Added Bloodforge items to pvp gear
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@@ -11,6 +11,15 @@ AtlasLoot_Difficulty = {
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},
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};
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["PVP"] = {
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[1] = {
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{"Normal", "", [4] = "Submenu"},
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},
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[2] = {
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{"Bloodforged", "Bloodforged", [4] = "Submenu"},
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},
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};
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["ClassicDungeonExt"] = {
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[1] = {
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{"Normal", "", [4] = "Submenu"},
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@@ -650,9 +650,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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if(toShow) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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if string.sub(IDfound, 1, 1) == "s" then
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isItem = false;
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@@ -661,29 +661,32 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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end
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if isItem then
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if ItemindexID == "Bloodforged" then
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IDfound = "60"..dataSource[dataID][i][2];
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else
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--Sets ItemindexID to normal(2) if it is nil for min/max difficulties.
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if not tonumber(ItemindexID) then ItemindexID = AtlasLoot_Difficulty.Normal end;
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if not tonumber(ItemindexID) then ItemindexID = AtlasLoot_Difficulty.Normal end;
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--Checks if an item has a Maximum difficulty, this is to correct some items that have an entry for higher difficulties then they really do
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if dataSource[dataID][i][AtlasLoot_Difficulty.MAX_DIF] then
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if tonumber(dataSource[dataID][i][AtlasLoot_Difficulty.MAX_DIF]) < ItemindexID then ItemindexID = dataSource[dataID][i][AtlasLoot_Difficulty.MAX_DIF] end;
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end
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if dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE] then
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--Used if an item has more then 1 version with the same name eg Atiesh
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5) .. " " .. dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE], ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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else
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--If something was found in itemID database show that if not show default table item
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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--Checks if an item has a Maximum difficulty, this is to correct some items that have an entry for higher difficulties then they really do
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if dataSource[dataID][i][AtlasLoot_Difficulty.MAX_DIF] then
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if tonumber(dataSource[dataID][i][AtlasLoot_Difficulty.MAX_DIF]) < ItemindexID then ItemindexID = dataSource[dataID][i][AtlasLoot_Difficulty.MAX_DIF] end;
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end
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if dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE] then
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--Used if an item has more then 1 version with the same name eg Atiesh
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5) .. " " .. dataSource[dataID][i][AtlasLoot_Difficulty.DUPLICATE], ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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else
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--If something was found in itemID database show that if not show default table item
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2];
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if ((dataID == "SearchResult") or (dataID == "WishList")) then
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), dataSource[dataID][i][AtlasLoot_Difficulty.DIF_SEARCH]) or dataSource[dataID][i][2];
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end
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end
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end
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itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(IDfound);
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--If the client has the name of the item in cache, use that instead.
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--This is poor man's localisation, English is replaced be whatever is needed
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@@ -218,7 +218,7 @@ function AtlasLoot_DifficultyEnable(dataID, dataSource) --Enables Difficulty Men
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end
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function AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, itemColour)
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if tonumber(itemID) then --used in itemID search feature for itemID database
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if tonumber(itemID) or itemID:match("Bloodforged") then --used in itemID search feature for itemID database
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ItemindexID = itemID;
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isTablereference = false;
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notPattern = false;
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