--[[ Menu.lua Defines the table listings for the dropdown lists. ]] --Invoke all libraries local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot"); local BabbleBoss = AtlasLoot_GetLocaleLibBabble("LibBabble-Boss-3.0") local BabbleFaction = AtlasLoot_GetLocaleLibBabble("LibBabble-Faction-3.0") local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0") local BabbleInventory = AtlasLoot_GetLocaleLibBabble("LibBabble-Inventory-3.0") --This is a multi-layer table defining the main loot listing. --Entries have the text to display, loot table or sub table to link to and if the link is to a loot table or sub table AtlasLoot_Modules = { {AL["Dungeons and Raids"], "Dungeons and Raids", 2}; {AL["Crafting"], "Crafting"}; {AL["Sets/Collections"], "Collections"}; {AL["PvP Rewards"], "PVP"}; {AL["Vanity"], "Vanity"}; {AL["Reputation Factions"], "Reputations"}; {AL["World Events"], "WorldEvents"}; }; AtlasLoot_SubMenus = {}; AtlasLoot_ExpansionMenu = { { AL["Classic"], "CLASSIC" }; { AL["Burning Crusade"], "TBC" }; { AL["Wrath of the Lich King"], "WRATH" }; }; AtlasLoot_Data["EmptyTable"] = { Name = AL["Select a Loot Table..."]; {Name = AL["Select a Loot Table..."]}; };