local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot"); local GREY = "|cff999999"; local RED = "|cffff0000"; local WHITE = "|cffFFFFFF"; local GREEN = "|cff1eff00"; local PURPLE = "|cff9F3FFF"; local BLUE = "|cff0070dd"; local ORANGE = "|cffFF8400"; local DEFAULT = "|cffFFd200"; local ParseTooltip_Enabled = false; local AtlasLootScanTooltip = CreateFrame("GAMETOOLTIP","AtlasLootScanTooltip",nil,"GameTooltipTemplate"); AtlasLootScanTooltip:SetOwner(UIParent, "ANCHOR_NONE"); function AtlasLoot_GetEnchantLink(enchantID) if not enchantID then return end local EnchantLink = nil AtlasLootScanTooltip:SetOwner(UIParent, "ANCHOR_NONE") AtlasLootScanTooltip:ClearLines(); AtlasLootScanTooltip:SetHyperlink("enchant:"..enchantID); AtlasLootScanTooltip:Show() local tooltipline = _G["AtlasLootScanTooltipTextLeft1"] local text = tooltipline:GetText() if text and string.find(text, ":") then EnchantLink = "|cffffd000|Henchant:"..enchantID.."|h["..text.."]|h|r" else EnchantLink = GetSpellLink(enchantID) end AtlasLootScanTooltip:Hide() return EnchantLink end -------------------------------------------------------------------------------- -- Item OnEnter -- Called when a loot item is moused over -------------------------------------------------------------------------------- function AtlasLootItem_OnEnter(self) local isItem; AtlasLootTooltip:ClearLines(); for i=1, 30, 1 do if (_G["AtlasLootTooltipTextRight"..i] ~= nil) then _G["AtlasLootTooltipTextRight"..i]:SetText(""); end end if self.itemID and (self.itemID ~= 0) then if string.sub(self.itemID, 1, 1) == "s" then isItem = false; else isItem = true; end if isItem then local color = strsub(_G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), 3, 10); local name = strsub(_G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), 11); if(self.itemID ~= 0 and self.itemID ~= "" and self.itemID ~= nil and AtlasLootDKPValues and AtlasLootClassPriority) then Identifier = "Item"..self.itemID; DKP = AtlasLootDKPValues[Identifier]; priority = AtlasLootClassPriority[Identifier]; else DKP = nil; priority = nil; end --Lootlink tooltips if( AtlasLoot.db.profile.LootlinkTT ) then --If we have seen the item, use the game tooltip to minimise same name item problems if(GetItemInfo(self.itemID) ~= nil) then _G[self:GetName().."_Unsafe"]:Hide(); AtlasLootTooltip:SetOwner(self, "ANCHOR_RIGHT", -(self:GetWidth() / 2), 24); AtlasLootTooltip:SetHyperlink("item:"..self.itemID..":0:0:0"); if ( AtlasLoot.db.profile.ItemIDs ) then AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..self.itemID, nil, nil, nil, 1); end if( self.droprate ~= nil) and ( self.droprate:match("=EI=") ) then AtlasLootTooltip:AddLine(AL["Extra Info: "]..string.sub(self.droprate, 5), 1, 1, 0); elseif( self.droprate ~= nil) then AtlasLootTooltip:AddLine(AL["Drop Rate: "]..self.droprate, 1, 1, 0); end if( DKP ~= nil and DKP ~= "" ) then AtlasLootTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0, 1); end if( priority ~= nil and priority ~= "" ) then AtlasLootTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0, 1); end AtlasLootTooltip:Show(); if((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled)))) or IsShiftKeyDown() then AtlasLootItem_ShowCompareItem(self); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare) end if (LootLink_AddItem) then LootLink_AddItem(name, self.itemID..":0:0:0", color); end else _G[self:GetName().."_Unsafe"]:Show(); AtlasLootTooltip:SetOwner(self, "ANCHOR_RIGHT", -(self:GetWidth() / 2), 24); if (LootLink_Database and LootLink_Database[self.itemID]) then LootLink_SetTooltip(AtlasLootTooltip, LootLink_Database[self.itemID][1], 1); else LootLink_SetTooltip(AtlasLootTooltip,strsub(_G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), 11), 1); end if ( AtlasLoot.db.profile.ItemIDs ) then AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..self.itemID, nil, nil, nil, 1); end if( self.droprate ~= nil) and (self.droprate:match("=EI=")) then AtlasLootTooltip:AddLine(AL["Extra Info: "]..string.sub(self.droprate, 5), 1, 1, 0); elseif( self.droprate ~= nil) then AtlasLootTooltip:AddLine(AL["Drop Rate: "]..self.droprate, 1, 1, 0); end if( DKP ~= nil and DKP ~= "" ) then AtlasLootTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0); end if( priority ~= nil and priority ~= "" ) then AtlasLootTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0); end AtlasLootTooltip:AddLine(" "); AtlasLootTooltip:AddLine(AL["You can right-click to attempt to query the server. You may be disconnected."], nil, nil, nil, 1); AtlasLootTooltip:Show(); end --Item Sync tooltips elseif( AtlasLoot.db.profile.ItemSyncTT ) then if(GetItemInfo(self.itemID) ~= nil) then _G[self:GetName().."_Unsafe"]:Hide(); end ItemSync:ButtonEnter(); if ( AtlasLoot.db.profile.ItemIDs ) then GameTooltip:AddLine(BLUE..AL["ItemID:"].." "..self.itemID, nil, nil, nil, 1); end if( self.droprate ~= nil) and ( self.droprate:match("=EI=") ) then AtlasLootTooltip:AddLine(AL["Extra Info: "]..string.sub(self.droprate, 5), 1, 1, 0); elseif( self.droprate ~= nil) then AtlasLootTooltip:AddLine(AL["Drop Rate: "]..self.droprate, 1, 1, 0); end if( DKP ~= nil and DKP ~= "" ) then GameTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0); end if( priority ~= nil and priority ~= "" ) then GameTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0); end GameTooltip:Show(); if((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled)))) or IsShiftKeyDown() then GameTooltip_ShowCompareItem(); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare) end --Default game tooltips else if(self.itemID ~= nil) then if(GetItemInfo(self.itemID) ~= nil) then _G[self:GetName().."_Unsafe"]:Hide(); AtlasLootTooltip:SetOwner(self, "ANCHOR_RIGHT", -(self:GetWidth() / 2), 24); AtlasLootTooltip:SetHyperlink("item:"..self.itemID..":0:0:0"); if ( AtlasLoot.db.profile.ItemIDs ) then AtlasLootTooltip:AddLine(BLUE..AL["ItemID:"].." "..self.itemID, nil, nil, nil, 1); end if( self.droprate ~= nil) and ( self.droprate:match("=EI=") ) then AtlasLootTooltip:AddLine(AL["Extra Info: "]..string.sub(self.droprate, 5), 1, 1, 0); elseif( self.droprate ~= nil) then AtlasLootTooltip:AddLine(AL["Drop Rate: "]..self.droprate, 1, 1, 0); end if( DKP ~= nil and DKP ~= "" ) then AtlasLootTooltip:AddLine(RED..DKP.." "..AL["DKP"], 1, 1, 0); end if( priority ~= nil and priority ~= "" ) then AtlasLootTooltip:AddLine(GREEN..AL["Priority:"].." "..priority, 1, 1, 0); end AtlasLootTooltip:Show(); if((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled)))) or IsShiftKeyDown() then AtlasLootItem_ShowCompareItem(self); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare) end end end end else spellID = string.sub(self.itemID, 2); AtlasLootTooltip:SetOwner(self, "ANCHOR_RIGHT", -(self:GetWidth() / 2), 24); AtlasLootTooltip:ClearLines(); AtlasLootTooltip:SetHyperlink(AtlasLoot_GetEnchantLink(spellID)); AtlasLootTooltip:Show(); if(self.spellitemID and ((AtlasLoot.db.profile.EquipCompare and ((not EquipCompare_RegisterTooltip) or (not EquipCompare_Enabled))) or IsShiftKeyDown())) then AtlasLootItem_ShowCompareItem(self); --- CALL MISSING METHOD TO SHOW 2 TOOLTIPS (Item Compare) end end end end -------------------------------------------------------------------------------- -- Item OnLeave -- Called when the mouse cursor leaves a loot item -------------------------------------------------------------------------------- function AtlasLootItem_OnLeave(self) --Hide the necessary tooltips if( AtlasLoot.db.profile.LootlinkTT ) then AtlasLootTooltip:Hide(); elseif( AtlasLoot.db.profile.ItemSyncTT ) then if(GameTooltip:IsVisible()) then GameTooltip:Hide(); end else if(self.itemID ~= nil) then AtlasLootTooltip:Hide(); GameTooltip:Hide(); end end if ( ShoppingTooltip2:IsVisible() or ShoppingTooltip1.IsVisible) then ShoppingTooltip2:Hide(); ShoppingTooltip1:Hide(); end end -------------------------------------------------------------------------------- -- Item OnClick -- Called when a loot item is clicked on -------------------------------------------------------------------------------- function AtlasLootItem_OnClick(self ,arg1) local isItem; local color = strsub(_G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), 1, 10); local id = self:GetID(); local name = strsub(_G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), 11); if string.sub(self.itemID, 1, 1) == "s" then isItem = false; else isItem = true; end if isItem then local iteminfo = GetItemInfo(self.itemID); local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(self.itemID); --If shift-clicked, link in the chat window if arg1=="RightButton" and ATLASLOOT_ITEM_UNLOCK then AtlasLoot:MoveWishlistItem("Down",self.number); elseif IsAltKeyDown() and arg1=="LeftButton" and ATLASLOOT_ITEM_UNLOCK then StaticPopup_Show("ATLASLOOT_ADD_CUSTOMHEADER"); StaticPopupDialogs.ATLASLOOT_ADD_CUSTOMHEADER.num = self.number; elseif (arg1=="LeftButton") and ATLASLOOT_ITEM_UNLOCK then AtlasLoot:MoveWishlistItem("Up",self.number); elseif(arg1=="RightButton" and not iteminfo and self.itemID ~= 0) then AtlasLootTooltip:SetHyperlink("item:"..self.itemID..":0:0:0:0:0:0:0"); if not AtlasLoot.db.profile.ItemSpam then DEFAULT_CHAT_FRAME:AddMessage(AL["Server queried for "]..color.."["..name.."]".."|r"..AL[". Right click on any other item to refresh the loot page."]); end elseif(arg1=="RightButton" and iteminfo) then if not AtlasLoot.db.profile.ItemSpam then DEFAULT_CHAT_FRAME:AddMessage(itemLink..AL[" is safe."]); end elseif(IsShiftKeyDown() and iteminfo and (AtlasLoot.db.profile.SafeLinks or AtlasLoot.db.profile.AllLinks)) then ChatEdit_InsertLink(itemLink); elseif(IsShiftKeyDown() and AtlasLoot.db.profile.AllLinks) then ChatEdit_InsertLink(color.."|Hitem:"..self.itemID..":0:0:0:0:0:0:0|h["..name.."]|h|r"); elseif(ChatFrameEditBox and ChatFrameEditBox:IsVisible() and IsShiftKeyDown()) then ChatFrameEditBox:Insert(name); -- <-- this line just inserts plain text, does not need any adjustment --If control-clicked, use the dressing room elseif(IsControlKeyDown() and iteminfo) then DressUpItemLink(itemLink); elseif IsAltKeyDown() then if AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList" then AtlasLoot_DeleteFromWishList(self.itemID,self.number); else if(AtlasLootItemsFrame.refresh[1] == "SearchResult") then local datID, _, datPage = strsplit("|", self.sourcePage); AtlasLoot_ShowWishListDropDown(self.itemID, self.itemTexture, _G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), AtlasLoot_Data[datID][tonumber(datPage)].Name, datID .. "|" .. "AtlasLoot_Data" .. "|" .. tostring(datPage), self); else AtlasLoot_ShowWishListDropDown(self.itemID, self.itemTexture, _G["AtlasLootItem_"..self:GetID().."_Name"]:GetText(), AtlasLoot_BossName:GetText(), self.dataID .. "|" .. "AtlasLoot_Data" .. "|" .. tostring(self.tablenum), self); end end elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList") and self.sourcePage) then local dataID, dataSource, dataPage = strsplit("|", self.sourcePage); if(dataID and dataSource) then AtlasLoot:ShowItemsFrame(dataID, "AtlasLoot_Data", tonumber(dataPage)); end elseif( self.sourcePage and self.sourcePage:match("=LT=") ) then local dataID, dataSource, dataPage = strsplit("|", string.sub(self.sourcePage, 5)); if(dataID and dataSource) then ATLASLOOT_BACKENABLED = true; AtlasLoot:ShowItemsFrame(dataID, "AtlasLoot_Data", tonumber(dataPage)); end elseif (arg1=="LeftButton") and self.sourcePage then --Create token table if there isnt one if AtlasLoot_TokenData[self.sourcePage] == nil then AtlasLoot:CreateToken(self.sourcePage) end --Show token table AtlasLoot:ShowItemsFrame(self.sourcePage, "AtlasLoot_TokenData", 1); end else if IsShiftKeyDown() then spellID = string.sub(self.itemID, 2); ChatEdit_InsertLink(AtlasLoot_GetEnchantLink(spellID)); elseif IsAltKeyDown() then if AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList" then AtlasLoot_DeleteFromWishList(self.itemID, self.number); else spellName, _, _, _, _, _, _, _, _ = GetSpellInfo(string.sub(self.itemID, 2)); --spellIcon = GetItemIcon(self.dressingroomID); if(AtlasLootItemsFrame.refresh[1] == "SearchResult") then local datID, _, datPage = strsplit("|", self.sourcePage); AtlasLoot_ShowWishListDropDown(self.itemID, self.dressingroomID, "=ds="..spellName, AtlasLoot_Data[datID][tonumber(datPage)].Name, self.sourcePage, self); else AtlasLoot_ShowWishListDropDown(self.itemID, self.dressingroomID, "=ds="..spellName, AtlasLoot_BossName:GetText(), self.dataID .. "|" .. "AtlasLoot_Data" .. "|" .. tostring(self.tablenum), self); end end elseif(IsControlKeyDown()) then DressUpItemLink("item:"..self.dressingroomID..":0:0:0:0:0:0:0"); elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[1] == "WishList") and self.sourcePage) then local dataID, dataSource, dataPage = strsplit("|", self.sourcePage); if(dataID and dataSource) then AtlasLoot:ShowItemsFrame(dataID, "AtlasLoot_Data", tonumber(dataPage)); end elseif( self.sourcePage and self.sourcePage:match("=LT=") ) then local dataID, dataSource, dataPage = strsplit("|", string.sub(self.sourcePage, 5)); if(dataID and dataSource) then ATLASLOOT_BACKENABLED = true; AtlasLoot:ShowItemsFrame(dataID, "AtlasLoot_Data", tonumber(dataPage)); end end end end ------- -- Missing GameToolTip method -- Enables item comparing. I've ripped self method directly from GameTooltip.lua and modified to work with AtlasLootTooltip /siena ------- function AtlasLootItem_ShowCompareItem(self) local shift = 1; local item,link = nil,nil if self.spellitemID and self.spellitemID ~= "" and self.spellitemID ~= 0 then item = AtlasLootTooltip:GetSpell() _,link = GetItemInfo(self.spellitemID) else item,link = AtlasLootTooltip:GetItem(); end if ( not link ) then return end ShoppingTooltip1:SetOwner(AtlasLootTooltip, "ANCHOR_NONE"); ShoppingTooltip2:SetOwner(AtlasLootTooltip, "ANCHOR_NONE"); ShoppingTooltip3:SetOwner(AtlasLootTooltip, "ANCHOR_NONE"); local item1 = nil; local item2 = nil; local item3 = nil; local side = "left"; if ( ShoppingTooltip1:SetHyperlinkCompareItem(link, 1, 1, AtlasLootTooltip) ) then item1 = true; end if ( ShoppingTooltip2:SetHyperlinkCompareItem(link, 2, 1, AtlasLootTooltip) ) then item2 = true; end if ( ShoppingTooltip3:SetHyperlinkCompareItem(link, 3, 1, AtlasLootTooltip) ) then item3 = true; end if not item1 and not item2 and not item3 then return end if item3 then if not item1 then item1, item3 = true, nil; ShoppingTooltip1:SetHyperlinkCompareItem(link, 3, 1, AtlasLootTooltip); elseif not item2 then item2, item3 = true, nil; ShoppingTooltip2:SetHyperlinkCompareItem(link, 3, 1, AtlasLootTooltip); end end if item2 and not item1 then item1, item2 = true, nil; ShoppingTooltip1:SetHyperlinkCompareItem(link, 2, 1, AtlasLootTooltip); end local left, right, anchor1, anchor2 = AtlasLootTooltip:GetLeft(), AtlasLootTooltip:GetRight(), "TOPLEFT", "TOPRIGHT"; if not left or not right then return end if (GetScreenWidth() - right) < left then anchor1, anchor2 = anchor2, anchor1 end if item1 then ShoppingTooltip1:ClearAllPoints(); ShoppingTooltip1:SetPoint(anchor1, AtlasLootTooltip, anchor2, 0, -10); ShoppingTooltip1:Show(); if item2 then ShoppingTooltip2:ClearAllPoints(); ShoppingTooltip2:SetPoint(anchor1, ShoppingTooltip1, anchor2); ShoppingTooltip2:Show(); end if item3 then ShoppingTooltip3:ClearAllPoints(); ShoppingTooltip3:SetPoint(anchor1, ShoppingTooltip2, anchor2); ShoppingTooltip3:Show(); end end end