made it so the dataSource is stored as a string
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@@ -68,6 +68,7 @@ SearchPrevData = {"", "", ""};
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AtlasLootCharDB = {};
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AtlasLoot_TokenData = {};
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local AtlasLootDBDefaults = {
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profile = {
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SavedTooltips = {},
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@@ -100,15 +101,6 @@ local AtlasLootDBDefaults = {
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}
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}
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AtlasLoot_MenuList = {
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"PVPSET",
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"PVP70RepSET",
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"ARENASET",
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"ARENA2SET",
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"ARENA3SET",
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"ARENA4SET",
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};
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-- Popup Box for first time users
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StaticPopupDialogs["ATLASLOOT_SETUP"] = {
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text = AL["Welcome to Atlasloot Enhanced. Please take a moment to set your preferences."],
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@@ -435,6 +427,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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local spellName, spellIcon;
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SearchPrevData = {dataID, dataSource, tablenum};
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--If the loot table name has not been passed, throw up a debugging statement
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if dataID == nil then
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@@ -459,8 +452,16 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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-- Hide the map header lable
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Atlasloot_HeaderLabel:Hide();
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if dataID == "SearchResult" then
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local dataSource_backup = dataSource;
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if dataID == "SearchResult" or dataSource == " AtlasLootCharDB" then
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dataSource = AtlasLootCharDB;
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elseif dataSource == "AtlasLoot_TokenData" then
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dataSource = AtlasLoot_TokenData;
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elseif dataSource == "AtlasLootWishList" then
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dataSource = AtlasLootWishList;
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else
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dataSource = AtlasLoot_Data;
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end
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-- Check to see if Atlas is loaded and the table has a map
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@@ -501,7 +502,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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--For stopping the subtable from changing if its a token table
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if dataSource[dataID].NoSubt == nil and dataID ~= "FilterList" then
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AtlasLootDefaultFrame_SubMenuText:SetText(dataSource[dataID].Name);
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AtlasLoot:SubTableScrollFrameUpdate(dataID, dataSource, tablenum);
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AtlasLoot:SubTableScrollFrameUpdate(dataID, dataSource_backup, tablenum);
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end
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--Hide UI objects so that only needed ones are shown
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@@ -684,7 +685,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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itemButton.tablenum = tablenum;
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itemButton.dataID = dataID;
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itemButton.dataSource = dataSource;
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itemButton.dataSource = dataSource_backup;
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itemButton.desc = dataSource[dataID][tablenum][i][5] or nil;
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itemButton.price = dataSource[dataID][tablenum][i][6] or nil;
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itemButton.droprate = dataSource[dataID][tablenum][i][7] or nil;
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@@ -710,12 +711,12 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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end
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end
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AtlasLootItemsFrame.refresh = {dataID, dataSource, tablenum};
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, tablenum};
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if dataID ~= "WishList" and dataID ~= "FilterList" and dataSource[dataID].Back ~= true and dataID ~= "EmptyTable" then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource, tablenum};
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AtlasLoot.db.profile.LastBoss = {dataID, dataSource, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE] = {dataID, dataSource, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, tablenum};
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AtlasLoot.db.profile.LastBoss = {dataID, dataSource_backup, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE] = {dataID, dataSource_backup, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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end
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--This is a valid QuickLook, so show the UI objects
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@@ -742,12 +743,12 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum)
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_G["AtlasLootItemsFrame_BACK"]:Hide();
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_G["AtlasLootItemsFrame_NEXT"]:Hide();
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_G["AtlasLootItemsFrame_PREV"]:Hide();
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local tablebase = {dataID, dataSource};
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local tablebase = {dataID, dataSource_backup};
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if dataID == "FilterList" then
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tablebase = {AtlasLootItemsFrame.refreshOri[1],AtlasLootItemsFrame.refreshOri[2]};
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tablenum = AtlasLootItemsFrame.refreshOri[3];
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end
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if tablenum ~= #tablebase[2][tablebase[1]] then
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if tablenum ~= #dataSource[dataID] then
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_G["AtlasLootItemsFrame_NEXT"]:Show();
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_G["AtlasLootItemsFrame_NEXT"].tablenum = tablenum + 1;
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_G["AtlasLootItemsFrame_NEXT"].tablebase = tablebase;
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@@ -778,9 +779,9 @@ Called when <-, -> are pressed and calls up the appropriate loot page
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]]
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function AtlasLoot:NavButton_OnClick(self)
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local tablenum, dataID, dataSource = self.tablenum, self.tablebase[1], self.tablebase[2];
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if #dataSource[dataID] > 26 then
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if #_G[dataSource][dataID] > 26 then
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local min, max = AtlasLootDefaultFrameSubTableScrollScrollBar:GetMinMaxValues();
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AtlasLootDefaultFrameSubTableScrollScrollBar:SetValue(tablenum * (max / #dataSource[dataID]));
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AtlasLootDefaultFrameSubTableScrollScrollBar:SetValue(tablenum * (max / #_G[dataSource][dataID]));
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end
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AtlasLoot:ShowItemsFrame(dataID, dataSource, tablenum);
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end
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