-Search works with difficulty
-Fixed what I borked
This commit is contained in:
@@ -2,6 +2,7 @@ local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
|
||||
|
||||
AtlasLoot_Difficulty = {
|
||||
-- table of difficulties and there itemID references
|
||||
|
||||
["ClassicDungeon"] = {
|
||||
{"Normal", 2,},
|
||||
{"Bloodforged", 1,},
|
||||
@@ -112,3 +113,15 @@ AtlasLoot_Difficulty = {
|
||||
MIN_DIF = 18;
|
||||
MAX_DIF = 19;
|
||||
}
|
||||
|
||||
function AtlasLoot_Difficulty:getMaxDifficulty(difficultyKey)
|
||||
if(difficultyKey == "ClassicDungeon" or difficultyKey == "PVP") then
|
||||
return 2;
|
||||
elseif (difficultyKey == "ClassicDungeonExt" or difficultyKey == "BCDungeon" or difficultyKey == "WrathDungeon") then
|
||||
return 44;
|
||||
elseif (difficultyKey == "ClassicRaid" or difficultyKey == "BCRaid" or difficultyKey == "WrathRaid") then
|
||||
return 4;
|
||||
else
|
||||
return 0;
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user