update to version 7.3.18 (#11)
* Merged Magisters Terrace - Kael'thas Sunstriders normal/heroic pages * update to build 7.3.18
This commit is contained in:
+105
-14
@@ -13,6 +13,7 @@ local YELLOW = "|cffFFd200"
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local playerName = UnitName("player")
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local realmName = GetRealmName()
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local playerFaction = UnitFactionGroup("player")
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-- Used to create a dewdrop menu from a table
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function AtlasLoot:OpenDewdropMenu(frame, menuList, skipRegister)
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@@ -150,12 +151,20 @@ local itemEquipLocConversion = {
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"INVTYPE_QUIVER",
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"INVTYPE_RELIC",
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}
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function AtlasLoot:GetItemInfo(itemID)
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local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemID)
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if not itemName then
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local item = GetItemInfoInstant(itemID)
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if item then
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itemName, itemSubType, itemEquipLoc, itemTexture, itemQuality = item.name, _G["ITEM_SUBCLASS_"..item.classID.."_"..item.subclassID], itemEquipLocConversion[item.inventoryType], item.icon, item.quality
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function AtlasLoot:GetItemInfo(item)
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item = tonumber(item) and Item:CreateFromID(item) or Item:CreateFromLink(item)
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local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(item.itemID)
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if not item:GetInfo() then
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self:ItemsLoading(1)
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item:ContinueOnLoad(function()
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self:ItemsLoading(-1)
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end)
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local itemInstant = GetItemInfoInstant(item.itemID)
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if itemInstant then
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itemName, itemSubType, itemEquipLoc, itemTexture, itemQuality = itemInstant.name, _G["ITEM_SUBCLASS_"..itemInstant.classID.."_"..itemInstant.subclassID], itemEquipLocConversion[itemInstant.inventoryType], itemInstant.icon, itemInstant.quality
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local color = ITEM_QUALITY_COLORS[itemQuality] or ITEM_QUALITY_COLORS[1]
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itemLink = color:WrapText("|Hitem:"..item.itemID.."|h["..itemName.."]|h|r")
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end
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end
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return itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice
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@@ -275,6 +284,95 @@ function AtlasLoot:IsRecipeUnknown(ID)
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return text
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end
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local professionTable = {
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[171] = {
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"AlchemyCLASSIC",
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"AlchemyTBC",
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"AlchemyWRATH",
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},
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[164] = {
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"SmithingCLASSIC",
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"SmithingTBC",
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"SmithingWRATH",
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},
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[333] = {
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"EnchantingCLASSIC",
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"EnchantingTBC",
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"EnchantingWRATH",
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},
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[202] = {
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"EngineeringCLASSIC",
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"EngineeringTBC",
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"EngineeringWRATH",
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},
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[755] = {
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"JewelcraftingTBC",
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"JewelcraftingWRATH",
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},
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[165] = {
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"LeatherworkingCLASSIC",
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"LeatherworkingTBC",
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"LeatherworkingWRATH",
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},
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[197] = {
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"TailoringCLASSIC",
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"TailoringTBC",
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"TailoringWRATH",
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},
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[186] = {
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"MiningCLASSIC",
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"MiningTBC",
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"MiningWRATH",
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},
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[185] = {
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"CookingCLASSIC",
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"CookingTBC",
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"CookingWRATH",
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},
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[129] = {
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"FirstAidCLASSIC",
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"FirstAidTBC",
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"FirstAidWRATH",
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},
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[773] = {
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"Inscription",
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},
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}
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local craftingXpac = { ClassicCrafting = 1, BCCrafting = 2, WrathCrafting = 3 }
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function AtlasLoot:SetRecipeMapPins()
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local xpac = GetAccountExpansionLevel()+1
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self:LoadAllModules()
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for profKey, _ in pairs(self.db.profile.professions) do
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if professionTable[profKey] then
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for _, profTable in pairs(professionTable[profKey]) do
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if craftingXpac[AtlasLoot_Data[profTable].Type] <= xpac then
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for _, profType in pairs(AtlasLoot_Data[profTable]) do
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if type(profType) == "table" then
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for _, recipeData in pairs(profType) do
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if recipeData.spellID and not CA_IsSpellKnown(recipeData.spellID) then
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local craftingData = self:GetRecipeSource(recipeData.spellID)
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if craftingData then
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for _,v in pairs(craftingData) do
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if v.cords and tonumber(v.cords[1]) ~= 0 and tonumber(v.cords[2]) ~= 0 then
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local line1 = v[1]
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local line2 = v[2]
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if v.fac and (v.fac[2] == playerFaction or v.fac[2] == "Netural") then line1 = v.fac[1]..line1 end
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self:AddWayPoint({ line2, tonumber(v.cords[1]), tonumber(v.cords[2]), line1})
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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-- Get rep faction for when you have 2 loot tables and want to show a different one depending on rep
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function AtlasLoot:GetReputationFaction(factions)
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local factionIndex = 1
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@@ -350,17 +448,10 @@ function AtlasLoot:PopoupItemFrame(frame, data)
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button:Hide()
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else
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local itemID = item.itemID or item[1]
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local itemData = Item:CreateFromID(itemID)
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if itemID and not itemData:GetInfo() then
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self:ItemsLoading(1)
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itemData:ContinueOnLoad(function(itemID)
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self:ItemsLoading(-1)
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end)
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end
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local itemData = {self:GetItemInfo(itemID)}
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SetItemButtonTexture(button, itemData[10])
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SetItemButtonQuality(button, itemData[3])
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button.itemID = itemID
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button.itemTexture = frame.itemTexture
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local recipe = self:GetRecipeData(itemID, "item")
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