converted the reset of atlasloot xml to lua removed old atlas intergration code
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@@ -663,7 +663,7 @@ local function DoSearch(searchText)
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if type(itemId) == "number" and itemId > 0 then
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local itemIdBackup = itemId;
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local difficultyCap = min(AtlasLoot_Difficulty:getMaxDifficulty(data.Type), ItemindexID);
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itemId = AL_FindId(itemId, difficultyCap) or 2;
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itemId = AtlasLoot:FindId(itemId, difficultyCap) or 2;
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local item = Item:CreateFromID(itemId);
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@@ -693,7 +693,7 @@ local function DoSearch(searchText)
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end
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function AtlasLoot:ShowSearchResult()
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AtlasLoot_ShowItemsFrame("SearchResult", AtlasLootCharDB, pFrame, 1);
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AtlasLoot:ShowItemsFrame("SearchResult", AtlasLootCharDB, pFrame, 1);
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end
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function AtlasLoot:Search(Text)
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@@ -720,7 +720,7 @@ function AtlasLoot:Search(Text)
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return;
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end
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if self.db.profile.SearchOn.All then
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AtlasLoot_LoadAllModules();
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AtlasLoot:LoadAllModules();
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else
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for k, v in pairs(self.db.profile.SearchOn) do
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if k ~= "All" and v == true and not IsAddOnLoaded(k) and LoadAddOn(k) and self.db.profile.LoDNotify then
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@@ -745,7 +745,7 @@ function AtlasLoot:Search(Text)
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DEFAULT_CHAT_FRAME:AddMessage(RED .. AL["AtlasLoot"] .. ": " .. WHITE .. AL["No match found for"] .. " \"" .. Text .. "\"." .. itemFilterErrorMessage);
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else
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--SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]);
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AtlasLoot_ShowItemsFrame("SearchResult", AtlasLootCharDB, pFrame, 1);
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AtlasLoot:ShowItemsFrame("SearchResult", AtlasLootCharDB, pFrame, 1);
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end
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end
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