bug fix
changed and reenabled row:SetFrameStrata("HIGH")
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@@ -560,7 +560,7 @@ scrollFrame.scrollBar = scrollSlider
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local rows = setmetatable({}, { __index = function(t, i)
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local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_Difficulty_ScrollFrame)
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row:SetSize(230, ROW_HEIGHT);
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--row:SetFrameStrata("Dialog");
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row:SetFrameStrata("HIGH");
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row:SetNormalFontObject(GameFontHighlightLeft);
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row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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row:SetScript("OnClick", function()
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@@ -654,7 +654,7 @@ local scrollSlider2 = CreateFrame("ScrollFrame","AtlasLootDefaultFrameSubTableSc
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local rows2 = setmetatable({}, { __index = function(t, i)
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local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_SubTableFrame)
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row:SetSize(230, ROW_HEIGHT);
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--row:SetFrameStrata("Dialog");
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row:SetFrameStrata("HIGH");
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row:SetNormalFontObject(GameFontHighlightLeft);
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row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal");
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