made it so the dataSource is stored as a string
This commit is contained in:
@@ -68,6 +68,7 @@ SearchPrevData = {"", "", ""};
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AtlasLootCharDB = {};
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AtlasLoot_TokenData = {};
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local AtlasLootDBDefaults = {
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profile = {
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SavedTooltips = {},
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@@ -100,15 +101,6 @@ local AtlasLootDBDefaults = {
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}
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}
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AtlasLoot_MenuList = {
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"PVPSET",
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"PVP70RepSET",
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"ARENASET",
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"ARENA2SET",
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"ARENA3SET",
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"ARENA4SET",
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};
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-- Popup Box for first time users
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StaticPopupDialogs["ATLASLOOT_SETUP"] = {
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text = AL["Welcome to Atlasloot Enhanced. Please take a moment to set your preferences."],
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@@ -435,6 +427,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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local spellName, spellIcon;
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SearchPrevData = {dataID, dataSource, tablenum};
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--If the loot table name has not been passed, throw up a debugging statement
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if dataID == nil then
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@@ -459,8 +452,16 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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-- Hide the map header lable
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Atlasloot_HeaderLabel:Hide();
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if dataID == "SearchResult" then
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local dataSource_backup = dataSource;
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if dataID == "SearchResult" or dataSource == " AtlasLootCharDB" then
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dataSource = AtlasLootCharDB;
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elseif dataSource == "AtlasLoot_TokenData" then
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dataSource = AtlasLoot_TokenData;
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elseif dataSource == "AtlasLootWishList" then
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dataSource = AtlasLootWishList;
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else
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dataSource = AtlasLoot_Data;
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end
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-- Check to see if Atlas is loaded and the table has a map
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@@ -501,7 +502,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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--For stopping the subtable from changing if its a token table
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if dataSource[dataID].NoSubt == nil and dataID ~= "FilterList" then
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AtlasLootDefaultFrame_SubMenuText:SetText(dataSource[dataID].Name);
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AtlasLoot:SubTableScrollFrameUpdate(dataID, dataSource, tablenum);
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AtlasLoot:SubTableScrollFrameUpdate(dataID, dataSource_backup, tablenum);
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end
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--Hide UI objects so that only needed ones are shown
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@@ -684,7 +685,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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itemButton.tablenum = tablenum;
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itemButton.dataID = dataID;
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itemButton.dataSource = dataSource;
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itemButton.dataSource = dataSource_backup;
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itemButton.desc = dataSource[dataID][tablenum][i][5] or nil;
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itemButton.price = dataSource[dataID][tablenum][i][6] or nil;
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itemButton.droprate = dataSource[dataID][tablenum][i][7] or nil;
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@@ -710,12 +711,12 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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end
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end
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AtlasLootItemsFrame.refresh = {dataID, dataSource, tablenum};
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, tablenum};
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if dataID ~= "WishList" and dataID ~= "FilterList" and dataSource[dataID].Back ~= true and dataID ~= "EmptyTable" then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource, tablenum};
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AtlasLoot.db.profile.LastBoss = {dataID, dataSource, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE] = {dataID, dataSource, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, tablenum};
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AtlasLoot.db.profile.LastBoss = {dataID, dataSource_backup, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE] = {dataID, dataSource_backup, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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end
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--This is a valid QuickLook, so show the UI objects
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@@ -742,12 +743,12 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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_G["AtlasLootItemsFrame_BACK"]:Hide();
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_G["AtlasLootItemsFrame_NEXT"]:Hide();
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_G["AtlasLootItemsFrame_PREV"]:Hide();
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local tablebase = {dataID, dataSource};
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local tablebase = {dataID, dataSource_backup};
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if dataID == "FilterList" then
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tablebase = {AtlasLootItemsFrame.refreshOri[1],AtlasLootItemsFrame.refreshOri[2]};
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tablenum = AtlasLootItemsFrame.refreshOri[3];
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end
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if tablenum ~= #tablebase[2][tablebase[1]] then
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if tablenum ~= #dataSource[dataID] then
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_G["AtlasLootItemsFrame_NEXT"]:Show();
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_G["AtlasLootItemsFrame_NEXT"].tablenum = tablenum + 1;
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_G["AtlasLootItemsFrame_NEXT"].tablebase = tablebase;
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@@ -778,9 +779,9 @@ Called when <-, -> are pressed and calls up the appropriate loot page
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]]
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function AtlasLoot:NavButton_OnClick(self)
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local tablenum, dataID, dataSource = self.tablenum, self.tablebase[1], self.tablebase[2];
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if #dataSource[dataID] > 26 then
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if #_G[dataSource][dataID] > 26 then
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local min, max = AtlasLootDefaultFrameSubTableScrollScrollBar:GetMinMaxValues();
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AtlasLootDefaultFrameSubTableScrollScrollBar:SetValue(tablenum * (max / #dataSource[dataID]));
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AtlasLootDefaultFrameSubTableScrollScrollBar:SetValue(tablenum * (max / #_G[dataSource][dataID]));
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end
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AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum);
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end
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@@ -55,7 +55,7 @@ function AtlasLoot:MapOnShow()
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Atlasloot_HeaderLabel:Show();
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AtlasLoot:ScrollFrameUpdate(true);
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AtlasLootDefaultFrameScroll:Hide();
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AtlasLoot:SubTableScrollFrameUpdate(ATLASLOOT_CURRENT_MAP, AtlasLoot_MapData);
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AtlasLoot:SubTableScrollFrameUpdate(ATLASLOOT_CURRENT_MAP, "AtlasLoot_MapData");
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end
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end
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end
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@@ -74,7 +74,7 @@ end
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function AtlasLoot:MapMenuClick(mapID)
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if AtlasLootDefaultFrame_Map:IsVisible() then
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AtlasLoot:SubTableScrollFrameUpdate(mapID, AtlasLoot_MapData);
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AtlasLoot:SubTableScrollFrameUpdate(mapID, "AtlasLoot_MapData");
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end
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AtlasLoot:MapSelect(mapID);
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AtlasLootDefaultFrame_MapSelectButton:SetText(AtlasLoot_MapData[mapID].ZoneName[1]);
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@@ -255,7 +255,7 @@ function AtlasLootItem_OnClick(self ,arg1)
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elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[1] == "WishList") and self.sourcePage) then
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local dataID, dataSource, dataPage = strsplit("|", self.sourcePage);
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if(dataID and dataSource) then
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AtlasLoot:ShowItemsFrame(dataID, AtlasLoot_Data, tonumber(dataPage));
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AtlasLoot:ShowItemsFrame(dataID, "AtlasLoot_Data", tonumber(dataPage));
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end
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elseif (arg1=="LeftButton") and self.sourcePage then
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--Create token table if there isnt one
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@@ -263,7 +263,7 @@ function AtlasLootItem_OnClick(self ,arg1)
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AtlasLoot:CreateToken(self.sourcePage)
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end
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--Show token table
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AtlasLoot:ShowItemsFrame(self.sourcePage, AtlasLoot_TokenData, 1);
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AtlasLoot:ShowItemsFrame(self.sourcePage, "AtlasLoot_TokenData", 1);
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end
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else
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if IsShiftKeyDown() then
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@@ -288,7 +288,7 @@ function AtlasLootItem_OnClick(self ,arg1)
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elseif((AtlasLootItemsFrame.refresh[1] == "SearchResult" or AtlasLootItemsFrame.refresh[1] == "WishList") and self.sourcePage) then
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local dataID, dataSource, dataPage = strsplit("|", self.sourcePage);
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if(dataID and dataSource) then
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AtlasLoot:ShowItemsFrame(dataID, AtlasLoot_Data, tonumber(dataPage));
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AtlasLoot:ShowItemsFrame(dataID, "AtlasLoot_Data", tonumber(dataPage));
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end
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end
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end
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@@ -704,7 +704,7 @@ local function DoSearch(searchText)
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end
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function AtlasLoot:ShowSearchResult()
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AtlasLoot:ShowItemsFrame("SearchResult", AtlasLootCharDB, 1);
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AtlasLoot:ShowItemsFrame("SearchResult", "AtlasLootCharDB", 1);
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end
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function AtlasLoot:Search(Text)
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@@ -755,7 +755,7 @@ function AtlasLoot:Search(Text)
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end
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DEFAULT_CHAT_FRAME:AddMessage(RED .. AL["AtlasLoot"] .. ": " .. WHITE .. AL["No match found for"] .. " \"" .. Text .. "\"." .. itemFilterErrorMessage);
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else
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AtlasLoot:ShowItemsFrame("SearchResult", AtlasLootCharDB, 1);
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AtlasLoot:ShowItemsFrame("SearchResult", "AtlasLootCharDB", 1);
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end
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end
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@@ -229,7 +229,7 @@ function AtlasLoot_AdvancedSearchShow()
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ATLASLOOT_CURRENTTYPE = "Search";
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AtlasLoot:ScrollFrameUpdate();
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AtlasLoot:SubTableScrollFrameUpdate("EmptyTable",AtlasLoot_Data);
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AtlasLoot:SubTableScrollFrameUpdate("EmptyTable","AtlasLoot_Data");
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end
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function AtlasLoot_AdvancedSearchClose()
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@@ -68,21 +68,21 @@ function AtlasLoot_ShowWishList()
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AtlasLootWishList["WishList"].Name = "Wish List";
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AtlasLootWishList["WishList"].Back = true;
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AtlasLootWishList["WishList"][1].Name = AtlasLootWishList["Own"][playerName][lastWishListarg2]["info"][1];
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AtlasLoot:ShowItemsFrame("WishList", AtlasLootWishList, 1);
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AtlasLoot:ShowItemsFrame("WishList", "AtlasLootWishList", 1);
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elseif lastWishListtyp == "addOther" then
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AtlasLootWishList["WishList"] = AtlasLootWishList["Own"][lastWishListarg2];
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sort();
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AtlasLootWishList["WishList"].Name = "Wish List";
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AtlasLootWishList["WishList"].Back = true;
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AtlasLootWishList["WishList"][1].Name = AtlasLootWishList["Own"][lastWishListarg2][lastWishListarg3]["info"][1];
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AtlasLoot:ShowItemsFrame("WishList", AtlasLootWishList, 1);
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AtlasLoot:ShowItemsFrame("WishList", "AtlasLootWishList", 1);
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elseif lastWishListtyp == "addShared" then
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AtlasLootWishList["WishList"] = AtlasLootWishList["Shared"][lastWishListarg2];
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sort();
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AtlasLootWishList["WishList"].Name = "Wish List";
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AtlasLootWishList["WishList"].Back = true;
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AtlasLootWishList["WishList"][1].Name = AtlasLootWishList["Shared"][lastWishListarg2][lastWishListarg3]["info"][1];
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AtlasLoot:ShowItemsFrame("WishList", AtlasLootWishList, 1);
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AtlasLoot:ShowItemsFrame("WishList", "AtlasLootWishList", 1);
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end
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end
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@@ -44,11 +44,11 @@ function AtlasLootDefaultFrame_OnShow()
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ATLASLOOT_CURRENTTABLE = lastboss[5];
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ATLASLOOT_LASTMODULE = lastboss[4];
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AtlasLoot:IsLootTableAvailable(lastboss[4]);
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AtlasLoot:ShowItemsFrame(lastboss[1], AtlasLoot_Data, lastboss[3]);
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AtlasLoot:ShowItemsFrame(lastboss[1], "AtlasLoot_Data", lastboss[3]);
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AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
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AtlasLoot:DewdropSubMenuRegister(AtlasLoot_SubMenus[lastboss[5]]);
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else
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AtlasLoot:ShowItemsFrame("EmptyTable", AtlasLoot_Data, 1);
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AtlasLoot:ShowItemsFrame("EmptyTable", "AtlasLoot_Data", 1);
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end
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end
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@@ -84,7 +84,7 @@ function AtlasLoot:DewDropClick(tablename, text, tablenum)
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if lasttable then
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AtlasLoot:ShowItemsFrame(lasttable[1], lasttable[2], lasttable[3]);
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else
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AtlasLoot:ShowItemsFrame(AtlasLoot_SubMenus[tablename][tablenum][2], AtlasLoot_Data, tablenum);
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AtlasLoot:ShowItemsFrame(AtlasLoot_SubMenus[tablename][tablenum][2], "AtlasLoot_Data", tablenum);
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end
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AtlasLoot_Dewdrop:Close(1);
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end
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@@ -99,7 +99,7 @@ function AtlasLoot:DewDropSubMenuClick(tablename)
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--Show the select loot table
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local tablenum = AtlasLoot_Data[tablename].Loadfirst or 1;
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--Show the table that has been selected
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AtlasLoot:ShowItemsFrame(tablename, AtlasLoot_Data, tablenum);
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AtlasLoot:ShowItemsFrame(tablename, "AtlasLoot_Data", tablenum);
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AtlasLoot_DewdropSubMenu:Close(1);
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end
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@@ -124,7 +124,7 @@ function AtlasLoot:DewdropExpansionMenuClick(expansion, name)
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AtlasLoot:ShowItemsFrame(lasttable[1], lasttable[2], lasttable[3]);
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else
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local tablenum = AtlasLoot_Data[tablename].Loadfirst or 1;
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AtlasLoot:ShowItemsFrame(tablename, AtlasLoot_Data, tablenum);
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AtlasLoot:ShowItemsFrame(tablename, "AtlasLoot_Data", tablenum);
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end
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end
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@@ -490,7 +490,7 @@ local subtableFrame = CreateFrame("Frame", "Atlasloot_SubTableFrame", AtlasLootD
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});
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function AtlasLoot:SubTableScrollFrameUpdate(tablename, dataSource, tablenum)
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local maxValue = #dataSource[tablename];
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local maxValue = #_G[dataSource][tablename];
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subtableFrame.tablename = tablename;
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subtableFrame.dataSource = dataSource;
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subtableFrame.tablenum = tablenum;
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@@ -500,25 +500,25 @@ function AtlasLoot:SubTableScrollFrameUpdate(tablename, dataSource, tablenum)
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local value = i + offset
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subtableFrame.rows[i]:SetChecked(false);
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subtableFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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if value <= maxValue and dataSource[tablename][value] and tablename ~= "SearchMENU" then
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if value <= maxValue and _G[dataSource][tablename][value] and tablename ~= "SearchMENU" then
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local row = subtableFrame.rows[i]
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row.dataSource = dataSource;
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row.tablename = tablename;
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row.tablenum = value;
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if dataSource == AtlasLoot_MapData then
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row.Text:SetText(dataSource[tablename][value][1]);
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if dataSource == "AtlasLoot_MapData" then
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row.Text:SetText(_G[dataSource][tablename][value][1]);
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row:SetScript("OnEnter", function(self)
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GameTooltip:SetOwner(self, "ANCHOR_TOP");
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GameTooltip:SetText(dataSource[tablename][value][1]);
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GameTooltip:SetText(_G[dataSource][tablename][value][1]);
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GameTooltip:Show();
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end)
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row:SetScript("OnLeave", function() GameTooltip:Hide() end)
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else
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row.Text:SetText("|cffFFd200"..dataSource[tablename][value].Name);
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row.Text:SetText("|cffFFd200".._G[dataSource][tablename][value].Name);
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row:SetScript("OnEnter", function(self)
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GameTooltip:Hide();
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end)
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if tablenum == value and dataSource ~= AtlasLoot_MapData then
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if tablenum == value and dataSource ~= "AtlasLoot_MapData" then
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row:SetChecked(true);
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end
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end
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@@ -549,7 +549,7 @@ local rows2 = setmetatable({}, { __index = function(t, i)
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row.Text:SetPoint("LEFT",row);
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row.Text:SetJustifyH("LEFT");
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row:SetScript("OnClick", function()
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if row.dataSource ~= AtlasLoot_MapData then
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if row.dataSource ~= "AtlasLoot_MapData" then
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AtlasLoot:ShowItemsFrame(row.tablename, row.dataSource, row.tablenum);
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else
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row:SetChecked(false);
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Reference in New Issue
Block a user