Mass Query Function pt2
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@@ -1566,32 +1566,61 @@ end
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--Mass Queary Items
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function QueryItems(instance, difficulty)
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--Mass Query Items
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--Sorry if this looks messy might cleanup later
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function QueryItems(instance, difficulty, expansion)
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if instance == "help" then
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print("Instance types are: Dungeon, ExDungeon, Raid");
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print("Instance types are: \"Dungeon\", \"Raid\"");
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print("Difficulty types are: AL_Dif.Bloodforged, AL_Dif.Normal, AL_Dif.Heroic, AL_Dif.Mythic, AL_Dif.MythicPlus[1-10]");
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print("Example: QueryItems(\"Dungeon\", AL_Dif.MythicPlus[6]) - This will query all dungeons Mythic+ 6 items");
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print("Expansion options are: \"classic\" and \"tbc\"");
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print("Example: QueryItems(\"Dungeon\", AL_Dif.MythicPlus[6]) - This will query all classic dungeons Mythic+ 6 items");
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print("Example: QueryItems(\"Dungeon\", AL_Dif.MythicPlus[6], \"tbc\") - This will query all tbc dungeons Mythic+ 6 items");
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return
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end
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--Expansion select enums to make arguments easier to use
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local ex_sel = {
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["classic"] = AL["Classic Instances"];
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["tbc"] = AL["BC Instances"];
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}
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--Setup ranges so we arent parsing unwanted instance pages
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local range = {
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["classic"] = {
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["Raid"] = {2, 8},
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["Dungeon"] = {10, 29}
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},
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["tbc"] = {
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["Raid"] = {2, 10},
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["Dungeon"] = {12, 27}
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}
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}
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--Setup defualts if the arguments are not set or nil
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if expansion == nil or ex_sel[expansion] == nil then expansion = "classic" end
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if instance == nil then instance = "Dungeon" end
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--TBC dungeon types are ExDungeon, i only want one argument type so we swap it here
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if instance == "Dungeon" and expansion == "tbc" then instance = "ExDungeon" end
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if difficulty == nil then difficulty = AL_Dif.Normal end
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--We parse a drop down menu, they are setup weird so we have to check for expansion twice in the arry once as a number second as a Global Var
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local _men = 1
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if expansion == "tbc" then _men = 2 end;
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if instance == "Raid" then difficulty = math.min(AL_Dif.Ascended, difficulty) end
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for i = 1, #AtlasLoot_DewDropDown[1][AL["Classic Instances"]] do
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for i = range[expansion][instance][1], range[expansion][instance][2] do
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local inst = "";
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--DireMaul is in an another drop down list so instead what we can do is utilize instance ids we won't be querying
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if i == 14 then inst = "DireMaulNorth" elseif i == 15 then inst = "DireMaulEast" elseif i == 16 then inst = "DireMaulWest"
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if i == 14 and expansion == "classic" then inst = "DireMaulNorth" elseif i == 15 and expansion == "classic" then inst = "DireMaulEast" elseif i == 16 and expansion == "classic" then inst = "DireMaulWest"
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else
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inst = AtlasLoot_DewDropDown[1][AL["Classic Instances"]][i][1][2] or nil
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inst = AtlasLoot_DewDropDown[_men][ex_sel[expansion]][i][1][2]
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end
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if (inst ~= nil and AtlasLoot_DewDropDown_SubTables[inst] ~= nil) then
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for b = 1, #AtlasLoot_DewDropDown_SubTables[inst] do
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local boss = AtlasLoot_DewDropDown_SubTables[inst][b][2];
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if(AtlasLoot_Data[boss] ~= nil and AtlasLoot_Data[boss].Type ~= nil and AtlasLoot_Data[boss].Type == instance) then
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print("Query for "..boss.." in instance "..inst.." started");
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local n = 1;
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local querytime = 0;
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local now = 0;
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@@ -1611,9 +1640,8 @@ function QueryItems(instance, difficulty)
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print("Query for "..boss.." in instance "..inst.." finished");
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end
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end
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elseif AtlasLoot_DewDropDown[1][AL["Classic Instances"]][i][1][3] == "Table" then
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elseif AtlasLoot_DewDropDown[_men][ex_sel[expansion]][i][1][3] == "Table" then
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if(AtlasLoot_Data[inst] ~= nil and AtlasLoot_Data[inst].Type ~= nil and AtlasLoot_Data[inst].Type == instance) then
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print("Query for "..inst.." in instance "..inst.." started");
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local n = 1;
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local querytime = 0;
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local now = 0;
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@@ -1634,4 +1662,5 @@ function QueryItems(instance, difficulty)
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end
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end
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end
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print("You may need to reload your UI to finalize the Query")
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end
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