Changed class menu to armor type menu
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@@ -80,15 +80,10 @@ local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
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};
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AtlasLoot_Data["PVP70RepSET"] = {
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{ 3, "PVP70RepLeather", "Spell_Nature_Regeneration", "=ds=".."Druid", ""};
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{ 4, "PVP70RepCloth", "Spell_Frost_IceStorm", "=ds="..LOCALIZED_CLASS_NAMES_MALE["MAGE"], ""};
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{ 5, "PVP70RepCloth", "Spell_Holy_PowerWordShield", "=ds="..LOCALIZED_CLASS_NAMES_MALE["PRIEST"], ""};
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{ 6, "PVP70RepMail", "Spell_FireResistanceTotem_01", "=ds="..LOCALIZED_CLASS_NAMES_MALE["SHAMAN"], ""};
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{ 7, "PVP70RepPlate", "INV_Shield_05", "=ds="..LOCALIZED_CLASS_NAMES_MALE["WARRIOR"], ""};
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{ 18, "PVP70RepMail", "Ability_Hunter_RunningShot", "=ds="..LOCALIZED_CLASS_NAMES_MALE["HUNTER"], ""};
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{ 19, "PVP70RepPlate", "Spell_Holy_SealOfMight", "=ds="..LOCALIZED_CLASS_NAMES_MALE["PALADIN"], ""};
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{ 20, "PVP70RepLeather", "Ability_BackStab", "=ds="..LOCALIZED_CLASS_NAMES_MALE["ROGUE"], ""};
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{ 21, "PVP70RepCloth", "Spell_Shadow_CurseOfTounges", "=ds="..LOCALIZED_CLASS_NAMES_MALE["WARLOCK"], ""};
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{ 2, "PVP70RepCloth", "INV_Boots_Cloth_12", "=ds="..BabbleInventory["Cloth"], ""};
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{ 3, "PVP70RepMail", "INV_Boots_Plate_06", "=ds="..BabbleInventory["Mail"], ""};
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{ 17, "PVP70RepLeather", "INV_Boots_08", "=ds="..BabbleInventory["Leather"], ""};
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{ 18, "PVP70RepPlate", "INV_Boots_Plate_04", "=ds="..BabbleInventory["Plate"], ""};
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Back = "PVPMENU";
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};
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