local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot"); local modules = {"AtlasLoot_BurningCrusade", "AtlasLoot_Vanity", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing"}; AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0"); AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0"); AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0"); AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0"); local MAX_ARGUMENTS = 6; local ACTIVE_ARGUMENT = 0; AtlasLoot_ArgumentMenus = {}; AtlasLoot_ArgumentSubMenus = {}; local GREY = "|cff999999"; local RED = "|cffff0000"; local WHITE = "|cffFFFFFF"; local GREEN = "|cff1eff00"; local PURPLE = "|cff9F3FFF"; local BLUE = "|cff0070dd"; local ORANGE = "|cffFF8400"; local DEFAULT = "|cffFFd200"; AtlasLoot_FrameMenuList = { ["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton", "Select Option", "type", ""} } AtlasLoot_AdvancedSearchMenus = { ["Difficulty"] = { [1] = {{"Normal", "difficulty", AtlasLoot_Difficulty.Normal}}, [2] = {{"Heroic", "difficulty", AtlasLoot_Difficulty.Heroic}}, [3] = {{"Mythic/Ascended", "difficulty", AtlasLoot_Difficulty.Mythic}}, [4] = { ["Mythic+ 1-10"] = {{"Mythic 1", "difficulty", AtlasLoot_Difficulty.MythicPlus[1]}, {"Mythic 2", "difficulty", AtlasLoot_Difficulty.MythicPlus[2]}, {"Mythic 3", "difficulty", AtlasLoot_Difficulty.MythicPlus[3]}, {"Mythic 4", "difficulty", AtlasLoot_Difficulty.MythicPlus[4]}, {"Mythic 5", "difficulty", AtlasLoot_Difficulty.MythicPlus[5]}, {"Mythic 6", "difficulty", AtlasLoot_Difficulty.MythicPlus[6]}, {"Mythic 7", "difficulty", AtlasLoot_Difficulty.MythicPlus[7]}, {"Mythic 8", "difficulty", AtlasLoot_Difficulty.MythicPlus[8]}, {"Mythic 9", "difficulty", AtlasLoot_Difficulty.MythicPlus[9]}, {"Mythic 10", "difficulty", AtlasLoot_Difficulty.MythicPlus[10]}} }, [5] = { ["Mythic+ 11-20"] = {{"Mythic 11", "difficulty", AtlasLoot_Difficulty.MythicPlus[11]}, {"Mythic 12", "difficulty", AtlasLoot_Difficulty.MythicPlus[12]}, {"Mythic 13", "difficulty", AtlasLoot_Difficulty.MythicPlus[13]}, {"Mythic 14", "difficulty", AtlasLoot_Difficulty.MythicPlus[14]}, {"Mythic 15", "difficulty", AtlasLoot_Difficulty.MythicPlus[15]}, {"Mythic 16", "difficulty", AtlasLoot_Difficulty.MythicPlus[16]}, {"Mythic 17", "difficulty", AtlasLoot_Difficulty.MythicPlus[17]}, {"Mythic 18", "difficulty", AtlasLoot_Difficulty.MythicPlus[18]}, {"Mythic 19", "difficulty", AtlasLoot_Difficulty.MythicPlus[19]}, {"Mythic 20", "difficulty", AtlasLoot_Difficulty.MythicPlus[20]}} }, [6] = { ["Mythic+ 21-30"] = {{"Mythic 21", "difficulty", AtlasLoot_Difficulty.MythicPlus[21]}, {"Mythic 22", "difficulty", AtlasLoot_Difficulty.MythicPlus[22]}, {"Mythic 23", "difficulty", AtlasLoot_Difficulty.MythicPlus[23]}, {"Mythic 24", "difficulty", AtlasLoot_Difficulty.MythicPlus[24]}, {"Mythic 25", "difficulty", AtlasLoot_Difficulty.MythicPlus[25]}, {"Mythic 26", "difficulty", AtlasLoot_Difficulty.MythicPlus[26]}, {"Mythic 27", "difficulty", AtlasLoot_Difficulty.MythicPlus[27]}, {"Mythic 28", "difficulty", AtlasLoot_Difficulty.MythicPlus[28]}, {"Mythic 29", "difficulty", AtlasLoot_Difficulty.MythicPlus[29]}, {"Mythic 30", "difficulty", AtlasLoot_Difficulty.MythicPlus[30]}} }, [7] = {{"Bloodforged", "difficulty", AtlasLoot_Difficulty.Bloodforged}}, [8] = {{RED .. "Reset", "difficulty", "reset"}} }, ["Quality"] = { -- [1] = { -- {AtlasLoot_FixText("=q0=").."Poor", "quality", "poor"}, -- }, -- [2] = { -- {AtlasLoot_FixText("=q1=").."Common", "quality", "common"}, -- }, [1] = {{AtlasLoot_FixText("=q2=") .. "Uncommon", "quality", "uncommon"}}, [2] = {{AtlasLoot_FixText("=q3=") .. "Rare", "quality", "rare"}}, [3] = {{AtlasLoot_FixText("=q4=") .. "Epic", "quality", "epic"}}, [4] = {{AtlasLoot_FixText("=q5=") .. "Legendary", "quality", "legendary"}}, [5] = {{RED .. "Reset", "quality", "reset"}} }, ["Equip"] = { [1] = {{"Head", "equip", "head", "EquipSubMenu", "ArmorType"}}, [2] = {{"Shoulder", "equip", "shoulder", "EquipSubMenu", "ArmorType"}}, [3] = {{"Chest", "equip", "chest", "EquipSubMenu", "ArmorType"}}, [4] = {{"Wrist", "equip", "wrist", "EquipSubMenu", "ArmorType"}}, [5] = {{"Hands", "equip", "hand", "EquipSubMenu", "ArmorType"}}, [6] = {{"Waist", "equip", "waist", "EquipSubMenu", "ArmorType"}}, [7] = {{"Legs", "equip", "legs", "EquipSubMenu", "ArmorType"}}, [8] = {{"Feet", "equip", "feet", "EquipSubMenu", "ArmorType"}}, [9] = { ["Accessories"] = {{"Necklace", "equip", "neck", "EquipSubMenu", "Disable"}, {"Back", "equip", "cloak", "EquipSubMenu", "Disable"}, {"Ring", "equip", "finger", "EquipSubMenu", "Disable"}, {"Trinket", "equip", "trinket", "EquipSubMenu", "Disable"}} }, [10] = { ["Weapons"] = {{"One-Hand", "equip", "weapon", "EquipSubMenu", "WeaponType1H"}, {"Two-Hand", "equip", "2h", "EquipSubMenu", "WeaponType2H"}, {"Main Hand", "equip", "mainhand", "EquipSubMenu", "WeaponType1H"}, {"Off Hand", "equip", "offhand", "EquipSubMenu", "WeaponType1H"}, {"Ranged", "equip", "ranged", "EquipSubMenu", "WeaponTypeRanged"}, {"Relic", "equip", "relic", "EquipSubMenu", "RelicType"}} }, [11] = { ["Off-Hand"] = {{"Shield", "equip", "shield", "EquipSubMenu", "Disable"}, {"Held in Off-Hand", "equip", "holdable", "EquipSubMenu", "Disable"}} }, [12] = {{RED .. "Reset", "equip", "reset", "EquipSubMenu", "Disable"}} }, ["ArmorType"] = { [1] = {{"Cloth", "type", "Cloth"}}, [2] = {{"Leather", "type", "Leather"}}, [3] = {{"Mail", "type", "Mail"}}, [4] = {{"Plate", "type", "Plate"}}, [5] = {{RED .. "Reset", "type", "reset"}} }, ["RelicType"] = { [1] = {{"Idols", "type", "idol"}}, [2] = {{"Libram", "type", "libram"}}, [3] = {{"Totem", "type", "totem"}}, [4] = {{"Sigil", "type", "sigil"}}, [5] = {{RED .. "Reset", "type", "reset"}} }, ["WeaponType1H"] = { [1] = {{"Axe", "type", "axe1h"}}, [2] = {{"Mace", "type", "mace1h"}}, [3] = {{"Sword", "type", "sword1h"}}, [4] = {{"Dagger", "type", "dagger"}}, [5] = {{"Fist Weapon", "type", "fist"}}, [6] = {{RED .. "Reset", "type", "reset"}} }, ["WeaponType2H"] = { [1] = {{"Axe", "type", "axe2h"}}, [2] = {{"Mace", "type", "mace2h"}}, [3] = {{"Sword", "type", "sword2h"}}, [4] = {{"Polearm", "type", "polearm"}}, [5] = {{"Staff", "type", "staff"}}, [6] = {{RED .. "Reset", "type", "reset"}} }, ["WeaponTypeRanged"] = { [1] = {{"Bow", "type", "bows"}}, [2] = {{"Gun", "type", "guns"}}, [3] = {{"Crossbow", "type", "crossbows"}}, [4] = {{"Wand", "type", "wand"}}, [5] = {{"Thrown", "type", "thrown"}}, [6] = {{RED .. "Reset", "type", "reset"}} } } AtlasLoot_AdvancedSearchArguments = { ["Arguments"] = { [1] = { ["Primary Stats"] = {{"Stamina", "sta"}, {"Strength", "str"}, {"Agility", "agi"}, {"Intellect", "int"}, {"Spirit", "spi"}} }, [2] = { ["Secondary Stats"] = {{"Attack Power", "ap"}, {"Spell Power", "sp"}, {"Crit", "crit"}, {"Hit", "hit"}, {"Haste", "haste"}, {"Expertise", "exp"}, {"Armor Pen", "arp"}, {"Spell Pen", "spp"}, {"Mana Per 5", "mp5"}} }, [3] = { ["Defensive Stats"] = {{"Defense", "def"}, {"Dodge", "dodge"}, {"Parry", "parry"}, {"Block", "block"}, {"Block Value", "bv"}, {"Resilience", "res"}} }, [4] = { ["Resistances"] = {{"Armor", "armor"}, {"Holy Resist", "resholy"}, {"Fire Resist", "resfire"}, {"Nature Resist", "resnat"}, {"Frost Resist", "resfrost"}, {"Shadow Resist", "resshad"}, {"Arcane Resist", "resarc"}} }, [5] = { ["Sockets"] = {{"Any", "socket"}, {"Red Socket", "socketred"}, {"Blue Socket", "socketblue"}, {"Yellow Socket", "socketyellow"}, {"Meta Socket", "socketmeta"}} }, [6] = { ["Other"] = {{"Required Level", "minlvl"}, {"Item Level", "ilvl"}} }, [7] = {{RED .. "Reset", "reset"}} }, ["Operators"] = { [1] = {{"Equals", "=", true}}, [2] = {{"Greater Than", ">", true}}, [3] = {{"Greater Than Or Equal", ">=", true}}, [4] = {{"Less Than", "<", true}}, [5] = {{"Less Than Or Equal", "<=", true}}, [6] = {{"Not Equal", "<>", true}}, [7] = {{RED .. "Reset", "reset", true}} } } AtlasLoot_AdvSearchOptions = { ["quality"] = "", ["equip"] = "", ["type"] = "", ["difficulty"] = "" } function AtlasLoot_AdvancedSearchSetup() AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootDefaultFrame_AdvancedSearchPanel_QualityButton, AtlasLoot_AdvancedSearchMenus["Quality"]); AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton, AtlasLoot_AdvancedSearchMenus["Equip"]); --AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootDefaultFrame_AdvancedSearchPanel_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]); for n = 1, MAX_ARGUMENTS do AtlasLoot_ArgumentMenus[n] = AceLibrary("Dewdrop-2.0"); AtlasLoot_ArgumentSubMenus[n] = AceLibrary("Dewdrop-2.0"); AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentMenus[n], _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(n)], tostring(n), AtlasLoot_AdvancedSearchArguments["Arguments"]); AtlasLoot_AdvancedSearchArgumentRegister(AtlasLoot_ArgumentSubMenus[n], _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(n) .. "Sub"], tostring(n), AtlasLoot_AdvancedSearchArguments["Operators"]); end -- Reset Search options to defualt AtlasLoot_AdvancedSearchReset(); end function AtlasLoot_AdvancedSearchShow() if (AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible()) then AtlasLoot_AdvancedSearchClose(); return; end -- Hide all elements that could be in the AtlasTable _G["AtlasLootItemsFrame_NEXT"]:Hide(); _G["AtlasLootItemsFrame_PREV"]:Hide(); _G["AtlasLootItemsFrame_BACK"]:Hide(); -- Ditch the Quicklook selector AtlasLootQuickLooksButton:Hide(); -- Hide the Filter Check-Box AtlasLootFilterCheck:Hide(); for i = 1, 30, 1 do _G["AtlasLootItem_" .. i .. "_Unsafe"]:Hide(); _G["AtlasLootItem_" .. i]:Hide(); _G["AtlasLootItem_" .. i].itemID = 0; _G["AtlasLootItem_" .. i].spellitemID = 0; end AtlasLoot_BossName:SetText("Advanced Search"); AtlasLootDefaultFrame_AdvancedSearchPanel:Show(); ATLASLOOT_CURRENTTYPE = "Search"; AtlasLoot:ScrollFrameUpdate(); AtlasLoot:SubTableScrollFrameUpdate("EmptyTable","AtlasLoot_Data"); end function AtlasLoot_AdvancedSearchClose() AtlasLootDefaultFrame_AdvancedSearchPanel:Hide(); if (SearchPrevData[1] ~= "") then AtlasLoot:ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3]); end end function AtlasLoot_AdvancedSearchReset() AtlasLoot_AdvSearchOptions = { ["quality"] = "", ["equip"] = "", ["type"] = "", ["difficulty"] = "" } for i = 1, MAX_ARGUMENTS do AtlasLoot_AdvSearchOptions["arg" .. tostring(i)] = ""; AtlasLoot_AdvSearchOptions["arg" .. tostring(i) .. "op"] = ""; AtlasLoot_RemoveArgumentContainer(); end local expansionLevels = {60, 70, 80} AtlasLootDefaultFrame_AdvancedSearchPanel_LevelMin:SetText(expansionLevels[GetAccountExpansionLevel() + 1]); AtlasLootDefaultFrame_AdvancedSearchPanel_LevelMax:SetText(expansionLevels[GetAccountExpansionLevel() + 1]); AtlasLootDefaultFrame_AdvancedSearchPanel_iLevelMin:SetText(""); AtlasLootDefaultFrame_AdvancedSearchPanel_iLevelMax:SetText(""); AtlasLootDefaultFrame_AdvancedSearchPanel_QualityButton:SetText("Select Quality"); AtlasLootDefaultFrame_AdvancedSearchPanel_EquipButton:SetText("Select Item Type"); AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton:Disable(); AtlasLootDefaultFrame_AdvancedSearchPanel_EquipSubButton:SetText("Select Option"); end function AtlasLoot_AddArgumentContainer() if ACTIVE_ARGUMENT == MAX_ARGUMENTS then AtlasLoot_AdvSearchArgButtonToggle() return end ACTIVE_ARGUMENT = ACTIVE_ARGUMENT + 1; _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:Show(); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:SetText("Select Option"); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Show(); AtlasLoot_AdvSearchArgButtonToggle() end function AtlasLoot_RemoveArgumentContainer() if ACTIVE_ARGUMENT == 0 then AtlasLoot_AdvSearchArgButtonToggle() return end AtlasLoot_AdvSearchOptions["arg" .. tostring(ACTIVE_ARGUMENT)] = ""; AtlasLoot_AdvSearchOptions["arg" .. tostring(ACTIVE_ARGUMENT) .. "op"] = ""; _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT)]:Hide(); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Disable(); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Sub"]:Hide(); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(ACTIVE_ARGUMENT) .. "Value"]:Hide(); ACTIVE_ARGUMENT = ACTIVE_ARGUMENT - 1; AtlasLoot_AdvSearchArgButtonToggle() end function AtlasLoot_AdvSearchArgButtonToggle() if ACTIVE_ARGUMENT == MAX_ARGUMENTS then AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerAddArgBtn:Disable() else AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerAddArgBtn:Enable() end if ACTIVE_ARGUMENT == 0 then AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerRemArgBtn:Disable() else AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainerRemArgBtn:Enable() end end AtlasLoot_AdvSearchDefaultText = { ["quality"] = "Select Quality", ["equip"] = "Select Item Type", ["type"] = "Select Option", ["difficulty"] = "Select Difficulty" } function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister) -- Setups child menus and sets search options to default if (ChildMenu ~= nil) then if (ChildMenuRegister == "Disable") then AtlasLoot_AdvSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5]; _G[AtlasLoot_FrameMenuList[ChildMenu][2]]:Disable(); -- Disable assigned children menus as well if (AtlasLoot_FrameMenuList[ChildMenu][6]) then _G[AtlasLoot_FrameMenuList[ChildMenu][6]]:Disable(); end if VariableValue == "reset" then AtlasLoot_AdvSearchOptions[VariableToSet] = ""; Object[1]:SetText(AtlasLoot_AdvSearchDefaultText[VariableToSet]); Object[2]:Close(); _G[AtlasLoot_FrameMenuList[ChildMenu][2]]:SetText(AtlasLoot_FrameMenuList[ChildMenu][3]) return end else AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], _G[AtlasLoot_FrameMenuList[ChildMenu][2]], AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]); AtlasLoot_AdvSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5]; _G[AtlasLoot_FrameMenuList[ChildMenu][2]]:Enable(); _G[AtlasLoot_FrameMenuList[ChildMenu][2]]:SetText(AtlasLoot_FrameMenuList[ChildMenu][3]); -- Disable assigned children menus as well if (AtlasLoot_FrameMenuList[ChildMenu][6]) then _G[AtlasLoot_FrameMenuList[ChildMenu][6]]:Disable(); end end end if VariableValue == "reset" then AtlasLoot_AdvSearchOptions[VariableToSet] = ""; Object[1]:SetText(AtlasLoot_AdvSearchDefaultText[VariableToSet]); Object[2]:Close(); return end AtlasLoot_AdvSearchOptions[VariableToSet] = VariableValue; Object[1]:SetText(Object[3]); Object[2]:Close(); end function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption) DropDown:Register(DropDownObject, 'point', function(parent) return "TOP", "BOTTOM" end, 'children', function(level, value) if level == 1 then if AtlasLoot_AdvancedSearchMenus then for k, v in ipairs(MenuOption) do -- If a link to show a submenu if (type(v[1]) == "table") and (type(v[1][1]) == "string") then if v[1][1] ~= "" then DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchMenuClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2', v[1][2], 'arg3', v[1][3], 'arg4', v[1][4], 'arg5', v[1][5], 'notCheckable', true) end else local lock = 0; -- If an entry linked to a subtable for i, j in pairs(v) do if lock == 0 then DropDown:AddLine('text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true) lock = 1; end end end end end -- Close button DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function() DropDown:Close() end, 'notCheckable', true) elseif level == 2 then if value then for k, v in ipairs(value) do DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchMenuClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', v[2], 'arg3', v[3], 'arg4', v[4], 'arg5', v[5], 'notCheckable', true) end end end end, 'dontHook', true) end function AtlasLoot_AdvancedSearchArgumentClick(Object, VariableToSet, VariableValue, IsOperator) if IsOperator and VariableValue == "reset" then AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = ""; _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText(""); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide(); Object[1]:SetText("Select Option"); Object[2]:Close(); elseif IsOperator then AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = VariableValue; _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Show(); Object[1]:SetText(Object[3]); Object[2]:Close(); elseif VariableValue == "reset" then _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:SetText("Select Option"); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:Disable(); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText(""); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide(); AtlasLoot_AdvSearchOptions["arg" .. VariableToSet] = ""; AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = ""; Object[1]:SetText("Select Option"); Object[2]:Close(); else _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:SetText("Select Option"); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Sub"]:Enable(); AtlasLoot_AdvSearchOptions["arg" .. VariableToSet .. "op"] = ""; _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:SetText(""); _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. VariableToSet .. "Value"]:Hide(); AtlasLoot_AdvSearchOptions["arg" .. VariableToSet] = VariableValue; Object[1]:SetText(Object[3]); Object[2]:Close(); end end function AtlasLoot_AdvancedSearchArgumentRegister(DropDown, DropDownObject, ArgumentCount, ArgumentMenu) DropDown:Register(DropDownObject, 'point', function(parent) return "TOP", "BOTTOM" end, 'children', function(level, value) if level == 1 then if AtlasLoot_AdvancedSearchArguments then for k, v in ipairs(ArgumentMenu) do -- If a link to show a submenu if (type(v[1]) == "table") and (type(v[1][1]) == "string") then local checked = false; if v[1][3] == "Submenu" then DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2', ArgumentCount, 'arg3', v[1][2], 'arg4', v[1][3], 'notCheckable', true) elseif v[1][1] ~= "" then DropDown:AddLine('text', v[1][1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1][1]}, 'arg2', ArgumentCount, 'arg3', v[1][2], 'arg4', v[1][3], 'notCheckable', true) end else local lock = 0; -- If an entry linked to a subtable for i, j in pairs(v) do if lock == 0 then DropDown:AddLine('text', i, 'textR', 1, 'textG', 0.82, 'textB', 0, 'hasArrow', true, 'value', j, 'notCheckable', true) lock = 1; end end end end end -- Close button DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function() DropDown:Close() end, 'notCheckable', true) elseif level == 2 then if value then for k, v in ipairs(value) do if type(v) == "table" then if (type(v[1]) == "string") then local checked = false; -- If an entry to show a submenu if v[4] == "Header" then DropDown:AddLine('text', v[1], 'textR', 0.2, 'textG', 0.82, 'textB', 0.5, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true) elseif v[3] == "Submenu" then DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true) else DropDown:AddLine('text', v[1], 'textR', 1, 'textG', 0.82, 'textB', 0, 'func', AtlasLoot_AdvancedSearchArgumentClick, 'arg1', {DropDownObject, DropDown, v[1]}, 'arg2', ArgumentCount, 'arg3', v[2], 'arg4', v[3], 'notCheckable', true) end end end end end DropDown:AddLine('text', AL["Close Menu"], 'textR', 0, 'textG', 1, 'textB', 1, 'func', function() DropDown:Close() end, 'notCheckable', true) end end, 'dontHook', true) end function AtlasLoot:AdvancedSearch(Text) if not Text then return end Text = strtrim(Text); local advSearchString = Text or ""; local function AppendSearchString(toAppend, str) if toAppend ~= "" then toAppend = toAppend .. "&" .. str; return toAppend; end return str; end local function GetTextByName(name) if (_G["AtlasLootDefaultFrame_AdvancedSearchPanel_" .. name]) then return _G["AtlasLootDefaultFrame_AdvancedSearchPanel_" .. name]:GetText() end return nil; end local function FixRangedSlot(subType) if (subType == "wand" or subType == "gun" or subType == "crossbow") then return "rangedright"; elseif subType == "thrown" then return "thrown"; end return "ranged"; end if AtlasLoot_AdvSearchOptions["quality"] ~= "" then advSearchString = AppendSearchString(advSearchString, "quality=" .. AtlasLoot_AdvSearchOptions["quality"]); end if AtlasLoot_AdvSearchOptions["equip"] ~= "" then if AtlasLoot_AdvSearchOptions["equip"] == "ranged" and AtlasLoot_AdvSearchOptions["type"] ~= "" then AtlasLoot_AdvSearchOptions["equip"] = FixRangedSlot(AtlasLoot_AdvSearchOptions["type"]); end advSearchString = AppendSearchString(advSearchString, "slot=" .. AtlasLoot_AdvSearchOptions["equip"]); end if AtlasLoot_AdvSearchOptions["type"] ~= "" and AtlasLoot_AdvSearchOptions["type"] then advSearchString = AppendSearchString(advSearchString, "type=" .. AtlasLoot_AdvSearchOptions["type"]); end if AtlasLoot_AdvSearchOptions["difficulty"] ~= "" and AtlasLoot_AdvSearchOptions["difficulty"] ~= 2 then advSearchString = AppendSearchString(advSearchString, "dif=" .. AtlasLoot_AdvSearchOptions["difficulty"]); end if(not AtlasLootDefaultFrame_AdvancedSearchPanel_LevelToggle:GetChecked()) then if (GetTextByName("LevelMin") and GetTextByName("LevelMin") ~= "") then advSearchString = AppendSearchString(advSearchString, "minlvl>=" .. GetTextByName("LevelMin")); end if (GetTextByName("LevelMax") and GetTextByName("LevelMax") ~= "") then advSearchString = AppendSearchString(advSearchString, "minlvl<=" .. GetTextByName("LevelMax")); end else advSearchString = AppendSearchString(advSearchString, "minlvl>=" .. UnitLevel("player")); advSearchString = AppendSearchString(advSearchString, "minlvl<=" .. UnitLevel("player")); end if (GetTextByName("iLevelMin") and GetTextByName("iLevelMin") ~= "") then advSearchString = AppendSearchString(advSearchString, "ilvl>=" .. GetTextByName("iLevelMin")); end if (GetTextByName("iLevelMax") and GetTextByName("iLevelMax") ~= "") then advSearchString = AppendSearchString(advSearchString, "ilvl<=" .. GetTextByName("iLevelMax")); end for i = 1, ACTIVE_ARGUMENT, 1 do if AtlasLoot_AdvSearchOptions["arg" .. i] ~= "" then local arg = _G["AtlasLootDefaultFrame_AdvancedSearchPanel_ArgumentContainer" .. tostring(i) .. "Value"]:GetText(); if AtlasLoot_AdvSearchOptions["arg" .. i .. "op"] == "" then AtlasLoot_AdvSearchOptions["arg" .. i .. "op"] = ">" arg = "0"; end advSearchString = AppendSearchString(advSearchString, AtlasLoot_AdvSearchOptions["arg" .. i] .. AtlasLoot_AdvSearchOptions["arg" .. i .. "op"] .. arg); end end AtlasLootDefaultFrame_AdvancedSearchPanel:Hide(); AtlasLoot:Search(string.lower(advSearchString)); end