFrame_Menu,
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'point', function(parent)
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return "TOP", "BOTTOM"
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end,
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'children', function(level, value)
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if AtlasLoot_Modules then
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for k,v in ipairs(AtlasLoot_Modules) do
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--If a link to show a submenu
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AtlasLoot_Dewdrop:AddLine(
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'text', v[1],
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'textR', 1,
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'textG', 0.82,
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'textB', 0,
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'func', function(arg1,arg2,arg3) AtlasLoot:DewDropClick(arg1,arg2,arg3) end,
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'arg1', v[2],
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'arg2', v[1],
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'arg3', v[3],
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'notCheckable', true
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)
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end
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end
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--Close button
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AtlasLoot_Dewdrop:AddLine(
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'text', AL["Close Menu"],
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'textR', 0,
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'textG', 1,
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'textB', 1,
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'func', function() AtlasLoot_Dewdrop:Close() end,
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'notCheckable', true
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)
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end,
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'dontHook', true
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)
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end
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--[[
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AtlasLoot:SetNewStyle:
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Create the new Default Frame style
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style = "new"
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style = "old"
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]]
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function AtlasLoot:SetNewStyle(style)
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local buttons = {
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"AtlasLootDefaultFrame_Options",
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"AtlasLootDefaultFrame_LoadModules",
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"AtlasLootDefaultFrame_Menu",
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"AtlasLootDefaultFrame_SubMenu",
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"AtlasLootDefaultFrame_ExpansionMenu",
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"AtlasLootDefaultFrame_Preset1",
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"AtlasLootDefaultFrame_Preset2",
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"AtlasLootDefaultFrame_Preset3",
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"AtlasLootDefaultFrame_Preset4",
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"AtlasLootDefaultFrameSearchButton",
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"AtlasLootDefaultFrameSearchClearButton",
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"AtlasLootDefaultFrameLastResultButton",
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"AtlasLootDefaultFrameWishListButton",
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"AtlasLootDefaultFrameAdvancedSearchButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_QualityButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_SearchButton",
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"AtlasLootDefaultFrame_AdvancedSearchPanel_ClearButton",
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"AtlasLootDefaultFrame_MapButton",
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"AtlasLootDefaultFrame_MapSelectButton",
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"AtlasLootDefaultFrame_LoadInstanceButton",
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}
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if style == "new" then
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AtlasLootDefaultFrame_LootBackground:SetBackdrop({bgFile = "Interface/AchievementFrame/UI-Achievement-StatsBackground"});
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AtlasLootDefaultFrame_LootBackground:SetBackdropColor(1,1,1,0.5);
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AtlasLootDefaultFrame:SetBackdrop({bgFile = "Interface/AchievementFrame/UI-Achievement-AchievementBackground",
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edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }});
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AtlasLootDefaultFrame:SetBackdropColor(1,1,1,0.5)
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AtlasLootDefaultFrame:SetBackdropBorderColor(1,0.675,0.125,1)
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AtlasLootDefaultFrameHeader:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Alert-Background.blp")
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AtlasLootDefaultFrameHeader:SetTexCoord(0,0.605,0,0.703)
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AtlasLootDefaultFrameHeader:SetWidth(299)
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AtlasLootDefaultFrameHeader:SetHeight(60)
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AtlasLootDefaultFrameHeader:SetPoint("TOP",AtlasLootDefaultFrame,"TOP",-3,22)
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AtlasLootDefaultFrame_Options:SetNormalTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
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AtlasLootDefaultFrame_Options:SetHeight(24)
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AtlasLootDefaultFrame_Options:SetPushedTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
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AtlasLootDefaultFrame_Options:SetHeight(24)
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local function SetButtons(path)
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_G[path]:SetNormalTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
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_G[path]:SetHeight(24)
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_G[path]:SetPushedTexture("Interface/AchievementFrame/UI-Achievement-Category-Background")
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_G[path]:SetHeight(24)
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local tex = _G[path]:GetNormalTexture();
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tex:SetTexCoord(0, 0.6640625, 0, 0.8);
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tex:SetHeight(32)
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local tex2 = _G[path]:GetPushedTexture();
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tex2:SetTexCoord(0, 0.6640625, 0, 0.8);
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tex2:SetHeight(32)
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end
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for k,v in pairs(buttons) do
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SetButtons(v)
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end
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elseif style == "old" then
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AtlasLootDefaultFrame_LootBackground:SetBackdrop({bgFile = ""});
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AtlasLootDefaultFrame_LootBackground:SetBackdropColor(0,0,0.5,0.5);
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AtlasLootDefaultFrame:SetBackdrop({bgFile = "Interface/DialogFrame/UI-DialogBox-Background",
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edgeFile = "Interface/DialogFrame/UI-DialogBox-Border",
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edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 }});
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AtlasLootDefaultFrame:SetBackdropColor(1,1,1,1)
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AtlasLootDefaultFrame:SetBackdropBorderColor(1,1,1,1)
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AtlasLootDefaultFrameHeader:SetTexture("Interface/DialogFrame/UI-DialogBox-Header")
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AtlasLootDefaultFrameHeader:SetTexCoord(0,1,0,1)
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AtlasLootDefaultFrameHeader:SetWidth(425)
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AtlasLootDefaultFrameHeader:SetHeight(64)
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AtlasLootDefaultFrameHeader:SetPoint("TOP",AtlasLootDefaultFrame,"TOP",0,12)
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AtlasLootDefaultFrame_Options:SetNormalTexture("Interface/Buttons/UI-Panel-Button-Up")
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AtlasLootDefaultFrame_Options:SetHeight(20)
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AtlasLootDefaultFrame_Options:SetPushedTexture("Interface/Buttons/UI-Panel-Button-Down")
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AtlasLootDefaultFrame_Options:SetHeight(20)
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local function SetButtons(path)
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_G[path]:SetNormalTexture("Interface/Buttons/UI-Panel-Button-Up")
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_G[path]:SetHeight(20)
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_G[path]:SetPushedTexture("Interface/Buttons/UI-Panel-Button-Down")
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_G[path]:SetHeight(20)
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local tex = _G[path]:GetNormalTexture();
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tex:SetTexCoord(0, 0.625, 0, 0.6875);
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tex:SetHeight(20)
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local tex2 = _G[path]:GetPushedTexture();
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tex2:SetTexCoord(0, 0.625, 0, 0.6875);
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tex2:SetHeight(20)
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end
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for k,v in pairs(buttons) do
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SetButtons(v)
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end
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end
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end
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