fixed crafting
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@@ -1664,6 +1664,7 @@ local BabbleInventory = AtlasLoot_GetLocaleLibBabble("LibBabble-Inventory-3.0");
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AtlasLoot_Data["Karazhan"] = {
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Name = "Karazhan";
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Type = "BCRaid";
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Map = "KarazhanStart";
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Loadfirst = 3;
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{
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Name = "Charred Bone Fragment ("..AL["Quest Item"]..")";
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