removing non-existant boss table
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@@ -285,7 +285,7 @@ local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
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Next = "AuchManaYor";
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};
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AtlasLoot_Data["AuchManaNexusPrinceHEROIC"] = {
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AtlasLoot_Data["AuchManaNexusPrince25Man"] = {
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{ 1, 29434, "", "=q4=Badge of Justice", "=ds=#e15#", "", "100%"};
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{ 2, 29240, "", "=q4=Bands of Negation", "=ds=#s8#, #a1#", "", "3.03%"};
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{ 3, 30535, "", "=q4=Forestwalker Kilt", "=ds=#s11#, #a2#", "", "27.27%"};
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