Files
coa-atlasloot/AtlasLoot/Core/SearchAdvanced.lua
T

596 lines
28 KiB
Lua

local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
local modules = {"AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing"};
AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0");
local MAX_ARGUMENTS = 6;
local ACTIVE_ARGUMENT = 0;
AtlasLoot_ArgumentMenus = {};
AtlasLoot_ArgumentSubMenus = {};
local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
local DEFAULT = "|cffFFd200";
AtlasLoot_FrameMenuList = {
["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton", "Select Option", "type", ""}
}
AtlasLoot_AdvancedSearchMenus = {
["Difficulty"] = {
[1] = {{"Normal", "difficulty", AtlasLoot_Difficulty.Normal}},
[2] = {{"Heroic", "difficulty", AtlasLoot_Difficulty.Heroic}},
[3] = {{"Mythic/Ascended", "difficulty", AtlasLoot_Difficulty.Mythic}},
[4] = {
["Mythic+ 1-10"] = {{"Mythic 1", "difficulty", AtlasLoot_Difficulty.MythicPlus[1]}, {"Mythic 2", "difficulty", AtlasLoot_Difficulty.MythicPlus[2]},
{"Mythic 3", "difficulty", AtlasLoot_Difficulty.MythicPlus[3]}, {"Mythic 4", "difficulty", AtlasLoot_Difficulty.MythicPlus[4]},
{"Mythic 5", "difficulty", AtlasLoot_Difficulty.MythicPlus[5]}, {"Mythic 6", "difficulty", AtlasLoot_Difficulty.MythicPlus[6]},
{"Mythic 7", "difficulty", AtlasLoot_Difficulty.MythicPlus[7]}, {"Mythic 8", "difficulty", AtlasLoot_Difficulty.MythicPlus[8]},
{"Mythic 9", "difficulty", AtlasLoot_Difficulty.MythicPlus[9]}, {"Mythic 10", "difficulty", AtlasLoot_Difficulty.MythicPlus[10]}}
},
[5] = {
["Mythic+ 11-20"] = {{"Mythic 11", "difficulty", AtlasLoot_Difficulty.MythicPlus[11]}, {"Mythic 12", "difficulty", AtlasLoot_Difficulty.MythicPlus[12]},
{"Mythic 13", "difficulty", AtlasLoot_Difficulty.MythicPlus[13]}, {"Mythic 14", "difficulty", AtlasLoot_Difficulty.MythicPlus[14]},
{"Mythic 15", "difficulty", AtlasLoot_Difficulty.MythicPlus[15]}, {"Mythic 16", "difficulty", AtlasLoot_Difficulty.MythicPlus[16]},
{"Mythic 17", "difficulty", AtlasLoot_Difficulty.MythicPlus[17]}, {"Mythic 18", "difficulty", AtlasLoot_Difficulty.MythicPlus[18]},
{"Mythic 19", "difficulty", AtlasLoot_Difficulty.MythicPlus[19]}, {"Mythic 20", "difficulty", AtlasLoot_Difficulty.MythicPlus[20]}}
},
[6] = {
["Mythic+ 21-30"] = {{"Mythic 21", "difficulty", AtlasLoot_Difficulty.MythicPlus[21]}, {"Mythic 22", "difficulty", AtlasLoot_Difficulty.MythicPlus[22]},
{"Mythic 23", "difficulty", AtlasLoot_Difficulty.MythicPlus[23]}, {"Mythic 24", "difficulty", AtlasLoot_Difficulty.MythicPlus[24]},
{"Mythic 25", "difficulty", AtlasLoot_Difficulty.MythicPlus[25]}, {"Mythic 26", "difficulty", AtlasLoot_Difficulty.MythicPlus[26]},
{"Mythic 27", "difficulty", AtlasLoot_Difficulty.MythicPlus[27]}, {"Mythic 28", "difficulty", AtlasLoot_Difficulty.MythicPlus[28]},
{"Mythic 29", "difficulty", AtlasLoot_Difficulty.MythicPlus[29]}, {"Mythic 30", "difficulty", AtlasLoot_Difficulty.MythicPlus[30]}}
},
[7] = {{"Bloodforged", "difficulty", AtlasLoot_Difficulty.Bloodforged}},
[8] = {{RED .. "Reset", "difficulty", "reset"}}
},
["Quality"] = {
-- [1] = {
-- {AtlasLoot_FixText("=q0=").."Poor", "quality", "poor"},
-- },
-- [2] = {
-- {AtlasLoot_FixText("=q1=").."Common", "quality", "common"},
-- },
[1] = {{AtlasLoot_FixText("=q2=") .. "Uncommon", "quality", "uncommon"}},
[2] = {{AtlasLoot_FixText("=q3=") .. "Rare", "quality", "rare"}},
[3] = {{AtlasLoot_FixText("=q4=") .. "Epic", "quality", "epic"}},
[4] = {{AtlasLoot_FixText("=q5=") .. "Legendary", "quality", "legendary"}},
[5] = {{RED .. "Reset", "quality", "reset"}}
},
["Equip"] = {
[1] = {{"Head", "equip", "head", "EquipSubMenu", "ArmorType"}},
[2] = {{"Shoulder", "equip", "shoulder", "EquipSubMenu", "ArmorType"}},
[3] = {{"Chest", "equip", "chest", "EquipSubMenu", "ArmorType"}},
[4] = {{"Wrist", "equip", "wrist", "EquipSubMenu", "ArmorType"}},
[5] = {{"Hands", "equip", "hand", "EquipSubMenu", "ArmorType"}},
[6] = {{"Waist", "equip", "waist", "EquipSubMenu", "ArmorType"}},
[7] = {{"Legs", "equip", "legs", "EquipSubMenu", "ArmorType"}},
[8] = {{"Feet", "equip", "feet", "EquipSubMenu", "ArmorType"}},
[9] = {
["Accessories"] = {{"Necklace", "equip", "neck", "EquipSubMenu", "Disable"}, {"Back", "equip", "cloak", "EquipSubMenu", "Disable"}, {"Ring", "equip", "finger", "EquipSubMenu", "Disable"},
{"Trinket", "equip", "trinket", "EquipSubMenu", "Disable"}}
},
[10] = {
["Weapons"] = {{"One-Hand", "equip", "weapon", "EquipSubMenu", "WeaponType1H"}, {"Two-Hand", "equip", "2h", "EquipSubMenu", "WeaponType2H"},
{"Main Hand", "equip", "mainhand", "EquipSubMenu", "WeaponType1H"}, {"Off Hand", "equip", "offhand", "EquipSubMenu", "WeaponType1H"},
{"Ranged", "equip", "ranged", "EquipSubMenu", "WeaponTypeRanged"}, {"Relic", "equip", "relic", "EquipSubMenu", "RelicType"}}
},
[11] = {
["Off-Hand"] = {{"Shield", "equip", "shield", "EquipSubMenu", "Disable"}, {"Held in Off-Hand", "equip", "holdable", "EquipSubMenu", "Disable"}}
},
[12] = {{RED .. "Reset", "equip", "reset", "EquipSubMenu", "Disable"}}
},
["ArmorType"] = {
[1] = {{"Cloth", "type", "Cloth"}},
[2] = {{"Leather", "type", "Leather"}},
[3] = {{"Mail", "type", "Mail"}},
[4] = {{"Plate", "type", "Plate"}},
[5] = {{RED .. "Reset", "type", "reset"}}
},
["RelicType"] = {
[1] = {{"Idols", "type", "idol"}},
[2] = {{"Libram", "type", "libram"}},
[3] = {{"Totem", "type", "totem"}},
[4] = {{"Sigil", "type", "sigil"}},
[5] = {{RED .. "Reset", "type", "reset"}}
},
["WeaponType1H"] = {
[1] = {{"Axe", "type", "axe1h"}},
[2] = {{"Mace", "type", "mace1h"}},
[3] = {{"Sword", "type", "sword1h"}},
[4] = {{"Dagger", "type", "dagger"}},
[5] = {{"Fist Weapon", "type", "fist"}},
[6] = {{RED .. "Reset", "type", "reset"}}
},
["WeaponType2H"] = {
[1] = {{"Axe", "type", "axe2h"}},
[2] = {{"Mace", "type", "mace2h"}},
[3] = {{"Sword", "type", "sword2h"}},
[4] = {{"Polearm", "type", "polearm"}},
[5] = {{"Staff", "type", "staff"}},
[6] = {{RED .. "Reset", "type", "reset"}}
},
["WeaponTypeRanged"] = {
[1] = {{"Bow", "type", "bows"}},
[2] = {{"Gun", "type", "guns"}},
[3] = {{"Crossbow", "type", "crossbows"}},
[4] = {{"Wand", "type", "wand"}},
[5] = {{"Thrown", "type", "thrown"}},
[6] = {{RED .. "Reset", "type", "reset"}}
}
}
AtlasLoot_AdvancedSearchArguments = {
["Arguments"] = {
[1] = {
["Primary Stats"] = {{"Stamina", "sta"}, {"Strength", "str"}, {"Agility", "agi"}, {"Intellect", "int"}, {"Spirit", "spi"}}
},
[2] = {
["Secondary Stats"] = {{"Attack Power", "ap"}, {"Spell Power", "sp"}, {"Crit", "crit"}, {"Hit", "hit"}, {"Haste", "haste"}, {"Expertise", "exp"}, {"Armor Pen", "arp"}, {"Spell Pen", "spp"}}
},
[3] = {
["Defensive Stats"] = {{"Defense", "def"}, {"Dodge", "dodge"}, {"Parry", "parry"}, {"Block", "block"}, {"Block Value", "bv"}, {"Resilience", "res"}}
},
[4] = {
["Resistances"] = {{"Armor", "armor"}, {"Holy Resist", "resholy"}, {"Fire Resist", "resfire"}, {"Nature Resist", "resnat"}, {"Frost Resist", "resfrost"}, {"Shadow Resist", "resshad"},
{"Arcane Resist", "resarc"}}
},
[5] = {
["Sockets"] = {{"Any", "socket"}, {"Red Socket", "socketred"}, {"Blue Socket", "socketblue"}, {"Yellow Socket", "socketyellow"}, {"Meta Socket", "socketmeta"}}
},
[6] = {
["Other"] = {{"Required Level", "minlvl"}, {"Item Level", "ilvl"}}
},
[7] = {{RED .. "Reset", "reset"}}
},
["Operators"] = {
[1] = {{"Equals", "=", true}},
[2] = {{"Greater Than", ">", true}},
[3] = {{"Greater Than Or Equal", ">=", true}},
[4] = {{"Less Than", "<", true}},
[5] = {{"Less Than Or Equal", "<=", true}},
[6] = {{"Not Equal", "<>", true}},
[7] = {{RED .. "Reset", "reset", true}}
}
}
AtlasLoot_AdvSearchOptions = {
["quality"] = "",
["equip"] = "",
["type"] = "",
["difficulty"] = ""
}
function AtlasLoot_AdvancedSearchSetup()
AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootDefaultFrame_AdvancedSearchPanel_QualityButton, AtlasLoot_AdvancedSearchMenus["Quality"]);
AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton, AtlasLoot_AdvancedSearchMenus["Equip"]);
--AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootDefaultFrame_AdvancedSearchPanel_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]);
for n = 1, MAX_ARGUMENTS do
AtlasLoot_ArgumentMenus[n] = AceLibrary("Dewdrop-2.0");
AtlasLoot_ArgumentSubMenus[n] = AceLibrary("Dewdrop-2.0");
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentMenus[n], _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(n)], tostring(n), AtlasLoot_AdvancedSearchArguments["Arguments"]);
AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentSubMenus[n], _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(n) .. "Sub"], tostring(n),
AtlasLoot_AdvancedSearchArguments["Operators"]);
end
-- Reset Search options to defualt
AtlasLoot_AdvancedSearchReset();
end
function AtlasLoot_AdvancedSearchShow()
if (AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible()) then
AtlasLoot_AdvancedSearchClose();
return;
end
-- Hide all elements that could be in the AtlasTable
_G["AtlasLootItemsFrame_NEXT"]:Hide();
_G["AtlasLootItemsFrame_PREV"]:Hide();
_G["AtlasLootItemsFrame_BACK"]:Hide();
-- Ditch the Quicklook selector
AtlasLootQuickLooksButton:Hide();
-- Hide the Filter Check-Box
AtlasLootFilterCheck:Hide();
for i = 1, 30, 1 do
_G["AtlasLootItem_" .. i .. "_Unsafe"]:Hide();
_G["AtlasLootItem_" .. i]:Hide();
_G["AtlasLootItem_" .. i].itemID = 0;
_G["AtlasLootItem_" .. i].spellitemID = 0;
end
AtlasLoot_BossName:SetText("Advanced Search");
AtlasLootDefaultFrame_AdvancedSearchPanel:Show();
ATLASLOOT_CURRENTTYPE = "Search";
AtlasLoot:ScrollFrameUpdate();
AtlasLoot:SubTableScrollFrameUpdate("EmptyTable",AtlasLoot_Data);
end
function AtlasLoot_AdvancedSearchClose()
AtlasLootDefaultFrame_AdvancedSearchPanel:Hide();
if (SearchPrevData[1] ~= "") then
AtlasLoot:ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3]);
end
end
function AtlasLoot_AdvancedSearchReset()
AtlasLoot_AdvSearchOptions = {
["quality"] = "",
["equip"] = "",
["type"] = "",
["difficulty"] = ""
}
for i = 1, MAX_ARGUMENTS do
AtlasLoot_AdvSearchOptions["arg" .. tostring(i)] = "";
AtlasLoot_AdvSearchOptions["arg" .. tostring(i) .. "op"] = "";
AtlasLoot_RemoveArgumentContainer();
end
local expansionLevels = {60, 70, 80}
AtlasLootDefaultFrame_AdvancedSearchPanel_LevelMin:SetText(expansionLevels[GetAccountExpansionLevel() + 1]);
AtlasLootDefaultFrame_AdvancedSearchPanel_LevelMax:SetText(expansionLevels[GetAccountExpansionLevel() + 1]);
AtlasLootDefaultFrame_AdvancedSearchPanel_iLevelMin:SetText("");
AtlasLootDefaultFrame_AdvancedSearchPanel_iLevelMax:SetText("");
AtlasLootDefaultFrame_AdvancedSearchPanel_QualityButton:SetText("Select Quality");
AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton:SetText("Select Item Type");
AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton:Disable();
AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton:SetText("Select Option");
end
function AtlasLoot_AddArgumentContainer()
if ACTIVE_ARGUMENT == MAX_ARGUMENTS then
AtlasLoot_AdvSearchArgButtonToggle()
return
end
ACTIVE_ARGUMENT = ACTIVE_ARGUMENT + 1;
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:Show();
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:SetText("Select Option");
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Show();
AtlasLoot_AdvSearchArgButtonToggle()
end
function AtlasLoot_RemoveArgumentContainer()
if ACTIVE_ARGUMENT == 0 then
AtlasLoot_AdvSearchArgButtonToggle()
return
end
AtlasLoot_AdvSearchOptions["arg" .. tostring(ACTIVE_ARGUMENT)] = "";
AtlasLoot_AdvSearchOptions["arg" .. tostring(ACTIVE_ARGUMENT) .. "op"] = "";
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:Hide();
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Disable();
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Hide();
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Value"]:Hide();
ACTIVE_ARGUMENT = ACTIVE_ARGUMENT - 1;
AtlasLoot_AdvSearchArgButtonToggle()
end
function AtlasLoot_AdvSearchArgButtonToggle()
if ACTIVE_ARGUMENT == MAX_ARGUMENTS then
AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerAddArgBtn:Disable()
else
AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerAddArgBtn:Enable()
end
if ACTIVE_ARGUMENT == 0 then
AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerRemArgBtn:Disable()
else
AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerRemArgBtn:Enable()
end
end
AtlasLoot_AdvSearchDefaultText = {
["quality"] = "Select Quality",
["equip"] = "Select Item Type",
["type"] = "Select Option",
["difficulty"] = "Select Difficulty"
}
function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister)
-- Setups child menus and sets search options to default
if (ChildMenu ~= nil) then
if (ChildMenuRegister == "Disable") then
AtlasLoot_AdvSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
_G[AtlasLoot_FrameMenuList[ChildMenu][2]]:Disable();
-- Disable assigned children menus as well
if (AtlasLoot_FrameMenuList[ChildMenu][6]) then
_G[AtlasLoot_FrameMenuList[ChildMenu][6]]:Disable();
end
if VariableValue == "reset" then
AtlasLoot_AdvSearchOptions[VariableToSet] = "";
Object[1]:SetText(AtlasLoot_AdvSearchDefaultText[VariableToSet]);
Object[2]:Close();
_G[AtlasLoot_FrameMenuList[ChildMenu][2]]:SetText(AtlasLoot_FrameMenuList[ChildMenu][3])
return
end
else
AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], _G[AtlasLoot_FrameMenuList[ChildMenu][2]], AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]);
AtlasLoot_AdvSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
_G[AtlasLoot_FrameMenuList[ChildMenu][2]]:Enable();
_G[AtlasLoot_FrameMenuList[ChildMenu][2]]:SetText(AtlasLoot_FrameMenuList[ChildMenu][3]);
-- Disable assigned children menus as well
if (AtlasLoot_FrameMenuList[ChildMenu][6]) then
_G[AtlasLoot_FrameMenuList[ChildMenu][6]]:Disable();
end
end
end
if VariableValue == "reset" then
AtlasLoot_AdvSearchOptions[VariableToSet] = "";
Object[1]:SetText(AtlasLoot_AdvSearchDefaultText[VariableToSet]);
Object[2]:Close();
return
end
AtlasLoot_AdvSearchOptions[VariableToSet] = VariableValue;
Object[1]:SetText(Object[3]);
Object[2]:Close();
end
function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption)
DropDown:Register(DropDownObject, 'point', function(parent)
return "TOP", "BOTTOM"
end, 'children', function(level, value)
if level == 1 then
if AtlasLoot_AdvancedSearchMenus then
for k, v in ipairs(MenuOption) do
-- If a link to show a submenu
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
if v[1][1] ~= "" then
DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchMenuClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2',
v[1][2], 'arg3', v[1][3], 'arg4', v[1][4], 'arg5', v[1][5], 'notCheckable', true)
end
else
local lock = 0;
-- If an entry linked to a subtable
for i, j in pairs(v) do
if lock == 0 then
DropDown:AddLine('text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true)
lock = 1;
end
end
end
end
end
-- Close button
DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function()
DropDown:Close()
end, 'notCheckable', true)
elseif level == 2 then
if value then
for k, v in ipairs(value) do
DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchMenuClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', v[2], 'arg3',
v[3], 'arg4', v[4], 'arg5', v[5], 'notCheckable', true)
end
end
end
end, 'dontHook', true)
end
function AtlasLoot_AdvancedSearchArgumentClick(Object, VariableToSet, VariableValue, IsOperator)
if IsOperator and VariableValue == "reset" then
AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = "";
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText("");
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide();
Object[1]:SetText("Select Option");
Object[2]:Close();
elseif IsOperator then
AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = VariableValue;
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Show();
Object[1]:SetText(Object[3]);
Object[2]:Close();
elseif VariableValue == "reset" then
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:SetText("Select Option");
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:Disable();
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText("");
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide();
AtlasLoot_AdvSearchOptions["arg" .. VariableToSet] = "";
AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = "";
Object[1]:SetText("Select Option");
Object[2]:Close();
else
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:SetText("Select Option");
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:Enable();
AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = "";
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText("");
_G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide();
AtlasLoot_AdvSearchOptions["arg" .. VariableToSet] = VariableValue;
Object[1]:SetText(Object[3]);
Object[2]:Close();
end
end
function AtlasLoot_AdvancedSearchArgumentRegister(DropDown, DropDownObject, ArgumentCount, ArgumentMenu)
DropDown:Register(DropDownObject, 'point', function(parent)
return "TOP", "BOTTOM"
end, 'children', function(level, value)
if level == 1 then
if AtlasLoot_AdvancedSearchArguments then
for k, v in ipairs(ArgumentMenu) do
-- If a link to show a submenu
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
local checked = false;
if v[1][3] == "Submenu" then
DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2',
ArgumentCount, 'arg3', v[1][2], 'arg4', v[1][3], 'notCheckable', true)
elseif v[1][1] ~= "" then
DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2',
ArgumentCount, 'arg3', v[1][2], 'arg4', v[1][3], 'notCheckable', true)
end
else
local lock = 0;
-- If an entry linked to a subtable
for i, j in pairs(v) do
if lock == 0 then
DropDown:AddLine('text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true)
lock = 1;
end
end
end
end
end
-- Close button
DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function()
DropDown:Close()
end, 'notCheckable', true)
elseif level == 2 then
if value then
for k, v in ipairs(value) do
if type(v) == "table" then
if (type(v[1]) == "string") then
local checked = false;
-- If an entry to show a submenu
if v[4] == "Header" then
DropDown:AddLine('text', v[1], 'textR', 0.2, 'textG', 0.82, 'textB', 0.5, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]},
'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true)
elseif v[3] == "Submenu" then
DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2',
ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true)
else
DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2',
ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true)
end
end
end
end
end
DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function()
DropDown:Close()
end, 'notCheckable', true)
end
end, 'dontHook', true)
end
function AtlasLoot:AdvancedSearch(Text)
if not Text then
return
end
Text = strtrim(Text);
local advSearchString = Text or "";
local function AppendSearchString(toAppend, str)
if toAppend ~= "" then
toAppend = toAppend .. "&" .. str;
return toAppend;
end
return str;
end
local function GetTextByName(name)
if (_G["AtlasLootDefaultFrame_AdvancedSearchPanel_" .. name]) then
return _G["AtlasLootDefaultFrame_AdvancedSearchPanel_" .. name]:GetText()
end
return nil;
end
local function FixRangedSlot(subType)
if (subType == "wand" or subType == "gun" or subType == "crossbow") then
return "rangedright";
elseif subType == "thrown" then
return "thrown";
end
return "ranged";
end
if AtlasLoot_AdvSearchOptions["quality"] ~= "" then
advSearchString = AppendSearchString(advSearchString, "quality=" .. AtlasLoot_AdvSearchOptions["quality"]);
end
if AtlasLoot_AdvSearchOptions["equip"] ~= "" then
if AtlasLoot_AdvSearchOptions["equip"] == "ranged" and AtlasLoot_AdvSearchOptions["type"] ~= "" then
AtlasLoot_AdvSearchOptions["equip"] = FixRangedSlot(AtlasLoot_AdvSearchOptions["type"]);
end
advSearchString = AppendSearchString(advSearchString, "slot=" .. AtlasLoot_AdvSearchOptions["equip"]);
end
if AtlasLoot_AdvSearchOptions["type"] ~= "" and AtlasLoot_AdvSearchOptions["type"] then
advSearchString = AppendSearchString(advSearchString, "type=" .. AtlasLoot_AdvSearchOptions["type"]);
end
if AtlasLoot_AdvSearchOptions["difficulty"] ~= "" and AtlasLoot_AdvSearchOptions["difficulty"] ~= 2 then
advSearchString = AppendSearchString(advSearchString, "dif=" .. AtlasLoot_AdvSearchOptions["difficulty"]);
end
if(not AtlasLootDefaultFrame_AdvancedSearchPanel_LevelToggle:GetChecked()) then
if (GetTextByName("LevelMin") and GetTextByName("LevelMin") ~= "") then
advSearchString = AppendSearchString(advSearchString, "minlvl>=" .. GetTextByName("LevelMin"));
end
if (GetTextByName("LevelMax") and GetTextByName("LevelMax") ~= "") then
advSearchString = AppendSearchString(advSearchString, "minlvl<=" .. GetTextByName("LevelMax"));
end
else
advSearchString = AppendSearchString(advSearchString, "minlvl>=" .. UnitLevel("player"));
advSearchString = AppendSearchString(advSearchString, "minlvl<=" .. UnitLevel("player"));
end
if (GetTextByName("iLevelMin") and GetTextByName("iLevelMin") ~= "") then
advSearchString = AppendSearchString(advSearchString, "ilvl>=" .. GetTextByName("iLevelMin"));
end
if (GetTextByName("iLevelMax") and GetTextByName("iLevelMax") ~= "") then
advSearchString = AppendSearchString(advSearchString, "ilvl<=" .. GetTextByName("iLevelMax"));
end
for i = 1, ACTIVE_ARGUMENT, 1 do
if AtlasLoot_AdvSearchOptions["arg" .. i] ~= "" then
local arg = _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(i) .. "Value"]:GetText();
if AtlasLoot_AdvSearchOptions["arg" .. i .. "op"] == "" then
AtlasLoot_AdvSearchOptions["arg" .. i .. "op"] = ">"
arg = "0";
end
advSearchString = AppendSearchString(advSearchString, AtlasLoot_AdvSearchOptions["arg" .. i] .. AtlasLoot_AdvSearchOptions["arg" .. i .. "op"] .. arg);
end
end
AtlasLootDefaultFrame_AdvancedSearchPanel:Hide();
AtlasLoot:Search(string.lower(advSearchString));
end