7.3.2 (#6)
* update to release 7.3.1 * minor tweaks - tweaked the drop location text to display a bit more cleanly - added boss sigils to bc raid tables - added right click context menu to boss name list so you can open db to that boss (only has raids atm) - the All dungeon items list now wont precache past the normal loot
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@@ -9,6 +9,7 @@ local BLUE = "|cff0070dd"
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local ORANGE = "|cffFF8400"
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local CYAN = "|cff00ffff"
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local SPRINGGREEN = "|cFF00FF7F"
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local YELLOW = "|cffFFd200"
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-- Used to create a dewdrop menu from a table
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function AtlasLoot:OpenDewdropMenu(frame, menuList, skipRegister)
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@@ -106,6 +107,16 @@ function AtlasLoot:CloneTable(table)
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return new
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end
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--drop down map menu
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function AtlasLoot:OpenDB(frame, type, text)
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local menuList = { [1] = {
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{text = ORANGE..AL["Open AscensionDB To NPC"], func = function() self:OpenDBURL(text , type) end, notCheckable = true, closeWhenClicked = true, textHeight = 12, textWidth = 12},
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{close = true, divider = 35},
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}
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}
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self:OpenDewdropMenu(frame, menuList)
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end
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--[[
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AtlasLoot:FindId(id, difficulty)
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Finds the Ids of other difficulties based on the normal id of the item and the difficulty parameter given.
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@@ -416,7 +427,7 @@ function AtlasLoot:ItemsLoading(count)
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if(loadingCount > 0) then
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AtlasLoot_ItemsLoadingSpinner:SetVertexColor(0,1,0)
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AtlasLoot_ItemsLoadingFrameBackground:SetVertexColor(0,1,0)
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AtlasLoot_ItemsLoading.tooltip = loadingCount.." Items still loading"
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AtlasLoot_ItemsLoading.tooltip = WHITE..loadingCount..YELLOW.." Items still caching\n(This can take awhile after a launcher update)"
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AtlasLoot_ItemsLoading.Loop:Play()
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AtlasLoot_ItemsLoading:Show()
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if GameTooltip:GetOwner() == AtlasLoot_ItemsLoading then
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