update to version 7.3.18 (#11)
* Merged Magisters Terrace - Kael'thas Sunstriders normal/heroic pages * update to build 7.3.18
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@@ -56,6 +56,7 @@ AtlasLootCharDB = {}
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AtlasLoot_TokenData = {}
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local realmName = GetRealmName()
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local _, class = UnitClass("player")
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local AtlasLootDBDefaults = {
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profile = {
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@@ -223,7 +224,7 @@ function AtlasLoot:OnEnable()
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else
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AtlasLootItemsFrame_Wishlist_UnLock:Enable()
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end
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self:LoadMissingIDs()
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LoadItemIDsDatabase()
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self:LoadTradeskillRecipes()
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self:PopulateProfessions()
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self:CreateVanityCollection()
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@@ -564,49 +565,43 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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self:SubTableScrollFrameUpdate(dataID, dataSource_backup, tablenum)
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end
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for i = 1, 30, 1 do
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--Use shortcuts for easier reference to parts of the item button
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local itemButton = _G["AtlasLootItem_"..i]
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local hightlightFrame = _G["AtlasLootItem_"..i.."_Highlight"]
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itemButton:Hide()
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itemButton.itemID = nil
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itemButton.spellID = nil
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hightlightFrame:Hide()
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itemButton.hasTrade = false
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end
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-- Sets the main page lable
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if dataSource[dataID][tablenum] and dataSource[dataID][tablenum].Name then
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AtlasLoot_BossName:SetText(dataSource[dataID][tablenum].Name)
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else
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AtlasLoot_BossName:SetText("This Is Empty")
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for i = 1, 30, 1 do
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--Use shortcuts for easier reference to parts of the item button
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local itemButton = _G["AtlasLootItem_"..i]
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local hightlightFrame = _G["AtlasLootItem_"..i.."_Highlight"]
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itemButton:Hide()
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itemButton.itemID = nil
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itemButton.spellID = nil
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hightlightFrame:Hide()
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itemButton.hasTrade = false
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end
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return
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end
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if dataSource ~= self.dataSourceBackup and tablenum ~= lastTablenum then
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for i = 1, 30, 1 do
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_G["AtlasLootItem_"..i]:Hide()
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_G["AtlasLootItem_"..i.."_Highlight"]:Hide()
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end
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end
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-- find the right itemID for the difficulty selected
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local function getProperItemConditionals(item)
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isValid = false
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toShow = true
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local itemDif = ItemindexID
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local itemID = item and item.itemID
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local orgItemID = itemID
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if item and item.itemID then
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itemID = item.itemID
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isValid = true
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local itemType = item.Type or dataSource[dataID].Type
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if(item[self.Difficulties.MIN_DIF]) then
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if class == "HERO" and item.COA then
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toShow = false
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elseif(item[self.Difficulties.MIN_DIF]) then
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if item[self.Difficulties.MIN_DIF] > itemDif then
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toShow = false
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end
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itemID = self:FindId(item.itemID, min(self:getMaxDifficulty(itemType), itemDif), itemType) or item.itemID
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end
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if toShow then
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--Sets ItemindexID to normal(2) if it is nil for min/max difficulties.
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if not tonumber(itemDif) then itemDif = self.Difficulties.Normal end
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@@ -618,18 +613,23 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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itemID = self:FindId(item.itemID, itemDif, itemType) or item.itemID
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end
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elseif item and (item.spellID or item.icon) or item and itemID then
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isValid = true
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toShow = true
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if(item[self.Difficulties.MIN_DIF]) then
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if item[self.Difficulties.MIN_DIF] > itemDif then
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toShow = false
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end
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end
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isValid = true
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end
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local recipeID
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if item and item.spellID then
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recipeID = self:GetRecipeID(item.spellID)
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end
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return isValid, toShow, itemID, recipeID, orgItemID
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return isValid, toShow, itemID, recipeID
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end
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-- Setup the button for the to be displayed item/spell
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local function setupButton(itemID, i, dataSource, dataID, tablenum, dataSource_backup)
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local function setupButton(itemID, i, newPosition, dataSource, dataID, tablenum, dataSource_backup)
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local text, extra
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local itemName, itemQuality, itemSubType, itemEquipLoc, itemIcon
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if itemID then
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@@ -638,11 +638,11 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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local spellName, spellIcon
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--Use shortcuts for easier reference to parts of the item button
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local itemButton = _G["AtlasLootItem_"..i]
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local iconFrame = _G["AtlasLootItem_"..i.."_Icon"]
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local nameFrame = _G["AtlasLootItem_"..i.."_Name"]
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local extraFrame = _G["AtlasLootItem_"..i.."_Extra"]
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local hightlightFrame = _G["AtlasLootItem_"..i.."_Highlight"]
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local itemButton = _G["AtlasLootItem_"..newPosition]
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local iconFrame = _G["AtlasLootItem_"..newPosition.."_Icon"]
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local nameFrame = _G["AtlasLootItem_"..newPosition.."_Name"]
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local extraFrame = _G["AtlasLootItem_"..newPosition.."_Extra"]
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local hightlightFrame = _G["AtlasLootItem_"..newPosition.."_Highlight"]
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local spellID = dataSource[dataID][tablenum][i].spellID
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if spellID then
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@@ -831,54 +831,23 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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itemButton:Show()
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end
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local function getItemData(itemID, i, orgItemID, item)
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self:ItemsLoading(1)
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item:ContinueOnLoad(function(itemID)
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self:ItemsLoading(-1)
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setupButton(itemID, i, dataSource, dataID, tablenum, dataSource_backup)
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end)
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end
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-- Create the loottable
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if (dataID == "SearchResult") or (dataSource_backup == "AtlasLoot_CurrentWishList") or dataSource[dataID][tablenum] then
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local displayNumber = 0
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--Iterate through each item object and set its properties
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for i = 1, 30, 1 do
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--Use shortcuts for easier reference to parts of the item button
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local itemButton = _G["AtlasLootItem_"..i]
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local hightlightFrame = _G["AtlasLootItem_"..i.."_Highlight"]
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--Check for a valid object (that it exists, and that it has a name
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isValid, toShow, itemID, recipeID, orgItemID = getProperItemConditionals(dataSource[dataID][tablenum][i])
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if isValid and toShow then
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hightlightFrame:Hide()
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if itemID then
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local item = Item:CreateFromID(itemID)
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if not item:GetInfo() then
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getItemData(itemID, i, orgItemID, item)
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end
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setupButton(itemID, i, dataSource, dataID, tablenum, dataSource_backup)
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elseif recipeID then
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getItemData(recipeID, i, nil, Item:CreateFromID(recipeID))
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else
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setupButton(itemID, i, dataSource, dataID, tablenum, dataSource_backup)
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end
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else
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itemButton:Hide()
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itemButton.itemID = nil
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itemButton.spellID = nil
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hightlightFrame:Hide()
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itemButton.hasTrade = false
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--Set new button number if a item has been hidden
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local newPosition = i - displayNumber
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if i == 16 then
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displayNumber = 0
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newPosition = i
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end
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if dataSource[itemID] then
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for _,ID in pairs(dataSource[itemID]) do
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local item = Item:CreateFromID(ID.itemID)
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if ID.itemID and not item:GetInfo() then
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self:ItemsLoading(1)
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item:ContinueOnLoad(function(itemID)
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self:ItemsLoading(-1)
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end)
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end
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end
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--Check for a valid object (that it exists, and that it has a name
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isValid, toShow, itemID, recipeID = getProperItemConditionals(dataSource[dataID][tablenum][i])
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if isValid and toShow then
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setupButton(itemID or recipeID, i, newPosition, dataSource, dataID, tablenum, dataSource_backup)
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elseif isValid then
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displayNumber = displayNumber + 1
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end
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end
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