local RED = "|cffff0000" local WHITE = "|cffFFFFFF" local GREEN = "|cff1eff00" local ORANGE = "|cffFF8400" local YELLOW = "|cffFFd200" local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot") -- Supported Operators local OP_AND = "&" -- multi-character patterns must come before single-character patterns local RELATIONAL_OPERATORS = {">=", "<=", "<>", "<", ">", "="} local searchCategories = { { Name = "Classic", {"Dungeon", "ClassicDungeonExt", "AtlasLoot_OriginalWoW"}, {"Raid", "ClassicRaid", "AtlasLoot_OriginalWoW"}, {"Crafting", "ClassicCrafting", "AtlasLoot_Crafting_OriginalWoW"}, }, { Name = "BurningCrusade", {"Dungeon", "BCDungeon", "AtlasLoot_BurningCrusade"}, {"Raid", "BCRaid", "AtlasLoot_BurningCrusade"}, {"Crafting", "BCCrafting", "AtlasLoot_Crafting_TBC"}, }, { Name = "Wrath", {"Dungeon", "WrathDungeon", "AtlasLoot_WrathoftheLichKing"}, {"Raid", "WrathRaid", "AtlasLoot_WrathoftheLichKing"}, {"Crafting", "WrathCrafting", "AtlasLoot_Crafting_Wrath"}, } } -- Supported Stat Filters local STAT_FILTERS = { -- Base Stats ["stamina"] = "ITEM_MOD_STAMINA_SHORT", ["stam"] = "ITEM_MOD_STAMINA_SHORT", ["sta"] = "ITEM_MOD_STAMINA_SHORT", ["strength"] = "ITEM_MOD_STRENGTH_SHORT", ["str"] = "ITEM_MOD_STRENGTH_SHORT", ["agility"] = "ITEM_MOD_AGILITY_SHORT", ["agi"] = "ITEM_MOD_AGILITY_SHORT", ["intellect"] = "ITEM_MOD_INTELLECT_SHORT", ["int"] = "ITEM_MOD_INTELLECT_SHORT", ["spirit"] = "ITEM_MOD_SPIRIT_SHORT", ["spir"] = "ITEM_MOD_SPIRIT_SHORT", ["spi"] = "ITEM_MOD_SPIRIT_SHORT", ["health"] = "ITEM_MOD_HEALTH_SHORT", ["mana"] = "ITEM_MOD_MANA_SHORT", ["mp5"] = "ITEM_MOD_POWER_REGEN0_SHORT", ["mpr"] = "ITEM_MOD_POWER_REGEN0_SHORT", ["hp5"] = "ITEM_MOD_HEALTH_REGEN_SHORT", ["hpr"] = "ITEM_MOD_HEALTH_REGEN_SHORT", -- Sockets ["socketblue"] = "EMPTY_SOCKET_BLUE", ["socketred"] = "EMPTY_SOCKET_RED", ["socketyellow"] = "EMPTY_SOCKET_YELLOW", ["socketnocolor"] = "EMPTY_SOCKET_NO_COLOR", ["socketwhite"] = "EMPTY_SOCKET_NO_COLOR", ["socketmeta"] = "EMPTY_SOCKET_META", ["meta"] = "EMPTY_SOCKET_META", -- Secondary Stats ["attackpowerferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT", ["attackpowferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT", ["apferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT", ["attackpower"] = "ITEM_MOD_ATTACK_POWER_SHORT", ["attackpow"] = "ITEM_MOD_ATTACK_POWER_SHORT", ["ap"] = "ITEM_MOD_ATTACK_POWER_SHORT", ["spellpower"] = "ITEM_MOD_SPELL_POWER_SHORT", ["spellpow"] = "ITEM_MOD_SPELL_POWER_SHORT", ["sp"] = "ITEM_MOD_SPELL_POWER_SHORT", ["spellpenetration"] = "ITEM_MOD_SPELL_PENETRATION_SHORT", ["spellpen"] = "ITEM_MOD_SPELL_PENETRATION_SHORT", ["spp"] = "ITEM_MOD_SPELL_PENETRATION_SHORT", ["crit"] = "ITEM_MOD_CRIT_RATING_SHORT", ["haste"] = "ITEM_MOD_HASTE_RATING_SHORT", ["hit"] = "ITEM_MOD_HIT_RATING_SHORT", ["armorpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT", ["armourpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT", ["armorpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT", ["armourpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT", ["arp"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT", ["dps"] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT", ["resilience"] = "ITEM_MOD_RESILIENCE_RATING", ["resil"] = "ITEM_MOD_RESILIENCE_RATING", ["res"] = "ITEM_MOD_RESILIENCE_RATING", ["defense"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT", ["def"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT", ["dodge"] = "ITEM_MOD_DODGE_RATING_SHORT", ["dod"] = "ITEM_MOD_DODGE_RATING_SHORT", ["block"] = "ITEM_MOD_BLOCK_RATING_SHORT", ["blockvalue"] = "ITEM_MOD_BLOCK_VALUE_SHORT", ["blockval"] = "ITEM_MOD_BLOCK_VALUE_SHORT", ["bv"] = "ITEM_MOD_BLOCK_VALUE_SHORT", ["parry"] = "ITEM_MOD_PARRY_RATING_SHORT", -- Resistances ["armor"] = "RESISTANCE0_NAME", ["armour"] = "RESISTANCE0_NAME", ["arm"] = "RESISTANCE0_NAME", ["resistancephysical"] = "RESISTANCE0_NAME", ["resistancephys"] = "RESISTANCE0_NAME", ["resphys"] = "RESISTANCE0_NAME", ["resistanceholy"] = "RESISTANCE1_NAME", ["resholy"] = "RESISTANCE1_NAME", ["resistancefire"] = "RESISTANCE2_NAME", ["resfire"] = "RESISTANCE2_NAME", ["resistancenature"] = "RESISTANCE3_NAME", ["resnature"] = "RESISTANCE3_NAME", ["resnat"] = "RESISTANCE3_NAME", ["resistanceforst"] = "RESISTANCE4_NAME", ["resfrost"] = "RESISTANCE4_NAME", ["resistanceshadow"] = "RESISTANCE5_NAME", ["resshadow"] = "RESISTANCE5_NAME", ["resshad"] = "RESISTANCE5_NAME", ["resistancearcane"] = "RESISTANCE6_NAME", ["resarcane"] = "RESISTANCE6_NAME", ["resarc"] = "RESISTANCE6_NAME" } local SOCKET_FILTERS = { ["socket"] = true, ["sockets"] = true, ["gem"] = true, ["gems"] = true } local SOCKET_TYPES = {"EMPTY_SOCKET_BLUE", "EMPTY_SOCKET_RED", "EMPTY_SOCKET_YELLOW", "EMPTY_SOCKET_META", "EMPTY_SOCKET_NO_COLOR"} local INFO_FILTERS = { ["ilvl"] = true, ["minlvl"] = true -- ["type"] = true, -- ["subtype"] = true, } local QUALITY_FILTERS = { ["poor"] = 0, ["common"] = 1, ["uncommon"] = 2, ["rare"] = 3, ["epic"] = 4, ["legendary"] = 5, ["artifact"] = 6, ["heirloom"] = 7 } local SLOT_FILTERS = { ["none"] = "INVTYPE_NON_EQUIP", ["head"] = "INVTYPE_HEAD", ["neck"] = "INVTYPE_NECK", ["shoulder"] = "INVTYPE_SHOULDER", ["body"] = "INVTYPE_BODY", ["chest"] = "INVTYPE_CHEST", ["waist"] = "INVTYPE_WAIST", ["legs"] = "INVTYPE_LEGS", ["feet"] = "INVTYPE_FEET", ["wrist"] = "INVTYPE_WRIST", ["hand"] = "INVTYPE_HAND", ["finger"] = "INVTYPE_FINGER", ["trinket"] = "INVTYPE_TRINKET", ["weapon"] = "INVTYPE_WEAPON", ["shield"] = "INVTYPE_SHIELD", ["ranged"] = "INVTYPE_RANGED", ["cloak"] = "INVTYPE_CLOAK", ["2hweapon"] = "INVTYPE_2HWEAPON", ["2h"] = "INVTYPE_2HWEAPON", ["bag"] = "INVTYPE_BAG", ["tabard"] = "INVTYPE_TABARD", ["robe"] = "INVTYPE_ROBE", ["weaponmainhand"] = "INVTYPE_WEAPONMAINHAND", ["mainhand"] = "INVTYPE_WEAPONMAINHAND", ["weaponoffhand"] = "INVTYPE_WEAPONOFFHAND", ["offhand"] = "INVTYPE_WEAPONOFFHAND", ["holdable"] = "INVTYPE_HOLDABLE", ["ammo"] = "INVTYPE_AMMO", ["thrown"] = "INVTYPE_THROWN", ["rangedright"] = "INVTYPE_RANGEDRIGHT", ["quiver"] = "INVTYPE_QUIVER", ["relic"] = "INVTYPE_RELIC" } local TYPE_FILTERS = { ["cloth"] = "Cloth", ["leather"] = "Leather", ["mail"] = "Mail", ["plate"] = "Plate", ["shield"] = "Shields", ["libram"] = "Librams", ["idol"] = "Idols", ["totem"] = "Totems", ["sigil"] = "Sigils", ["axe1h"] = "One-Handed Axes", ["axe2h"] = "Two-Handed Axes", ["bows"] = "Bows", ["bow"] = "Bows", ["guns"] = "Guns", ["gun"] = "Guns", ["mace1h"] = "One-Handed Maces", ["mace2h"] = "Two-Handed Maces", ["polearm"] = "Polearms", ["sword1h"] = "One-Handed Swords", ["sword2h"] = "Two-Handed Swords", ["staff"] = "Staves", ["fist"] = "Fist Weapons", ["generic"] = "", ["dagger"] = "Daggers", ["thrown"] = "Thrown", ["crossbows"] = "Crossbows", ["crossbow"] = "Crossbows", ["wand"] = "Wands", ["fishingpole"] = "Fishing Poles" } local NON_EQUIPABLE_SLOTS = { ["INVTYPE_NON_EQUIP"] = true, ["INVTYPE_BODY"] = true, ["INVTYPE_BAG"] = true, ["INVTYPE_AMMO"] = true, ["INVTYPE_QUIVER"] = true } SLASH_ATLASLOOTHELP1 = "/atlasloothelp" SlashCmdList["ATLASLOOTHELP"] = function(msg, editBox) local function show(caption, t) local keys = {} for key in pairs(t) do table.insert(keys, key) end table.sort(keys, function(a, b) return a < b end) print(caption .. ": " .. table.concat(keys, ", ")) end show("stat", STAT_FILTERS) show("socket", SOCKET_FILTERS) show("slot", SLOT_FILTERS) show("quality", QUALITY_FILTERS) show("info", INFO_FILTERS) print("\nExamples:") print("gladiator") print("str>40") print("gladiator&str>40") print("str>40&ilvl>=120&ilvl<140&int>0&socket>2") print("sp>20&quality>=rare&quality20&minlvl<=50") end SLASH_ATLASLOOTSEARCH1 = "/atlaslootsearch" SLASH_ATLASLOOTSEARCH2 = "/als" SlashCmdList["ATLASLOOTSEARCH"] = function(search, editBox) AtlasLootDefaultFrame:Show() if search and search ~= '' then AtlasLootDefaultFrameSearchBox:SetText(search) AtlasLootDefaultFrameSearchButton:Click() end end -- split one string on another (delimiter can be more than one character) local function SplitString(str, delimiter) local result = {} local start = 1 local len = #str while start <= len do local delimPos = str:find(delimiter, start, true) if delimPos then result[#result + 1] = str:sub(start, delimPos - 1) -- grab up to the delimeter start = delimPos + #delimiter -- advance past the delimiter else result[#result + 1] = str:sub(start) -- grab the rest of the string break end end return result end local function CompareNumbersByOperator(operator, left, right) return left and right and ((operator == "<>" and left ~= right) or (operator == "<=" and left <= right) or (operator == ">=" and left >= right) or (operator == "=" and left == right) or (operator == "<" and left < right) or (operator == ">" and left > right)) end local function ThrowQueryError(...) error("Error: " .. string.format(...)) end local function IsItemStatMatch(term, stats) local filterKey = STAT_FILTERS[term.left] if not filterKey then return end local statValue = tonumber(stats[filterKey]) if not statValue then return end local searchedValue = tonumber(term.right) if not searchedValue then ThrowQueryError("'%s' requires a numeric argument", term.left) end return CompareNumbersByOperator(term.relational, statValue, searchedValue) end local function IsItemLevelFilterMatch(term, itemLvl) if term.left ~= "ilvl" then return end local searchedValue = tonumber(term.right) if not searchedValue then ThrowQueryError("ilvl search requires a numeric argument") end return itemLvl ~= nil and itemLvl > 0 and CompareNumbersByOperator(term.relational, itemLvl, searchedValue) end local function IsItemQualityMatch(term, itemQuality) if term.left ~= "quality" then return end local searchedValue = QUALITY_FILTERS[term.right] if not searchedValue then ThrowQueryError("unrecognized quality value \"%s\"", term.right) end return CompareNumbersByOperator(term.relational, itemQuality, searchedValue) end local function IsItemSocketMatch(term, stats) if not SOCKET_FILTERS[term.left] then return end local searchedValue = tonumber(term.right) if not searchedValue then ThrowQueryError("'%s' requires a numeric argument", term.left) end local socketCount = 0 for _, socketType in pairs(SOCKET_TYPES) do local statValue = tonumber(stats[socketType]) if statValue then socketCount = socketCount + statValue end end return CompareNumbersByOperator(term.relational, socketCount, searchedValue) end local function IsMinLevelFilterMatch(term, minLvl) if term.left ~= "minlvl" then return end local searchedValue = tonumber(term.right) if not searchedValue then ThrowQueryError("minlvl search requires a numeric argument") end return minLvl ~= nil and minLvl > 0 and CompareNumbersByOperator(term.relational, minLvl, searchedValue) end local function IsItemSlotMatch(term, itemEquipLoc) if term.left ~= "slot" then return end if term.relational ~= "=" then ThrowQueryError("slot searches should be in the form \"slot=[slotname]\"") end local slot = SLOT_FILTERS[term.right] if not slot then ThrowQueryError("unrecognized slot name: \"%s\"", term.right) end return slot == itemEquipLoc end local function IsItemTypeMatch(term, itemEquipType) if term.left ~= "type" then return end if term.relational ~= "=" then ThrowQueryError("type searches should be in the form \"type=[typename]\"") end local type = TYPE_FILTERS[term.right] if not type then ThrowQueryError("unrecognized type name: \"%s\"", term.right) end return type == itemEquipType end function AtlasLoot:NameMatches(name, searchText) if self.db.profile.PartialMatching then return string.find(string.lower(name), string.lower(searchText)) else return string.lower(name) == string.lower(searchText) end end local RelationalFunctions = { ["ilvl"] = {IsItemLevelFilterMatch, 3}, ["minlvl"] = {IsMinLevelFilterMatch, 4}, ["type"] = {IsItemTypeMatch, 6}, ["slot"] = {IsItemSlotMatch, 5}, ["quality"] = {IsItemQualityMatch, 2}, ["gem"] = {IsItemSocketMatch, 7}, ["gems"] = {IsItemSocketMatch, 7}, ["socket"] = {IsItemSocketMatch, 7}, ["sockets"] = {IsItemSocketMatch, 7}, -- Base Stats ["stamina"] = {IsItemStatMatch, 7}, ["stam"] = {IsItemStatMatch, 7}, ["sta"] = {IsItemStatMatch, 7}, ["strength"] = {IsItemStatMatch, 7}, ["str"] = {IsItemStatMatch, 7}, ["agility"] = {IsItemStatMatch, 7}, ["agi"] = {IsItemStatMatch, 7}, ["intellect"] = {IsItemStatMatch, 7}, ["int"] = {IsItemStatMatch, 7}, ["spirit"] = {IsItemStatMatch, 7}, ["spir"] = {IsItemStatMatch, 7}, ["spi"] = {IsItemStatMatch, 7}, ["health"] = {IsItemStatMatch, 7}, ["mana"] = {IsItemStatMatch, 7}, ["mp5"] = {IsItemStatMatch, 7}, ["mpr"] = {IsItemStatMatch, 7}, ["hp5"] = {IsItemStatMatch, 7}, ["hpr"] = {IsItemStatMatch, 7}, -- Sockets ["socketblue"] = {IsItemStatMatch, 7}, ["socketred"] = {IsItemStatMatch, 7}, ["socketyellow"] = {IsItemStatMatch, 7}, ["socketnocolor"] = {IsItemStatMatch, 7}, ["socketwhite"] = {IsItemStatMatch, 7}, ["socketmeta"] = {IsItemStatMatch, 7}, ["meta"] = {IsItemStatMatch, 7}, -- Secondary Stats ["attackpowerferal"] = {IsItemStatMatch, 7}, ["attackpowferal"] = {IsItemStatMatch, 7}, ["apferal"] = {IsItemStatMatch, 7}, ["attackpower"] = {IsItemStatMatch, 7}, ["attackpow"] = {IsItemStatMatch, 7}, ["ap"] = {IsItemStatMatch, 7}, ["spellpower"] = {IsItemStatMatch, 7}, ["spellpow"] = {IsItemStatMatch, 7}, ["sp"] = {IsItemStatMatch, 7}, ["spellpenetration"] = {IsItemStatMatch, 7}, ["spellpen"] = {IsItemStatMatch, 7}, ["spp"] = {IsItemStatMatch, 7}, ["crit"] = {IsItemStatMatch, 7}, ["haste"] = {IsItemStatMatch, 7}, ["hit"] = {IsItemStatMatch, 7}, ["armorpenetration"] = {IsItemStatMatch, 7}, ["armourpenetration"] = {IsItemStatMatch, 7}, ["armorpen"] = {IsItemStatMatch, 7}, ["armourpen"] = {IsItemStatMatch, 7}, ["arp"] = {IsItemStatMatch, 7}, ["dps"] = {IsItemStatMatch, 7}, ["resilience"] = {IsItemStatMatch, 7}, ["resil"] = {IsItemStatMatch, 7}, ["res"] = {IsItemStatMatch, 7}, ["defense"] = {IsItemStatMatch, 7}, ["def"] = {IsItemStatMatch, 7}, ["dodge"] = {IsItemStatMatch, 7}, ["dod"] = {IsItemStatMatch, 7}, ["block"] = {IsItemStatMatch, 7}, ["blockvalue"] = {IsItemStatMatch, 7}, ["blockval"] = {IsItemStatMatch, 7}, ["bv"] = {IsItemStatMatch, 7}, ["parry"] = {IsItemStatMatch, 7}, -- Resistances ["armor"] = {IsItemStatMatch, 7}, ["armour"] = {IsItemStatMatch, 7}, ["arm"] = {IsItemStatMatch, 7}, ["resistancephysical"] = {IsItemStatMatch, 7}, ["resistancephys"] = {IsItemStatMatch, 7}, ["resphys"] = {IsItemStatMatch, 7}, ["resistanceholy"] = {IsItemStatMatch, 7}, ["resholy"] = {IsItemStatMatch, 7}, ["resistancefire"] = {IsItemStatMatch, 7}, ["resfire"] = {IsItemStatMatch, 7}, ["resistancenature"] = {IsItemStatMatch, 7}, ["resnature"] = {IsItemStatMatch, 7}, ["resnat"] = {IsItemStatMatch, 7}, ["resistanceforst"] = {IsItemStatMatch, 7}, ["resfrost"] = {IsItemStatMatch, 7}, ["resistanceshadow"] = {IsItemStatMatch, 7}, ["resshadow"] = {IsItemStatMatch, 7}, ["resshad"] = {IsItemStatMatch, 7}, ["resistancearcane"] = {IsItemStatMatch, 7}, ["resarcane"] = {IsItemStatMatch, 7}, ["resarc"] = {IsItemStatMatch, 7}, } function AtlasLoot:ItemMatchesTerm(term, itemDetails) if term.relational then local func, arg = unpack(RelationalFunctions[term.left]) if func then return func(term, itemDetails[arg]) end return false else return self:NameMatches(itemDetails[1], term.name) end end function AtlasLoot:ItemMatchesAllTerms(searchTerms, itemDetails) for _, term in ipairs(searchTerms) do if not self:ItemMatchesTerm(term, itemDetails) then return false end end return true end local function ParseTerm(termText) for _, relational in ipairs(RELATIONAL_OPERATORS) do local operands = SplitString(termText, relational) if #operands == 2 then return { left = operands[1], right = operands[2], relational = relational } end end return { name = termText } end -- Parse search text into '&'-delimited search terms, -- then parse each term on its relational operator, if present. local function ParseQuery(searchText) local terms = {} for _, term in pairs(SplitString(searchText, OP_AND)) do table.insert(terms, ParseTerm(term)) end return terms end function AtlasLoot:GetItemDetails(itemId) -- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num) local itemName, _, itemQuality, itemLvl, minLvl, _, itemSubType, _, itemEquipLoc = self:GetItemInfo(itemId) return itemName, itemQuality, itemLvl, minLvl, itemEquipLoc, itemSubType, GetItemStats("item:" .. itemId) end local count = 0 local tablenum = 1 function AtlasLoot:AddItemToSearchResult(item, dataSource, dataID, tableNum) AtlasLootCharDB["SearchResult"].SearchIDs = AtlasLootCharDB["SearchResult"].SearchIDs or {} local tableCopy = self:CloneTable(item) local inResults = AtlasLootCharDB["SearchResult"].SearchIDs[item.itemID] if inResults then AtlasLootCharDB["SearchResult"][inResults[1]][inResults[2]] = tableCopy AtlasLootCharDB["SearchResult"][inResults[1]][inResults[2]].lootTable = {{dataID, dataSource, tableNum}, "Source"} AtlasLootCharDB["SearchResult"][inResults[1]][inResults[2]][1] = inResults[3] else if AtlasLootCharDB["SearchResult"][tablenum] == nil then AtlasLootCharDB["SearchResult"][tablenum] = {Name = "Page "..tablenum} end tinsert(AtlasLootCharDB["SearchResult"][tablenum], tableCopy) local tNum = #AtlasLootCharDB["SearchResult"][tablenum] AtlasLootCharDB["SearchResult"][tablenum][tNum].lootTable = {{dataID, dataSource, tableNum}, "Source"} AtlasLootCharDB["SearchResult"][tablenum][tNum][1] = (count % 30) + 1 if item.itemID then AtlasLootCharDB["SearchResult"].SearchIDs[item.itemID] = {tablenum, tNum, AtlasLootCharDB["SearchResult"][tablenum][tNum][1]} end count = count + 1 if (count) % 30 == 0 then tablenum = tablenum + 1 end end end local showSearch function AtlasLoot:ProcessItem(data) if not data then return end local itemData, dataID, tableNum, searchTerms, searchText = unpack(data) if type(itemData) == "table" then local itemID = itemData.itemID local spellID = itemData.spellID if spellID then self:ItemsLoading(-1) local spellName = GetSpellInfo(spellID) if self:NameMatches(spellName, searchText) then self:AddItemToSearchResult(itemData, "AtlasLoot_Data", dataID, tableNum) if not showSearch then self:ShowSearchResult() showSearch = true end self:ItemFrameRefresh() end elseif itemID then local function nextItem(item) self:ItemsLoading(-1) local itemDetails = {self:GetItemDetails(itemID)} itemDetails[1] = item:GetName() if not itemDetails[1] then return end if self:ItemMatchesAllTerms(searchTerms, itemDetails) then self:AddItemToSearchResult(itemData, "AtlasLoot_Data", dataID, tableNum) if not showSearch then self:ShowSearchResult() showSearch = true else self:ItemFrameRefresh() end end end local item = Item:CreateFromID(itemID) if item then if searchTerms.relational and not item:GetInfo() then item:ContinueOnLoad(function(item) nextItem(item) end) nextItem(item) else nextItem(item) end end end end end local itemList = {} function AtlasLoot:DoSearch(searchText) AtlasLootCharDB["SearchResult"] = {Name = "Search Result" , Type = "Search"} count = 0 tablenum = 1 showSearch = false wipe(itemList) local searchTerms = ParseQuery(searchText) for dataID, data in pairs(AtlasLoot_Data) do if self.db.profile.SearchOn[data.Type] and self.db.profile.SearchOn[data.Type][1] or (self.db.profile.SearchAscensionVanity and data.Module == "AtlasLoot_Ascension_Vanity") then for tableNum, t in ipairs(data) do for _, itemData in pairs(t) do if type(itemData) == "table" then if itemData.itemID or itemData.spellID then if data.Type then itemData.Type = data.Type end if self.db.profile.showdropLocationOnSearch then itemData.dropLoc = {data.DisplayName or data.Name, t.Name} end tinsert(itemList, {{itemData, dataID, tableNum, searchTerms, searchText}}) end end end end end end -- rate limit tied to half the current frame rate self:ItemsLoading(#itemList) local maxDuration = 500/GetFramerate() local startTime = debugprofilestop() local function continue() startTime = debugprofilestop() local task = tremove(itemList) while (task) do self:ProcessItem(task[1]) if (debugprofilestop() - startTime > maxDuration) then Timer.After(0, continue) return end task = tremove(itemList) end end return continue() end function AtlasLoot:ShowSearchResult() self:ShowItemsFrame("SearchResult", "AtlasLootCharDB", 1) end function AtlasLoot:Search(text) if not text then return end text = strtrim(text) if text == "" then return end if self.db.profile.SearchAscensionDB then return OpenAscensionDBURL("?search="..text) end -- Decide if we need load all modules or just specified ones local allDisabled = true if allDisabled then for _, module in pairs(self.db.profile.SearchOn) do if module and module[1] or self.db.profile.SearchAscensionVanity then allDisabled = false break end end end if allDisabled then DEFAULT_CHAT_FRAME:AddMessage(RED .. AL["AtlasLoot"] .. ": " .. WHITE .. AL["You don't have any module selected to search on. Right click search to select modules the more selected the longer it will take to search"]) return end for _, cat in pairs(self.db.profile.SearchOn) do if type(cat) == "table" and cat[1] and not IsAddOnLoaded(cat[2]) then LoadAddOn(cat[2]) end end self:DoSearch(text) end function AtlasLoot:ShowSearchOptions(button, point) if self.Dewdrop:IsOpen(button) then self.Dewdrop:Close(1) else local setOptions = function() self.Dewdrop:AddLine("text", WHITE.."Search Categories", "isTitle", true, "notCheckable", true) for expac, cat in pairs(searchCategories) do self.Dewdrop:AddLine( "text", YELLOW..cat.Name, "isTitle", true, "notCheckable", true) for _, data in ipairs(cat) do self.db.profile.SearchOn[data[2]] = self.db.profile.SearchOn[data[2]] or {false, data[3]} self.Dewdrop:AddLine( "text", data[1], "checked", self.db.profile.SearchOn[data[2]] and self.db.profile.SearchOn[data[2]][1], "func", function() self.db.profile.SearchOn[data[2]][1] = not self.db.profile.SearchOn[data[2]][1] end) end end self.Dewdrop:AddLine("text", AL["Search options"], "isTitle", true, "notCheckable", true) self.Dewdrop:AddLine("text", AL["Ascension Vanity Collection"], "checked", self.db.profile.SearchAscensionVanity, "tooltipTitle", AL["Ascension Vanity Collection"], "tooltipText", AL["If checked, AtlasLoot will search Ascension Vanity Collection"], "func", function() self.db.profile.SearchAscensionVanity = not self.db.profile.SearchAscensionVanity end) self.Dewdrop:AddLine("text", AL["Partial matching"], "checked", self.db.profile.PartialMatching, "tooltipTitle", AL["Partial matching"], "tooltipText", AL["If checked, AtlasLoot search item names for a partial match."], "func", function() self.db.profile.PartialMatching = not self.db.profile.PartialMatching end) self.Dewdrop:AddLine("text", AL["Search AscensionDB"], "checked", self.db.profile.SearchAscensionDB, "tooltipTitle", AL["Partial matching"], "tooltipText", AL["If checked, AtlasLoot will open a browser window and search AscensionDB"], "func", function() self.db.profile.SearchAscensionDB = not self.db.profile.SearchAscensionDB end) end self.Dewdrop:Open(button, 'point', function(parent) if point then return point[1] , point[2] else return "BOTTOMLEFT", "BOTTOMRIGHT" end end, "children", setOptions) end end