changed and reenabled row:SetFrameStrata("HIGH")
This commit is contained in:
Anch
2022-12-17 01:32:26 +13:00
parent 1d8ff0fb42
commit 9921cbcef8
@@ -560,7 +560,7 @@ scrollFrame.scrollBar = scrollSlider
local rows = setmetatable({}, { __index = function(t, i)
local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_Difficulty_ScrollFrame)
row:SetSize(230, ROW_HEIGHT);
--row:SetFrameStrata("Dialog");
row:SetFrameStrata("HIGH");
row:SetNormalFontObject(GameFontHighlightLeft);
row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
row:SetScript("OnClick", function()
@@ -575,7 +575,7 @@ local rows = setmetatable({}, { __index = function(t, i)
end
AtlasLoot:ScrollFrameUpdate();
end
end)
if i == 1 then
row:SetPoint("TOPLEFT", scrollFrame, 8, -8)
@@ -654,7 +654,7 @@ local scrollSlider2 = CreateFrame("ScrollFrame","AtlasLootDefaultFrameSubTableSc
local rows2 = setmetatable({}, { __index = function(t, i)
local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_SubTableFrame)
row:SetSize(230, ROW_HEIGHT);
--row:SetFrameStrata("Dialog");
row:SetFrameStrata("HIGH");
row:SetNormalFontObject(GameFontHighlightLeft);
row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal");