update to release 7.3.15 (#10)

* update to release 7.3.1

* minor tweaks

- tweaked the drop location text to display a bit more cleanly
- added boss sigils to bc raid tables
- added right click context menu to boss name list so you can open db to that boss (only has raids atm)
- the All dungeon items list now wont precache past the normal loot

* fixs and text display change

- updated old locations to have new display
- frame now sits on top when selected
- fixed some incorrect ids

* favorites button change/loot table updates

- Changed how favorites buttons are saved you now alt right click them to save
- Added missing new t0 sets to classic dungeon sets
- Added missing new trash loot weapons to Black temple

* minor changes/fixs

- fixed t3 incorrect itemids
- added heroic bloodforged

* merg from main repo

* bug fix and item removals

- some quest tooltip was showing up incorrect
- removed depreciated high risk patterns

* swapped to using ItemButtonTemplate for popup window buttons

* added all the new heirloom items

* all the changes from main git up to 7.3.9

* update to version 7.3.15

* Revert "Merge branch 'main' into anch-main"

This reverts commit 8db63dc268f910dcc1df31d50072735263eeda58, reversing
changes made to f536a382a8fce401e0d8dcfaae8eb0a2c61f1e08.
This commit is contained in:
Anch
2024-07-16 01:57:34 +12:00
committed by GitHub
parent 4e5b892de9
commit 64df5f1f90
27 changed files with 8590 additions and 9586 deletions
@@ -54,7 +54,7 @@ local lootBackground = CreateFrame("Frame", "AtlaslLoot_LootBackground", mainfra
if _G["AtlasLootItemsFrame_BACK"]:IsVisible() and button == "RightButton" then
AtlasLoot:BackButton_OnClick()
elseif AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible() and button == "RightButton" then
AtlasLoot_AdvancedSearchClose()
AtlasLoot:AdvancedSearchClose()
end
AtlasLoot.Dewdrop:Close()
AtlasLootDefaultFrameSearchBox:ClearFocus()
@@ -570,18 +570,18 @@ function AtlasLoot:ScrollFrameUpdate(hide,wishlist)
scrollFrame.rows[i]:Hide()
end
end
elseif self.Difficultys then
maxValue = #self.Difficultys[self.CurrentType]
elseif self.Difficulties then
maxValue = #self.Difficulties[self.CurrentType]
FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT)
offset = FauxScrollFrame_GetOffset(scrollFrame.scrollBar)
for i = 1, MAX_ROWS do
value = i + offset
scrollFrame.rows[i]:SetChecked(false)
scrollFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD")
if value <= maxValue and self.Difficultys[self.CurrentType][value] and hide == nil then
if value <= maxValue and self.Difficulties[self.CurrentType][value] and hide == nil then
row = scrollFrame.rows[i]
row:SetText("|cffFFd200"..self.Difficultys[self.CurrentType][value][1])
row.itemIndex = self.Difficultys[self.CurrentType][value][2]
row:SetText("|cffFFd200"..self.Difficulties[self.CurrentType][value][1])
row.itemIndex = self.Difficulties[self.CurrentType][value][2]
if row.itemIndex == ItemindexID then
row:SetChecked(true)
end