init
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--[[
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Menu.lua
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Defines the table listings for the dropdown lists.
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]]
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--Invoke all libraries
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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local BabbleBoss = AtlasLoot_GetLocaleLibBabble("LibBabble-Boss-3.0")
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local BabbleFaction = AtlasLoot_GetLocaleLibBabble("LibBabble-Faction-3.0")
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local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
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local BabbleInventory = AtlasLoot_GetLocaleLibBabble("LibBabble-Inventory-3.0")
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--This is a multi-layer table defining the main loot listing.
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--Entries have the text to display, loot table or sub table to link to and if the link is to a loot table or sub table
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AtlasLoot_Modules = {
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{AL["Dungeons and Raids"], "Dungeons and Raids", 2};
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{AL["Crafting"], "Crafting"};
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{AL["Sets/Collections"], "Collections"};
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{AL["PvP Rewards"], "PVP"};
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{AL["World Bosses"], "WorldBossesMenu"};
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{AL["Reputation Factions"], "Reputations"};
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{AL["World Events"], "WorldEvents"};
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};
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AtlasLoot_SubMenus = {};
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AtlasLoot_ExpansionMenu = {
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{ AL["Classic"], "CLASSIC" };
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{ AL["Burning Crusade"], "TBC" };
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--{ AL["Wrath of the Lich King"], "WRATH" };
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};
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AtlasLoot_Data["EmptyTable"] = {
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Name = AL["Select a Loot Table..."];
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{Name = AL["Select a Loot Table..."]};
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};
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