update to release 7.3.15 (#10)
* update to release 7.3.1 * minor tweaks - tweaked the drop location text to display a bit more cleanly - added boss sigils to bc raid tables - added right click context menu to boss name list so you can open db to that boss (only has raids atm) - the All dungeon items list now wont precache past the normal loot * fixs and text display change - updated old locations to have new display - frame now sits on top when selected - fixed some incorrect ids * favorites button change/loot table updates - Changed how favorites buttons are saved you now alt right click them to save - Added missing new t0 sets to classic dungeon sets - Added missing new trash loot weapons to Black temple * minor changes/fixs - fixed t3 incorrect itemids - added heroic bloodforged * merg from main repo * bug fix and item removals - some quest tooltip was showing up incorrect - removed depreciated high risk patterns * swapped to using ItemButtonTemplate for popup window buttons * added all the new heirloom items * all the changes from main git up to 7.3.9 * update to version 7.3.15 * Revert "Merge branch 'main' into anch-main" This reverts commit 8db63dc268f910dcc1df31d50072735263eeda58, reversing changes made to f536a382a8fce401e0d8dcfaae8eb0a2c61f1e08.
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@@ -54,7 +54,7 @@ local lootBackground = CreateFrame("Frame", "AtlaslLoot_LootBackground", mainfra
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if _G["AtlasLootItemsFrame_BACK"]:IsVisible() and button == "RightButton" then
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AtlasLoot:BackButton_OnClick()
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elseif AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible() and button == "RightButton" then
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AtlasLoot_AdvancedSearchClose()
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AtlasLoot:AdvancedSearchClose()
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end
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AtlasLoot.Dewdrop:Close()
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AtlasLootDefaultFrameSearchBox:ClearFocus()
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@@ -570,18 +570,18 @@ function AtlasLoot:ScrollFrameUpdate(hide,wishlist)
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scrollFrame.rows[i]:Hide()
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end
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end
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elseif self.Difficultys then
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maxValue = #self.Difficultys[self.CurrentType]
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elseif self.Difficulties then
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maxValue = #self.Difficulties[self.CurrentType]
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FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT)
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offset = FauxScrollFrame_GetOffset(scrollFrame.scrollBar)
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for i = 1, MAX_ROWS do
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value = i + offset
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scrollFrame.rows[i]:SetChecked(false)
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scrollFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD")
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if value <= maxValue and self.Difficultys[self.CurrentType][value] and hide == nil then
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if value <= maxValue and self.Difficulties[self.CurrentType][value] and hide == nil then
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row = scrollFrame.rows[i]
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row:SetText("|cffFFd200"..self.Difficultys[self.CurrentType][value][1])
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row.itemIndex = self.Difficultys[self.CurrentType][value][2]
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row:SetText("|cffFFd200"..self.Difficulties[self.CurrentType][value][1])
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row.itemIndex = self.Difficulties[self.CurrentType][value][2]
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if row.itemIndex == ItemindexID then
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row:SetChecked(true)
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end
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