local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot"); --Main AtlasLoot Frame local mainframe = CreateFrame("FRAME", "AtlasLootDefaultFrame", UIParent); mainframe:SetPoint("CENTER",0,0); mainframe:SetSize(880,690); mainframe:EnableMouse(true); mainframe:SetMovable(1); mainframe:SetFrameStrata("HIGH"); mainframe:SetBackdropColor(0.75,0,0,0.75); mainframe:RegisterForDrag("LeftButton"); mainframe:SetMovable(true); mainframe:EnableKeyboard(true) mainframe:Hide() mainframe:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = "true", insets = {left = "11", right = "12", top = "12", bottom = "11"}, edgeSize = 32, titleSize = 32, }); mainframe:SetScript("OnShow", function() AtlasLootDefaultFrame_OnShow(); end); mainframe:SetScript("OnHide", function() AtlasLootDefaultFrame_OnHide() end) mainframe:SetScript("OnDragStart", function(self) self:StartMoving(); self.isMoving = true; end); mainframe:SetScript("OnDragStop", function(self) self:StopMovingOrSizing(); self.isMoving = false; end); mainframe.header = mainframe:CreateTexture("AtlasLootDefaultFrameHeader","ARTWORK"); mainframe.header:SetSize(425,64); mainframe.header:SetPoint("TOP",0,12); mainframe.header:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); mainframe.header.txt = mainframe:CreateFontString(nil,"ARTWORK","GameFontNormal"); mainframe.header.txt:SetPoint("TOP",0,-1); mainframe.header.txt:SetText(ATLASLOOT_VERSION); mainframe.header.notice = mainframe:CreateFontString("AtlasLootDefaultFrame_Notice","ARTWORK","GameFontNormal"); mainframe.header.notice:SetPoint("BOTTOM",0,17); --Close Button local closebtn = CreateFrame("Button", "AtlasLootDefaultFrame_CloseButton", AtlasLootDefaultFrame, "UIPanelCloseButton"); closebtn:SetPoint("TOPRIGHT", AtlasLootDefaultFrame, "TOPRIGHT",-10,-10); closebtn:SetScript("OnClick", function() AtlasLootDefaultFrame:Hide() end); closebtn:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ) end); --Load All Addon Moduels Button local loadModulebtn = CreateFrame("Button", "AtlasLootDefaultFrame_LoadModules", AtlasLootDefaultFrame, "OptionsButtonTemplate"); loadModulebtn:SetSize(105,20); loadModulebtn:SetPoint("TOPRIGHT", AtlasLootDefaultFrame, "TOPRIGHT",-38,-15); loadModulebtn:SetText(AL["Load Modules"]); loadModulebtn:SetScript("OnClick", function() AtlasLoot_LoadAllModules() end); loadModulebtn:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); --Options Button local optionsbtn = CreateFrame("Button", "AtlasLootDefaultFrame_Options", AtlasLootDefaultFrame, "OptionsButtonTemplate"); optionsbtn:SetSize(105,20); optionsbtn:SetPoint("TOPLEFT", AtlasLootDefaultFrame, "TOPLEFT",40,-15); optionsbtn:SetText(AL["Options"]); optionsbtn:SetScript("OnClick", function() AtlasLootOptions_Toggle() end); optionsbtn:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); --Moduel Menu Button local menubtn = CreateFrame("Button", "AtlasLootDefaultFrame_Menu", AtlasLootDefaultFrame, "OptionsButtonTemplate"); menubtn:SetSize(174,25); menubtn:SetPoint("TOPLEFT", AtlasLootDefaultFrame, "TOPLEFT",38,-55); menubtn.Lable = menubtn:CreateFontString("AtlasLootDefaultFrame_SelectedCategory", "OVERLAY","GameFontNormal") menubtn.Lable:SetPoint("TOP",menubtn,"BOTTOM",0,37); menubtn.Lable:SetText("Select Module"); menubtn.Lable:Show(); menubtn:SetText(AL["Select Loot Table"]); menubtn:SetScript("OnClick", function(self) if AtlasLoot_Dewdrop:IsOpen() then AtlasLoot_Dewdrop:Close(); else AtlasLoot_Dewdrop:Open(self); end end); menubtn:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); --SubMenu Button local submenubtn = CreateFrame("Button", "AtlasLootDefaultFrame_SubMenu", AtlasLootDefaultFrame, "OptionsButtonTemplate"); submenubtn:SetSize(200,25); submenubtn:SetPoint("LEFT", "AtlasLootDefaultFrame_Menu", "RIGHT",0,0); submenubtn.Lable = submenubtn:CreateFontString("AtlasLootDefaultFrame_SelectedTable", "OVERLAY","GameFontNormal") submenubtn.Lable:SetPoint("TOP",submenubtn,"BOTTOM",0,37); submenubtn.Lable:SetText("Select Subcategory"); submenubtn.Lable:Show(); submenubtn:SetText(AL["Select Sub-Table"]); submenubtn:SetScript("OnClick", function(self) if AtlasLoot_DewdropSubMenu:IsOpen() then AtlasLoot_DewdropSubMenu:Close(); else AtlasLoot_DewdropSubMenu:Open(self); end end); submenubtn:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); --Expansion Menu Button local expansionmenubtn = CreateFrame("Button", "AtlasLootDefaultFrame_ExpansionMenu", AtlasLootDefaultFrame, "OptionsButtonTemplate"); expansionmenubtn:SetSize(174,25); expansionmenubtn:SetPoint("LEFT", "AtlasLootDefaultFrame_SubMenu", "RIGHT",0,0); expansionmenubtn:SetText(AtlasLoot_ExpansionMenu[GetAccountExpansionLevel()+1][1]); expansionmenubtn.Lable = expansionmenubtn:CreateFontString("AtlasLootDefaultFrame_SelectedTable2", "OVERLAY","GameFontNormal") expansionmenubtn.Lable:SetPoint("TOP",expansionmenubtn,"BOTTOM",0,37); expansionmenubtn.Lable:SetText("Select Expansion"); expansionmenubtn.Lable:Show(); expansionmenubtn:SetScript("OnClick", function(self) if AtlasLoot_DewdropExpansionMenu:IsOpen() then AtlasLoot_DewdropExpansionMenu:Close(); else AtlasLoot_DewdropExpansionMenu:Open(self); end end); expansionmenubtn:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); --Loot Background local lootbground = CreateFrame("Frame", "AtlasLootDefaultFrame_LootBackground", AtlasLootDefaultFrame); lootbground:SetSize(540,515); lootbground:SetPoint("BOTTOMLEFT", AtlasLootDefaultFrame, "BOTTOMLEFT",40,90); lootbground:SetFrameStrata("HIGH"); lootbground.Back = lootbground:CreateTexture("AtlasLootDefaultFrame_LootBackground_Back", "BACKGROUND"); lootbground.Back:SetAllPoints(); lootbground.Back:SetPoint("TOPLEFT","AtlasLootDefaultFrame_LootBackground","TOPLEFT"); lootbground.Back:SetPoint("BOTTOMRIGHT","AtlasLootDefaultFrame_LootBackground","BOTTOMRIGHT"); --Atlas Map local map = CreateFrame("Frame", "AtlasLootDefaultFrame_Map", AtlasLootDefaultFrame); map:SetSize(540,515); map:SetPoint("BOTTOMLEFT", AtlasLootDefaultFrame, "BOTTOMLEFT",40,90); map:SetFrameStrata("HIGH"); map:Hide(); --Wish List Button local wishbtn = CreateFrame("Button", "AtlasLootDefaultFrameWishListButton", AtlasLootDefaultFrame, "OptionsButtonTemplate"); wishbtn:SetPoint("BOTTOMLEFT", "AtlasLootDefaultFrame", "BOTTOMLEFT", 40, 63); wishbtn:SetSize(105,20); wishbtn:SetScript("OnClick", function(self)AtlasLoot_ShowWishListDropDown("","","","","",self,true) end); wishbtn:SetScript("OnShow", function(self) self:SetText(AL["Wishlist"]); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); --Quick Look Buttons local function presetcreate(preset,num) preset:SetSize(105,20); preset:SetScript("OnEnter", function(self) if self:IsEnabled() then GameTooltip:ClearLines(); GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -(self:GetWidth() / 2), 5); GameTooltip:AddLine(AtlasLootCharDB["QuickLooks"][num][3]); GameTooltip:Show(); end end); preset:SetScript("OnLeave", function() if(GameTooltip:IsVisible()) then GameTooltip:Hide(); end end); preset:SetScript("OnClick", function() if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][num][6]) then pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; ATLASLOOT_LASTMODULE = AtlasLootCharDB["QuickLooks"][num][6]; ATLASLOOT_CURRENTTABLE = AtlasLootCharDB["QuickLooks"][num][7]; AtlasLootDefaultFrame_SubTableScrollFrameUpdate(AtlasLootCharDB["QuickLooks"][num][1], AtlasLootCharDB["QuickLooks"][num][2], pFrame, AtlasLootCharDB["QuickLooks"][num][5]) AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][num][1], AtlasLootCharDB["QuickLooks"][num][2], AtlasLootCharDB["QuickLooks"][num][3], pFrame, AtlasLootCharDB["QuickLooks"][num][5]); end end); preset:SetScript("OnShow", function(self) self:SetText(AL["QuickLook"].." "..num); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); if ((not AtlasLootCharDB["QuickLooks"][num]) or (not AtlasLootCharDB["QuickLooks"][num][1])) or (AtlasLootCharDB["QuickLooks"][num][1]==nil) then self:Disable(); end end); end --QuickLook Button 1 local presetsize = 3.75; local preset1 = CreateFrame("Button", "AtlasLootDefaultFrame_Preset1", AtlasLootDefaultFrame, "OptionsButtonTemplate"); presetcreate(preset1,1); preset1:SetPoint("LEFT", AtlasLootDefaultFrameWishListButton, "RIGHT", presetsize, 0); --QuickLook Button 2 local preset2 = CreateFrame("Button", "AtlasLootDefaultFrame_Preset2", AtlasLootDefaultFrame, "OptionsButtonTemplate"); presetcreate(preset2,2); preset2:SetPoint("LEFT", "AtlasLootDefaultFrame_Preset1", "RIGHT", presetsize, 0); --QuickLook Button 3 local preset3 = CreateFrame("Button", "AtlasLootDefaultFrame_Preset3", AtlasLootDefaultFrame, "OptionsButtonTemplate"); presetcreate(preset3,3); preset3:SetPoint("LEFT", "AtlasLootDefaultFrame_Preset2", "RIGHT", presetsize, 0); --QuickLook Button 4 local preset4 = CreateFrame("Button", "AtlasLootDefaultFrame_Preset4", AtlasLootDefaultFrame, "OptionsButtonTemplate"); presetcreate(preset4,4); preset4:SetPoint("LEFT", "AtlasLootDefaultFrame_Preset3", "RIGHT", presetsize, 0); --Search Edit Box local searchbox = CreateFrame("EditBox","AtlasLootDefaultFrameSearchBox",AtlasLootDefaultFrame,"InputBoxTemplate"); searchbox:SetSize(190,32); searchbox:SetMaxLetters(100); searchbox:SetAutoFocus(false); searchbox:SetPoint("TOPLEFT",AtlasLootDefaultFrameWishListButton,"BOTTOMLEFT",7,-3) searchbox:SetTextInsets(0, 8, 0, 0); searchbox:SetScript("OnEnterPressed", function(self) AtlasLoot:Search(self:GetText()); self:ClearFocus(); end) local fstring = searchbox:CreateFontString("AtlasLootDefaultFrameSearchString", "ARTWORK", "GameFontNormal"); --Search Button local searchbtn = CreateFrame("Button","AtlasLootDefaultFrameSearchButton",AtlasLootDefaultFrame,"UIPanelButtonTemplate2"); searchbtn:SetSize(69,32); searchbtn:SetPoint("LEFT","AtlasLootDefaultFrameSearchBox","RIGHT",2,0); searchbtn:SetScript("OnShow", function(self) self:SetText(AL["Search"]); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); searchbtn:SetScript("OnClick", function() AtlasLoot:Search(AtlasLootDefaultFrameSearchBox:GetText()); AtlasLootDefaultFrameSearchBox:ClearFocus(); end); --Search Options Button local searchopt = CreateFrame("Button", "AtlasLootDefaultFrameSearchOptionsButton", AtlasLootDefaultFrameSearchButton); searchopt:SetSize(28,28); searchopt:SetPoint("LEFT","AtlasLootDefaultFrameSearchButton","RIGHT",-5,0); searchopt:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up"); searchopt:SetPushedTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Down"); searchopt:SetDisabledTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Disabled"); searchopt:SetHighlightTexture("Interface\\Buttons\\UI-Common-MouseHilight","ADD"); searchopt:SetScript("OnShow", function(self) self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ) end); searchopt:SetScript("OnClick", function(self) AtlasLoot:ShowSearchOptions(self) end) --Clear Search Button local searchclear = CreateFrame("Button","AtlasLootDefaultFrameSearchClearButton",AtlasLootDefaultFrameSearchBox,"UIPanelButtonTemplate2"); searchclear:SetSize(58,32); searchclear:SetPoint("LEFT",AtlasLootDefaultFrameSearchOptionsButton,"RIGHT",-2,0); searchclear:SetScript("OnShow", function(self) self:SetText(AL["Clear"]); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); searchclear:SetScript("OnClick", function() AtlasLootDefaultFrameSearchBox:SetText(""); AtlasLootDefaultFrameSearchBox:ClearFocus(); end); --Last Result Button local lastresult = CreateFrame("Button","AtlasLootDefaultFrameLastResultButton",AtlasLootDefaultFrameSearchBox,"UIPanelButtonTemplate2"); lastresult:SetSize(100,32); lastresult:SetPoint("LEFT",AtlasLootDefaultFrameSearchClearButton,"RIGHT",1,0); lastresult:SetScript("OnShow", function(self) self:SetText(AL["Last Result"]); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end); lastresult:SetScript("OnClick", function() AtlasLoot:ShowSearchResult() end); -- Advanced Search Button local advSearch = CreateFrame("Button","AtlasLootDefaultFrameAdvancedSearchButton", AtlasLootDefaultFrame,"UIPanelButtonTemplate2"); advSearch:SetSize(95,32); advSearch:SetPoint("LEFT",AtlasLootDefaultFrameLastResultButton,"RIGHT",2); advSearch:SetScript("OnShow", function(self) self:SetText("Advanced"); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end) advSearch:SetScript("OnClick", function() AtlasLoot_AdvancedSearchShow(); AtlasLootDefaultFrameSearchBox:ClearFocus(); end) ---------------------ScrollFrame---------------------------------- local ROW_HEIGHT = 16; -- How tall is each row? local MAX_ROWS = 5; -- How many rows can be shown at once? local scrollFrame = CreateFrame("Frame", "Atlasloot_Difficulty_ScrollFrame", AtlasLootDefaultFrame); scrollFrame:EnableMouse(true); scrollFrame:SetSize(265, ROW_HEIGHT * MAX_ROWS + 16); scrollFrame:SetPoint("LEFT","AtlasLootDefaultFrame_ExpansionMenu","RIGHT",0,-39); scrollFrame:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16, edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }); function AtlasLoot_GetNumOfRows(tablename) local num = 1 if tablename then for n in ipairs(tablename) do num = num + 1 end else num = 0 end return num end function AtlasLootDefaultFrame_ScrollFrameUpdate() local maxValue = AtlasLoot_GetNumOfRows(AtlasLoot_Difficulty[AtlasLoot_CurrentType]) FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT); local offset = FauxScrollFrame_GetOffset(scrollFrame.scrollBar); for i = 1, MAX_ROWS do local value = i + offset scrollFrame.rows[i]:SetChecked(false); scrollFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD"); if value <= maxValue and AtlasLoot_Difficulty[AtlasLoot_CurrentType][value] then local row = scrollFrame.rows[i] row:SetText("|cffFFd200"..AtlasLoot_Difficulty[AtlasLoot_CurrentType][value][1]); row.itemIndex = AtlasLoot_Difficulty[AtlasLoot_CurrentType][value][2]; if row.itemIndex == ItemindexID then row:SetChecked(true); end row:Show() else scrollFrame.rows[i]:Hide() end end end local scrollSlider = CreateFrame("ScrollFrame","AtlasLootDefaultFrameScroll", Atlasloot_Difficulty_ScrollFrame, "FauxScrollFrameTemplate"); scrollSlider:SetPoint("TOPLEFT", 0, -8) scrollSlider:SetPoint("BOTTOMRIGHT", -30, 8) scrollSlider:SetScript("OnVerticalScroll", function(self, offset) self.offset = math.floor(offset / ROW_HEIGHT + 0.5) AtlasLootDefaultFrame_ScrollFrameUpdate() end) scrollSlider:SetScript("OnShow", function() AtlasLootDefaultFrame_ScrollFrameUpdate() end) scrollFrame.scrollBar = scrollSlider local rows = setmetatable({}, { __index = function(t, i) local row = CreateFrame("CheckButton", "$parentRow"..i, scrollFrame) row:SetSize(150, ROW_HEIGHT) row:SetNormalFontObject(GameFontHighlightLeft) row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD"); row:SetScript("OnClick", function() ItemindexID = row.itemIndex; if not AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible() then AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4], AtlasLootItemsFrame.refresh[5]); end AtlasLootDefaultFrame_ScrollFrameUpdate(); end) if i == 1 then row:SetPoint("TOPLEFT", scrollFrame, 8, -8) else row:SetPoint("TOPLEFT", scrollFrame.rows[i-1], "BOTTOMLEFT") end rawset(t, i, row) return row end }) scrollFrame.rows = rows local MAX_ROWS2 = 26; -- How many rows can be shown at once? --------------------Subtable Frame-------------------- local subtableFrame = CreateFrame("Frame", "Atlasloot_SubTableFrame", AtlasLootDefaultFrame); subtableFrame:EnableMouse(true); subtableFrame:SetSize(265, ROW_HEIGHT * MAX_ROWS2 + 23); subtableFrame:SetPoint("BOTTOMLEFT","Atlasloot_Difficulty_ScrollFrame",0,-446); subtableFrame:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16, edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }); function AtlasLootDefaultFrame_SubTableScrollFrameUpdate(tablename, dataSource, pFrame, currenttablenum) if dataSource ~= nil then if(string.find(tablename, "SearchResult")) then tablename = "SearchResult"; end local maxValue = AtlasLoot_GetNumOfRows(dataSource[tablename]); subtableFrame.tablename = tablename; FauxScrollFrame_Update(subtableFrame.scrollBar, maxValue, MAX_ROWS2, ROW_HEIGHT); local offset = FauxScrollFrame_GetOffset(subtableFrame.scrollBar); for i = 1, MAX_ROWS2 do local value = i + offset subtableFrame.rows[i]:SetChecked(false); subtableFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD"); if value <= maxValue and dataSource[tablename][value] then local row = subtableFrame.rows[i] row:SetText("|cffFFd200"..dataSource[tablename][value].Name); row.tablenum = value; row.dataSource = dataSource; row.tablename = tablename; row.pFrame = pFrame; if currenttablenum == value then row:SetChecked(true); end row:Show(); else subtableFrame.rows[i]:Hide() end end end end local scrollSlider2 = CreateFrame("ScrollFrame","AtlasLootDefaultFrameSubTableScroll",Atlasloot_SubTableFrame,"FauxScrollFrameTemplate"); scrollSlider2:SetPoint("TOPLEFT", 0, -8) scrollSlider2:SetPoint("BOTTOMRIGHT", -30, 8) scrollSlider2:SetScript("OnVerticalScroll", function(self, offset) self.offset = math.floor(offset / ROW_HEIGHT + 0.5) AtlasLootDefaultFrame_SubTableScrollFrameUpdate(subtableFrame.tablename); end) scrollSlider2:SetScript("OnShow", function() AtlasLootDefaultFrame_SubTableScrollFrameUpdate(subtableFrame.tablename); end) subtableFrame.scrollBar = scrollSlider2 local rows2 = setmetatable({}, { __index = function(t, i) local row = CreateFrame("CheckButton", "$parentRow"..i, subtableFrame) row:SetSize(150, ROW_HEIGHT) row:SetNormalFontObject(GameFontHighlightLeft) row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD"); row:SetScript("OnClick", function() pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; AtlasLootDefaultFrame_SubTableScrollFrameUpdate(row.tablename, row.dataSource, pFrame, row.tablenum); AtlasLoot_ShowItemsFrame(row.tablename, row.dataSource, row.dataSource[row.tablename][row.tablenum].Name, pFrame, row.tablenum); end) if i == 1 then row:SetPoint("TOPLEFT", subtableFrame, 8, -8) else row:SetPoint("TOPLEFT", subtableFrame.rows[i-1], "BOTTOMLEFT") end rawset(t, i, row) return row end }) subtableFrame.rows = rows2 -- Map Button local mapbtn = CreateFrame("Button","AtlasLootDefaultFrame_MapButton", AtlasLootDefaultFrame,"UIPanelButtonTemplate2"); mapbtn:SetSize(95,32); mapbtn:SetPoint("BOTTOMLEFT",Atlasloot_SubTableFrame,0,-27.5); mapbtn:SetScript("OnShow", function(self) self:SetText("Map"); self:SetFrameLevel( (self:GetParent()):GetFrameLevel() + 1 ); end) mapbtn:SetScript("OnClick", function() AtlasLoot_MapOnShow(); end)