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@@ -52,7 +52,7 @@ local lootbground = CreateFrame("Frame", "AtlasLootDefaultFrame_LootBackground",
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lootbground:SetBackdropColor(0,0,0.5,0.5);
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lootbground:EnableMouse();
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lootbground:SetScript("OnMouseDown",function(self, button)
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if _G[AtlasLootItemsFrame.refresh[2]][AtlasLootItemsFrame.refresh[1]].Back and button == "RightButton" then
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if _G["AtlasLootItemsFrame_BACK"]:IsVisible() and button == "RightButton" then
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AtlasLoot:BackButton_OnClick();
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elseif AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible() and button == "RightButton" then
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AtlasLoot_AdvancedSearchClose();
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@@ -88,7 +88,7 @@ local itemframe = CreateFrame("Frame", "AtlasLootItemsFrame", AtlasLootDefaultFr
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end
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end);
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local function createLootItemButtons(num)
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for num = 1, 30 do
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local button = CreateFrame("Button","AtlasLootItem_"..num, AtlasLootItemsFrame);
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button:SetID(num);
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button:SetSize(236,28);
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@@ -123,10 +123,6 @@ local function createLootItemButtons(num)
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end
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end
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for i = 1, 30 do
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createLootItemButtons(i);
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end
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-- LootInfo
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local lootinfo = CreateFrame("Frame", "AtlasLootInfo")
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lootinfo:SetSize(128,75);
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@@ -238,7 +234,8 @@ local filterbtn = CreateFrame("CheckButton","AtlasLootFilterCheck",AtlasLootItem
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filterbtn.Label = filterbtn:CreateFontString("AtlasLootFilterCheckText","OVERLAY","GameFontNormal");
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filterbtn.Label:SetText(AL["Filter"]);
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filterbtn.Label:SetPoint("RIGHT", AtlasLootFilterCheck, 30, 2);
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filterbtn:SetScript("OnClick", function() AtlasLoot_FilterEnableButton() end);
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filterbtn:RegisterForClicks("LeftButtonDown","RightButtonDown");
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filterbtn:SetScript("OnClick", function(self, btnclick) AtlasLoot_FilterEnableButton(self, btnclick) end);
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-- Quick Looks Button
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local looksbtn = CreateFrame("Button", "AtlasLootQuickLooksButton", AtlasLootItemsFrame);
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@@ -561,9 +558,9 @@ end)
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scrollFrame.scrollBar = scrollSlider
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local rows = setmetatable({}, { __index = function(t, i)
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local row = CreateFrame("CheckButton", "$parentRow"..i, scrollFrame)
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local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_Difficulty_ScrollFrame)
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row:SetSize(230, ROW_HEIGHT);
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row:SetFrameStrata("Dialog");
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--row:SetFrameStrata("Dialog");
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row:SetNormalFontObject(GameFontHighlightLeft);
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row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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row:SetScript("OnClick", function()
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@@ -655,9 +652,9 @@ local scrollSlider2 = CreateFrame("ScrollFrame","AtlasLootDefaultFrameSubTableSc
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subtableFrame.scrollBar = scrollSlider2
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local rows2 = setmetatable({}, { __index = function(t, i)
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local row = CreateFrame("CheckButton", "$parentRow"..i, subtableFrame)
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local row = CreateFrame("CheckButton", "$parentRow"..i, Atlasloot_SubTableFrame)
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row:SetSize(230, ROW_HEIGHT);
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row:SetFrameStrata("Dialog");
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--row:SetFrameStrata("Dialog");
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row:SetNormalFontObject(GameFontHighlightLeft);
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row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal");
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