fixed crafting
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@@ -472,7 +472,6 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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local itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture, itemColor;
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local iconFrame, nameFrame, extraFrame, itemButton;
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local text, extra;
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local wlPage, wlPageMax = 1, 1;
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local isItem;
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local spellName, spellIcon;
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@@ -522,7 +521,11 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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--Check for a valid object (that it exists, and that it has a name
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if(dataSource[dataID][tablenum][i] ~= nil and dataSource[dataID][tablenum][i][4] ~= "") then
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local itemDif = ItemindexID;
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IDfound = AL_FindId(dataSource[dataID][tablenum][i][2], min(AtlasLoot_Difficulty:getMaxDifficulty(dataSource[dataID].Type), itemDif)) or dataSource[dataID][tablenum][i][2];
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if type(ItemindexID) == "string" then
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IDfound = dataSource[dataID][tablenum][i][2];
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else
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IDfound = AL_FindId(dataSource[dataID][tablenum][i][2], min(AtlasLoot_Difficulty:getMaxDifficulty(dataSource[dataID].Type), itemDif)) or dataSource[dataID][tablenum][i][2];
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end
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if string.sub(IDfound, 1, 1) == "s" then
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isItem = false;
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IDfound = AL_FindId(dataSource[dataID][tablenum][i][2], itemDif) or dataSource[dataID][tablenum][i][2];
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@@ -988,7 +991,9 @@ function AtlasLoot_QueryLootPage()
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local item = Item:CreateFromID(queryitem);
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if not (item:GetInfo()) then
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item:ContinueOnLoad(function(itemId)
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AtlasLoot:callShowloot();
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if i == 30 then
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AtlasLoot:callShowloot();
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end
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end)
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end
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end
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