bug fix
changed and reenabled row:SetFrameStrata("HIGH")
This commit is contained in:
@@ -560,7 +560,7 @@ scrollFrame.scrollBar = scrollSlider
|
|||||||
local rows = setmetatable({}, { __index = function(t, i)
|
local rows = setmetatable({}, { __index = function(t, i)
|
||||||
local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_Difficulty_ScrollFrame)
|
local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_Difficulty_ScrollFrame)
|
||||||
row:SetSize(230, ROW_HEIGHT);
|
row:SetSize(230, ROW_HEIGHT);
|
||||||
--row:SetFrameStrata("Dialog");
|
row:SetFrameStrata("HIGH");
|
||||||
row:SetNormalFontObject(GameFontHighlightLeft);
|
row:SetNormalFontObject(GameFontHighlightLeft);
|
||||||
row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
|
row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
|
||||||
row:SetScript("OnClick", function()
|
row:SetScript("OnClick", function()
|
||||||
@@ -654,7 +654,7 @@ local scrollSlider2 = CreateFrame("ScrollFrame","AtlasLootDefaultFrameSubTableSc
|
|||||||
local rows2 = setmetatable({}, { __index = function(t, i)
|
local rows2 = setmetatable({}, { __index = function(t, i)
|
||||||
local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_SubTableFrame)
|
local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_SubTableFrame)
|
||||||
row:SetSize(230, ROW_HEIGHT);
|
row:SetSize(230, ROW_HEIGHT);
|
||||||
--row:SetFrameStrata("Dialog");
|
row:SetFrameStrata("HIGH");
|
||||||
row:SetNormalFontObject(GameFontHighlightLeft);
|
row:SetNormalFontObject(GameFontHighlightLeft);
|
||||||
row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
|
row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
|
||||||
row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal");
|
row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal");
|
||||||
|
|||||||
Reference in New Issue
Block a user